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The Battlestaff 'Turmil' (+10, 12d15) [+5]
+4 to wisdom and infravision. It increases resistances: +25% cold and +25%
light. It modifies damage: x2 vs. people and x2 cold brand. It gives its
wielder brighter light and regeneration. It is vulnerable to damage by
disenchantment. When wielded and activated, it drains the life of an
enemy, recharging every 70 turns.
Level 20, Rarity 15, 12.0 lbs, 15000 Gold. (EyAngband 0.5.2)

The Lead-Filled Mace 'Turmil' (3d4) (+10,+6)
+4 to WIS, Infravision
Slay Orc
Frost Brand
Resist Cold, Light
Permanent Light; Regeneration
Activates for drain life (90) every 70 turns
Level 20, Rarity 15, 18.0 lbs, 30000 Gold (OAngband 0.6.1)

The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8]
+4 wisdom, infravision. Slays orcs. Branded with frost. Provides immunity to cold. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration.
When aimed, it drains up to 90 hit points of life from a target creature. Takes 40 turns to recharge.
Radius 1 light.
Min Level 20, Max Level 100, Generation chance 7, 12.0 lbs (Angband 3.1.2v2)

The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
+4 to WIS, Infravision
Slay Orc
Frost Brand
Resist Cold, Light
Regeneration; Blessed Blade; Permanent Light(1)
Additional Resistance
Activates for drain life (90) every 70 turns
Level 20, Rarity 15, 12.0 lbs, 30000 Gold (Hengband 1.6.0)

The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It can be thrown effectively, lights the dungeon around you, and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. It gives you one attack per turn.
Level 20, Rarity 15, 12.0 lbs, 30000 AU (NPPangband 0.5.0-WIP8a)

The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
A war hammer combined with a spearpoint, mounted on a long pole.
Wielded by the High Priest of Meneltarma, this great mace gleams coldly as
though moonlit, and it can strike as mighty a blow spiritually as
physically.
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold and light. It
allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
Level 20, Rarity 15, 12.0 lbs, 30000 Gold (T.o.M.E. 2.3.5)

The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
This Hafted Weapon weighs 12.0 lbs. It does x3 damage when charging. It does x4 damage against orcs. It does x3 damage from cold. It modifies wisdom, infravision, light radius and mana regeneration. It provides resistance to cold and powerful light. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. When attacking or thrown, it does 2d5+6 blunt damage. When activated, it drains life from one target for 125 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it drains life from one target for 125 damage, recharging in 40 turns. When set in a trap, it does 2d5+6 blunt damage and drains life from one target for 125 damage, recharging in 40 turns. It increases your armor class by 8.
Level 20, Rarity 15, 12.0 lbs, 30000 AU (UnAngband 0.6.2)

The Lucerne Hammer 'Turmil' (2d5) (+10,+18%) [+8]
+4 to WIS, Infravision
Slay Orc
Frost Brand
Resist Cold, Light, Confusion
Regeneration; Blessed Blade; Permanent Light(1)
Activates for drain life (200) every 70 turns
Level 35, Rarity 15, 12.0 lbs, 30000 Gold (ZAngband 2.7.2)

The Sledgehammer 'Turmil' (2d5) (+10,+12) [+8]
+4 to WIS, Infravision, Tunneling
Slay Evil, Orc
Acid Brand
Resist Acid, Light
Permanent Light(1)
Activates for drain life (140) every 50 turns
Level 20, Rarity 10, 15.0 lbs, 35000 Gold (Gumband 2.2.3)


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