FAQ for Animeband
FAQS (taking FAQ requests now, updated 10/29/05):
1) How do I transform?
When you are wearing a
school uniform, hit 'O'. Note that when you reach level 30, this restriction
goes away. Once transformed, hit 'm' to see a list of powers. Power descriptions
will be added soon.
2) What does "insert Student power here"
Terrible Engrish: Scares all monsters around you.
Summons a bunch of orbs that surround you. They shoot magic missile in every
direction every turn for 2d6.
Genei Jin: 3X blows per turn. Also says "Hey!"
or "Oi!" evreytime you hit something (SF joke, to learn more, watch this vid.)
How do I limit break?
Hit 'p' when meter is full.
4) Can I
ever take off the Magic Knight sword?
Yes, once you reach level 50.
5) "Insert Monster Name here" is utter BS.
Then run. There are
three creatures in the game that you're more or less supposed to run from.
6) What do each groove do?
Fire: 35% bonus to damage and
critical as meter is full, builds meter as you get hit (1 dmg = 1 meter
Water: Parry (dex and int dependent), parries any attack (magic and
otherwise), 2% heal with successful parry, take 10% higher damage than normal,
meter builds with successful parry
Wind: Dodge (dex dependent), dodges any
attack, meter builds up SLOWLY by damage (1 attack = 1 meter point), if hit with
< 15% life, meter builds up 500 pts per hit.
Metal: The percentage of your
current meter versus your max meter becomes the max damage reduction possible,
meter builds slightly slower than fire.
Drunk: 45% bonus to damage and
critical as you get buzzed, requires alcohol to prevent alcohol withdrawal,
builds meter depending on strength of Alcohol, too much alcohol is BAD.
Sand: +2 blows, +3 stealth, +5 accuracy, +5 speed. Meter gained from damage taken AND
damage dealt. Deals 33% less damage, takes 50% more damage.
7) Can you give me a quick guide to each race's limit
Human: Temporary Invulnerability
Nedian: Full mana/hp restore,
status and anomolies get restored
Saiyajin: Super Saiyanjin mode
Juraian: Shield + Protection from Evil
Hententmon: Molest all the
creatures around you
Ctarl-Ctarl: Claw all the creatures around you + Blink
Sanjiyan: Wu Transform
Sky Dragon: Kekkai (free mass
genocide + anti summon + anti monster generate)
Remnant: Random and
Moogle: Dances about which causes random effects like a wand of wonder.
8) Give me some good race/class suggestions.
ANY Magic Knight
Any Metal Mage
Nedian Student (any style)
Nedian Sand Cosplayer
Sayajin/Sky Dragon/Hententmon/Human Warrior
Sayajin/Sky Dragon/Hententmon Chi Warrior (any style)
tiers seem to be:
Metal, Sand, Wind/Fire, Water, Drunk
9) Wtf?! I got
So far the possible instakills seem to
Spike/Photon & Spike/Death: Many people have complained about
this combo. Spike is an annoying bird with a tendancy to summon uniques. Namely,
Photon, and Death, who can instakill you upon being summoned. The obvious
solution is to kill Death before you meet Spike. Since Death appears around DL
26 while Spike appears around DL 40, so you have ample opportunity to deal with
Death. The most effective way to kill Death is either rushdown with Protection
from Evil, Pillar Dance, or even haste into Genei Jin. Spike also seems to die
for free to Kekkai. This situation should almost never occur in 059 in any case.
Exploding Mechas: This is obvious. Mech dies,
it explodes, and you die. Keep track of how many HP your Mecha has. In 054,
there will be Mecha repair kits.
Drunkeness: Well gee. Stop
abusing the Alcohol. Especially if the game warns you not to.
Gigaslave: Gigaslave has a 10% chance of blowing up the
10) What is an Ume-Shoryu?
This is named in honor of Daigo Umehara, who is one of the best fighting game players
EVER. Although he is currently not the world's best in any particular game now, his raw skill is
so good that he always places high in every game he plays. A "shoryuken" is the name for Ryu's invincible
uppercut from the classic Street Fighter game. Shoryukens beat out most moves, but if it whiffs or gets blocked the ensuing recovery time can be punished with a combo. However, Daigo's timing
and instincts are so uncanny that he almost always connects with them. This psychic uppercut is dubbed to be the "Ume-Shoryu" and
it is no surprise that in any fighting game that has a character with such a move, Daigo has done extraordinarily well.
Here is an example vid. At the time the US "gospel" was that Ryu
loses pretty badly to Dhalsim. Sirlin must've been dumbfounded here ^_^. Hell, check out the frame-by-frame on the picture on the left!
NEW!! Another Ume-Shoryu mind boggle that looks hella random.
are the current quests in 059?
Chushingura:Avenge the death of
Lord Asano by killing Kira and bringing his head to Oishi. (Recommended clvl:
35+, though I solved it as a level 20)
Happy Fun Puzzle Land:Obvious
(Recommended clvl: When you can kill a death mold without too much
Tokyo Tower:Duel Fuma on the top of Tokyo Tower (clvl
Pagoda: Sorta like that Bruce Lee movie. A pagoda with 5 levels
each containing a fighter skilled in his art.
Duel Arena:Duel a whole series of uniques
the movie Totoro? (any clvl)
Replant Forest:Pretty Obvious (any
12) Explain the 20 room puzzle.
This is a Hamiltonian chain puzzle. The objective is to visit every room only once and then end up in the starting room at the end.
I'll probably branch this off into its own site with pictures
and such, but for now, Anime/Anime games/Japanese stuff used in Animeband:
Capcom vs SNK
Combustible Campus Guardress
Dagger of Kamui
Devil Hunter Yohko
Dragonball Z and
Great Teacher Onizuka
Hajime no Ippo
Howl's Moving Castle
Irresponsible Captain Tylor
Jinzo Ningen Kikaida
Jojo's Bizzare Adventure
Kanojo no Jijou
Kiki's Delivery Service
Magic Knight Rayearth
Marvel vs Capcom
Mimi wo Sumaseba
Muteki Kanban Musume (Noodle Fighter Miki)
Narue no Sekai
Record of Lodoss War
Spirited Away (Sen to Chihiro no Kamikakushi)
Star Ocean the Second
Super Mario Bros.
Vampire Hunter D
Yami no Matsuei
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