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The Long Sword 'Anduril' (3d5) (+10,+15) [+10]
+4 strength, dexterity. Slays evil creatures, undead, orcs, trolls. Branded with flames. Provides resistance to fire, fear, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible things.
When aimed, it creates a fire ball with damage 72. Takes 40 turns to recharge.
Min Level 20, Max Level 127, Generation chance 3, 13.0 lbs (Angband 3.1.2v2)

The Long Sword 'Anduril' (+10, 5d14) [+10]
+4 to strength and dexterity. It sustains strength and dexterity. It
increases resistances: +20% fire and +25% disenchantment. It modifies
damage: x1.5 vs. evil, x2 vs. humanoids, x2 vs. people and x2 fire brand.
It provides protection from the effects of paralyzation and fear. It
gives its wielder see invisible. It is vulnerable to damage by
disenchantment. When wielded and activated, it fires a large fire ball,
recharging every 400 turns.
Level 20, Rarity 40, 12.0 lbs, 40000 Gold. (EyAngband 0.5.2)

The Long Sword 'Anduril' (2d5) (+10,+15) [+5]
+4 to STR
Slay Evil, Orc, Troll
Flame Tongue
Resist Fire
Sustain DEX
Free Action; See Invisible; Permanent Light(1)
Additional Ability or Resistance
Activates for fire ball (72) every 400 turns
Level 20, Rarity 40, 13.0 lbs, 80000 Gold (Hengband 1.6.0)

The Long Sword 'Anduril' (3d5) (+10,+15) [+10]
It increases your strength and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. It gives you one attack per turn.
Level 20, Rarity 40, 13.0 lbs, 80000 AU (NPPangband 0.5.0-WIP8a)

The Long Sword 'Anduril' (3d5) (+14,+17) [+10]
+4 to STR
Slay Evil, Demon, Orc, Troll
Flame Tongue
Immunity to Fire
Sustain DEX
See Invisible; Free Action
Activates for fire ball (150) every 200 turns
Level 30, Rarity 50, 10.0 lbs, 100000 Gold (OAngband 0.6.1)

The Long Sword 'Anduril' (3d5) (+10,+15) [+5]
A long straight sword, tapering to a pronounced point. Mainly good for
piercing attacks, but it can be used for slashing, too. It is a very
popular design and has become standard issue in many armies.
The famed "Flame of the West", the sword that was broken and is forged
again. It glows with the essence of fire, its wearer is mighty in combat,
and no creature of Sauron can withstand it. It will never be stained or
broken even in defeat.
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
Level 20, Rarity 40, 13.0 lbs, 100000 Gold (T.o.M.E. 2.3.5)

The Long Sword 'Anduril' (3d5) (+10,+15) [+10]
This Sword weighs 13.0 lbs. It does x3 damage when charging. It does x4 damage against orcs and trolls. It does x3 damage from fire and holiness. It does x3 damage against undead. It modifies strength and dexterity and agility. It sustains strength and dexterity and agility. It provides resistance to fire, fear and disenchantment. It protects you from paralysis and magical slowness. It gives its wielder see invisible. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. When attacking or thrown, it does 3d5+15 edged damage. When activated, it creates a ball of radius 2 to burn your enemies for 80 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it burns one target for 80 damage, recharging in 40 turns. When set in a trap, it does 3d5+15 edged damage and burns one target for 80 damage, recharging in 40 turns. It increases your armor class by 10.
Level 20, Rarity 40, 13.0 lbs, 80000 AU (UnAngband 0.6.2)

The Long Sword 'Anduril' (2d5) (+10,+45%) [+5]
+4 to STR
Slay Evil, Orc, Troll
Flame Tongue
Resist Fire
Sustain DEX
Free Action; See Invisible; Permanent Light(1)
Activates for fire ball (150) every 400 turns
Level 35, Rarity 40, 13.0 lbs, 80000 Gold (ZAngband 2.7.2)


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