# File: room.txt # This file is used to initialize the "lib/data/room.raw" file, which # is used to initialize the "room" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/room.raw" file. # Room descriptions (see below) # XXX XXX XXX This table *must* be correct or drastic errors may occur! #All S:SEEN descriptions start 'You have entered a/an name1 name2. ' This is #why we provide name entries at the end without a description. #All descriptions are supplied if the character is not blind, and #enters a lit room or lights a dark room. Without the SEEN flag, # descriptions are supplied if the character enters a dark room or a #room while blind. # Note that the "spacing" in the "description" lines is very important! # N: this: next : percentage : minimum level # A: name of room # B: type of room # D: description # F: feature # Generate extra features for this room # G: graphic # Generate extra creatures with this graphic for this room. # K: item # Generate extra items of this tval for this room. # L: ACID | OIL | CHASM | LAVA | ICE | WATER | DARK # Only generate on levels marked as this. # DARK - only generate in dark rooms. # NORTH: Line north wall of this room with items | feature. # SOUTH: Line south wall of this room with items | feature. # EAST: Line east wall of this room with items | feature. # WEST: Line west wall of this room with items | feature. # CENTRE: Fill centre (Excluding walls) of this room with items | feature. # R: flag # Generate extra monsters with this flag for this room. # S:SEEN | ICKY # Room special flags as follows: # SEEN: This description is only given if room is lit. # ICKY: This is an anti-teleport room # For all the above, use the first encountered. # Version stamp (required) V:0.6.0 # 20% of rooms have at least one kind of visible feature N:1:17:20:0 A: B: D: # another 20% of rooms have one kind of visible feature N:1:4:40:0 A: B: D: # 60% may only have non-visible features N:1:7:100:0 A: B: D: N:2:18:15:0 A: B: D:the north wall. S:SEEN N:2:18:30:0 A: B: D:the east wall. S:SEEN N:2:18:45:0 A: B: D:the west wall. S:SEEN N:2:18:60:0 A: B: D:the south wall. S:SEEN N:2:18:65:0 A: B: D:the walls and ceiling. S:SEEN N:2:18:66:0 A: B: D:every available surface. S:SEEN N:2:3:67:0 A: B: D:a nook in S:SEEN N:2:3:68:0 A: B: D:a recess in S:SEEN N:2:3:69:0 A: B: D:a cranny in S:SEEN N:2:3:70:0 A: B: D:an alcove in S:SEEN N:2:3:71:0 A: B: D:an cupboard in S:SEEN N:2:18:100:0 A: B: D:the walls. S:SEEN N:3:18:25:0 A: B: D:the north wall. S:SEEN N:3:18:50:0 A: B: D:the east wall. S:SEEN N:3:18:75:0 A: B: D:the west wall. S:SEEN N:3:18:100:0 A: B: D:the south wall. S:SEEN N:4:5:3:0 A: B: D:A wooden platform S:SEEN F:438 N:4:5:4:0 A: B: D:A stone dais S:SEEN N:4:5:5:4 A: B:temple D:A sacrificial stone R:UNDEAD S:SEEN K:598 N:4:5:6:9 A: B:tomb D:A great sarcophagus K:2 R:UNDEAD S:SEEN N:4:5:7:0 A: B:feasthall D:A stone table K:80 S:SEEN N:4:5:8:0 A: B:dining room D:A wooden table K:80 S:SEEN N:4:5:9:45 A: B:throneroom D:An iron throne R:WARRIOR K:33 S:SEEN N:4:5:10:45 A: B:throneroom D:A gold-leafed throne R:MAGE K:33 S:SEEN N:4:5:11:2 A: B: D:A giant stone head S:SEEN K:3 N:4:5:12:3 A: B: D:A shallow grave R:UNDEAD S:SEEN F:457 N:4:5:13:0 A:sunken B: D:A sunken pit S:SEEN F:457 N:4:5:14:0 A: B:plaza D:An broken fountain S:SEEN F:383 N:4:5:15:0 A: B:plaza D:An empty fountain S:SEEN F:384 N:4:5:16:5 A: B:mine D:A deep shaft