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The Lead-Filled Mace 'Deathwreaker' (+18, 25d12) [+15]
+6 to strength and tunneling. It increases resistances: +100% fire, +20%
dark, +20% chaos and +20% disenchantment. It modifies damage: x1.5 vs.
evil, x1.7 vs. animals, x2 vs. undead, x2 vs. dragons and x2 fire brand.
it burdens its wielder with aggravation. It is vulnerable to damage by
disenchantment.
Level 80, Rarity 38, 40.0 lbs, 200000 Gold. (EyAngband 0.5.2)

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
+6 strength, tunneling. Slays animals, evil creatures, dragons. *Slays* undead. Branded with flames. Provides immunity to fire. Provides resistance to fire, dark, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby.
Min Level 80, Max Level 127, Generation chance 3, 40.0 lbs (Angband 3.1.2v2)

The Mace of Disruption 'Deathwreaker' (11d5) (+18,+18)
+6 to STR, Tunneling
Slay Animal, Evil, Undead, Dragon
Flame Tongue; Poisoned; Vampiric
Immunity to Fire
Resist Dark, Chaos, Disenchantment
Prevent Teleportation; Aggravates; Permanent Light(1)
Level 80, Rarity 45, 30.0 lbs, 444444 Gold (Gumband 2.2.3)

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
+6 to STR, Tunneling
Slay Animal, Evil, Human, Undead, Dragon
Flame Tongue; Poisoned; Vampiric
Immunity to Fire
Resist Dark, Confusion, Chaos, Disenchantment
Prevent Teleportation; Aggravates; Permanent Light(1)
Activates for nothing
Level 80, Rarity 38, 40.0 lbs, 444444 Gold (Hengband 1.6.0)

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and it is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. It gives you one attack per turn.
Level 80, Rarity 38, 40.0 lbs, 400000 AU (NPPangband 0.5.0-WIP8a)

The Mace of Disruption 'Deathwreaker' (5d8) (+18,+18)
+6 to STR, Tunneling
Slay Animal, Evil, Undead, Dragon
Flame Tongue
Immunity to Fire
Resist Fire, Dark, Chaos, Disenchantment
Aggravates
Level 85, Rarity 35, 32.0 lbs, 280000 Gold (OAngband 0.6.1)

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
This mace is custom-made for priests that go out to destroy evil. It is
deadly, especially for undead.
A weapon so massive it seems beyond the strength of mortals, yet you feel
the might of giants within you as you heft it. As you grip the handle of
ebony and steel, coronas of fire blaze and mighty spells to preserve magic
activate around you. You wield the Fear of Dragons and the Despair of the
Undead!
It must be wielded two-handed. It increases your strength and ability
to tunnel by 6. It does extra damage from fire. It poisons your foes
. It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
Level 80, Rarity 38, 40.0 lbs, 444444 Gold (T.o.M.E. 2.3.5)

The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
This Hafted Weapon weighs 40.0 lbs. It does x12 damage when charging. It does x5 damage against undead. It does x4 damage against natural creatures . It does x3 damage from fire and holiness. It does x3 damage against dragons. It modifies strength and tunneling. It provides resistance to powerful darkness, chaos and disenchantment. It provides immunity to fire . It protects you from hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. When attacking or thrown, it does 7d8+18 blunt damage. When set in a trap, it does 7d8+18 blunt damage .
Level 80, Rarity 38, 40.0 lbs, 400000 AU (UnAngband 0.6.2)

The Mace of Disruption 'Deathwreaker' (6d8) (+18,+54%)
+6 to STR, Tunneling
Slay Animal, Evil, Undead, Dragon
Flame Tongue; Poisoned; Vampiric
Immunity to Fire
Resist Dark, Confusion, Chaos, Disenchantment
Prevent Teleportation; Aggravates; Permanent Light(1)
Activates for
Level 100, Rarity 38, 40.0 lbs, 444444 Gold (ZAngband 2.7.2)


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