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The Flail 'Totila' (3d6) (+16,+12)
+2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold.
When aimed, it confuses a target monster. Takes 15 turns to recharge.
Min Level 20, Max Level 65, Generation chance 12, 15.0 lbs (Angband 3.1.2v2)

The Flail 'Totila' (+6, 3d9)
+2 to stealth. It increases resistances: +30% fire. It modifies damage:
x1.5 vs. evil and x2 fire brand. It provides protection from the effects
of confusion. It is vulnerable to damage by disenchantment. When wielded
and activated, it attempts to confuse one monster, recharging every 15
turns.
Level 20, Rarity 8, 16.0 lbs, 27500 Gold. (EyAngband 0.5.2)

The Flail 'Totila' (3d6) (+10,+12)
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Permanent Light(1)
Activates for confuse monster every 15 turns
Level 20, Rarity 4, 15.0 lbs, 55000 Gold (Gumband 2.2.3)

The Flail 'Totila' (3d6) (+6,+8)
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Permanent Light(1)
Activates for confuse monster every 15 turns
Level 20, Rarity 8, 15.0 lbs, 55000 Gold (Hengband 1.6.0)

The Flail 'Totila' (3d6) (+6,+8)
It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. It gives you one attack per turn.
Level 20, Rarity 8, 15.0 lbs, 55000 AU (NPPangband 0.5.0-WIP8a)

The Flail 'Totila' (3d6) (+6,+8)
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Activates for confuse monster every 15 turns
Level 20, Rarity 8, 13.0 lbs, 45000 Gold (OAngband 0.6.1)

The Flail 'Totila' (3d6) (+6,+8)
This weapon was originally used to cut corn. More warlike versions sport a
large blade stuck on a wooden handle. The hinge allows it to get past
enemy defences or to strike with added momentum when used skillfully.
A flail whose head befuddles those who stare as you whirl it around, and
becomes a fiery comet as you bring it down.
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
Level 20, Rarity 8, 15.0 lbs, 55000 Gold (T.o.M.E. 2.3.5)

The Flail 'Totila' (3d6) (+6,+8)
This Hafted Weapon weighs 15.0 lbs. It does x4 damage when charging. It does x3 damage from fire and holiness. It modifies stealth. It provides resistance to fire and powerful confusion. It protects you from confusion . It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. When attacking or thrown, it does 3d6+8 blunt damage. When activated, it confuses one target for 25 power, recharging in 15 turns. When inscribed with {=A} and attacking an opponent, it confuses one target for 25 power, recharging in 15 turns. When set in a trap, it does 3d6+8 blunt damage and confuses one target for 25 power, recharging in 15 turns.
Level 20, Rarity 8, 15.0 lbs, 55000 AU (UnAngband 0.6.2)

The Flail 'Totila' (3d6) (+6,+24%)
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Permanent Light(1)
Activates for confuse monster every 15 turns
Level 35, Rarity 8, 15.0 lbs, 55000 Gold (ZAngband 2.7.2)


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