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The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis.
When aimed, it fires a magic missile with damage 3d4. Takes 2 turns to recharge.
Radius 1 light.
Min Level 10, Max Level 80, Generation chance 33, 0.5 lbs (Angband 3.1.2v2)

The Set of Leather Gloves 'Cammithrim' [1,+10]
Resist Light
Sustain CON
Free Action; Permanent Light(1)
Activates for magic missile (3d6) every 2 turns
Level 10, Rarity 5, 0.5 lbs, 10000 Gold (Gumband 2.2.3)

The Set of Leather Gloves 'Cammithrim' [1,+10]
Resist Light
Sustain CON
Free Action; Permanent Light(1)
Activates for magic missile (2d6) every 2 turns
Level 10, Rarity 3, 0.5 lbs, 30000 Gold (Hengband 1.6.0)

The Set of Leather Gloves 'Cammithrim' [1,+10]
It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements.
Level 10, Rarity 5, 0.5 lbs, 30000 AU (NPPangband 0.5.0-WIP8a)

The Set of Leather Gloves 'Cammithrim' [1,+10]
Resist Light
Sustain CON
Permanent Light; Free Action
Activates for magic missile (2d6) every turn
Level 10, Rarity 6, 0.5 lbs, 30000 Gold (OAngband 0.6.1)

The Set of Leather Gloves 'Cammithrim' [1,+10]
Light gloves which do not seriously hinder finger movements, while still
protecting the hands somewhat.
These gloves glow so brightly as to light the way for their owner and cast
magical bolts with great frequency.
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
Level 10, Rarity 3, 0.5 lbs, 30000 Gold (T.o.M.E. 2.3.5)

The Set of Leather Gloves 'Cammithrim' [1,+10]
This set of Gloves weighs 0.5 lbs. It sustains constitution. It provides resistance to powerful light. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. When activated, it creates a missile to blast your enemies with magic for 3d4 damage, recharging in 2 turns. It increases your armor class by 11.
Level 10, Rarity 3, 0.5 lbs, 30000 AU (UnAngband 0.6.2)

The Set of Leather Gloves 'Cammithrim' [1,+10]
Resist Light
Sustain CON
Free Action; Permanent Light(1)
Activates for magic missile (3d6) every 2 turns
Level 17, Rarity 3, 0.5 lbs, 3000 Gold (ZAngband 2.7.2)


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