Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Artifacts

Search text:
Search in:
Type:
Limit to variant:
A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..W..Y..Z..

The Battle Axe 'Lotharang' (2d8) (+14,+13)
+1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold.
When activated, it heals you a fair amount (1/5 of your wounds, minimum 25 HP), heals cut damage, and cures blindness and confusion. Takes 4 to 6 turns to recharge.
Min Level 30, Max Level 100, Generation chance 7, 17.0 lbs (Angband 3.1.2v2)

The Battle Axe 'Lotharang' (+4, 10d10)
+1 to strength and dexterity. It modifies damage: x2 vs. humanoids. It is
vulnerable to damage by disenchantment. When wielded and activated, it
reduces cuts and heals you a little, recharging every 3+d3 turns.
Level 30, Rarity 15, 22.0 lbs, 10500 Gold. (EyAngband 0.5.2)

The Battle Axe 'Lotharang' (2d8) (+4,+3)
+1 to STR, DEX
Slay Orc, Troll
Activates for cure wounds (4d7) every 3+d3 turns
Level 30, Rarity 15, 17.0 lbs, 21000 Gold (Hengband 1.6.0)

The Battle Axe 'Lotharang' (2d8) (+4,+3)
It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d8) every 3+d3 turns. It cannot be harmed by the elements. It gives you one attack per turn.
Level 30, Rarity 15, 17.0 lbs, 21000 AU (NPPangband 0.5.0-WIP8a)

The Battle Axe 'Lotharang' (2d8) (+9,+9)
+2 to INT, WIS
Slay Orc, Troll, Giant
Activates for cure wounds (4d12) every 3+d3 turns
Level 35, Rarity 15, 16.0 lbs, 21000 Gold (OAngband 0.6.1)

The Battle Axe 'Lotharang' (2d8) (+4,+3)
Nordic polearm with a broad blade and a hook mounted on the end of the
shaft. The Nordics' take on the halberd. The polearm of choice for many
Nordics, ideally suited for slashing, thrusting, and unseating cavalry.

A superbly crafted double-bladed axe that slays the creatures of earth and
allows rapid recovery from their blows.
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
Level 30, Rarity 15, 17.0 lbs, 21000 Gold (T.o.M.E. 2.3.5)

The Battle Axe 'Lotharang' (2d8) (+4,+3)
This Polearm weighs 17.0 lbs. It does x5 damage when charging. It does x4 damage against orcs and trolls. It modifies strength and dexterity and agility. It senses orcs and trolls. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. When attacking or thrown, it does 2d8+3 edged damage. When activated, it cures you of blindness, and partially cures you of cuts, and heals you for 5d10 hit points, recharging in d3+3 turns. When inscribed with {=A} and attacking an opponent, it heals one target for 5d10 hit points, recharging in d3+3 turns. When set in a trap, it does 2d8+3 edged damage and heals one target for 5d10 hit points, recharging in d3+3 turns.
Level 30, Rarity 15, 17.0 lbs, 21000 AU (UnAngband 0.6.2)

The Battle Axe 'Lotharang' (2d8) (+4,+9%)
+1 to STR, DEX
Slay Orc, Troll
Activates for cure wounds (100) every 3+d3 turns
Level 52, Rarity 15, 17.0 lbs, 21000 Gold (ZAngband 2.7.2)

The Light War Axe 'Lotharang' (3d5) (+12,+9)
+2 to STR, DEX
Slay Orc, Troll, Giant
Activates for cure wounds (4d7) every 3+d3 turns
Level 20, Rarity 3, 14.0 lbs, 31000 Gold (Gumband 2.2.3)


Add artifact search to your browser
19 angbanders here | server time is 14:03 Prague time
site contact Pav Lucistnik