K:20 F:64 S:SEEN N:4:5:17:40 A: B:nest D:A huge nest G:B S:SEEN K:8 N:4:5:18:25 A: B:cocoon D:A huge cocoon S:SEEN N:4:5:19:12 A: B: D:A huge spiderweb G:S S:SEEN F:446 N:4:5:20:20 A: B:cell D:An iron cage S:SEEN F:314 K:6 N:4:5:21:10 A: B:torture room D:A torture rack S:SEEN F:313 K:6 N:4:5:22:1 A: B: D:A large boulder F:49 K:3 S:SEEN N:4:5:24:1 A: B: D:A fallen statue K:11 S:SEEN N:4:5:25:30 A: B:chapel F:373 R:PRIEST D:A wooden altar S:SEEN N:4:5:26:20 A: B:temple F:374 R:PRIEST D:A stone altar S:SEEN N:4:5:27:20 A:unholy B:temple F:375 R:PRIEST D:A blood-stained altar S:SEEN N:4:5:28:40 A: B:shrine F:376 D:A dusty altar S:SEEN N:4:5:29:0 A: B:well F:391 D:A stone well S:SEEN N:4:5:30:0 A: B: F:427 D:A fallen tree S:SEEN N:4:5:31:0 A: B: F:426 D:An apple tree S:SEEN N:4:5:32:10 A: B:pen D:A wooden cage S:SEEN F:313 R:ANIMAL N:4:6:50:0 A: B: D:The floor is S:SEEN N:4:7:100:0 A: B: D: S:SEEN N:5:6:15:0 A: B: D:against the north wall is S:SEEN N:5:6:30:0 A: B: D:against the east wall is S:SEEN N:5:6:45:0 A: B: D:aginst the west wall is S:SEEN N:5:6:70:0 A: B: D:against the south wall is S:SEEN N:5:6:100:0 A: B: D:in the centre of the room is S:SEEN N:6:7:1:0 A: B: D:littered with broken bones. K:1 S:SEEN N:6:7:2:3 A:rocky B: D:littered with loose rocks. K:3 S:SEEN N:6:7:3:0 A: B:junkyard D:strewn with junk. K:3 S:SEEN N:6:7:4:0 A: B:cellar D:littered with broken pottery. K:3 S:SEEN N:6:7:5:0 A:tiled B: D:decorated with a tile mosaic. F:439 S:SEEN N:6:7:6:15 A: B: D:decorated with a checkerboard pattern. F:2 S:SEEN N:6:7:7:25 A: B: D:decorated with protective glyphs. F:3 S:SEEN N:6:7:8:14 A: B: D:inlaid with precious metal. K:100 S:SEEN N:6:7:9:0 A:sunken B: D:sunken in places. F:445 S:SEEN N:6:7:10:15 A:uneven B: D:broken and uneven in places. F:136 S:SEEN N:6:7:11:0 A:damp B: D:slick with moisture. F:307 S:SEEN N:6:7:12:0 A:water-filled B: D:flooded with stagnant water. F:310 S:SEEN N:6:7:13:0 A:water-filled B: D:flooded with water. F:153 L:WATER S:SEEN N:6:7:14:0 A: B: D:criss-crossed with rays of light. F:2 S:SEEN N:6:7:15:12 A: B: D:covered in slime. G:, S:SEEN F:306 K:8 N:6:7:16:10 A: B: D:badly burned by powerful fire. R:BRTH_FIRE S:SEEN F:308 N:6:2:17:11 A: B: D:badly melted by powerful acid. R:BRTH_ACID S:SEEN F:309 N:6:2:18:11 A: B: D:covered in a thick layer of frost. R:BRTH_COLD S:SEEN F:132 N:6:7:19:3 A: B:hatchery D:littered with broken egg shells. G:R S:SEEN K:9 N:6:7:20:3 A: B:hatchery D:littered with broken egg shells. G:J S:SEEN K:9 N:6:7:21:11 A: B:hatchery D:littered with broken egg shells. G:d S:SEEN K:9 N:6:7:22:4 A: B:nest D:nested with twigs and feathers. G:B S:SEEN K:8 N:6:7:23:2 A:broken arrow B: D:littered with broken arrows. K:17 S:SEEN N:6:7:24:1 A:sooty B: D:covered with soot. K:77 S:SEEN N:6:7:25:5 A:dusty B: D:covered with coal dust. F:221 L:OIL S:SEEN N:6:7:26:5 A: B: D:slick with oil. F:219 L:OIL S:SEEN N:6:7:27:72 A: B: D:covered with volcanic ash. F:209 L:LAVA S:SEEN N:6:7:28:51 A: B: D:covered with sulpher deposits. S:SEEN N:6:7:29:8 A:sandy B: D:covered with sand. F:192 S:SEEN N:6:7:30:75 A: B: D:covered with acid. F:157 L:ACID S:SEEN N:6:7:31:30 A:icy B: D:covered in ice. F:145 L:ICE S:SEEN N:6:7:32:0 A:bloody B: D:spattered with dried blood. S:SEEN K:6 F:305 N:6:7:33:0 A:dirt-filled B: D:caked with dirt. F:135 S:SEEN N:6:7:34:3 A:muddy B: D:covered in mud. F:199 L:WATER S:SEEN N:6:7:35:0 A:rubble-filled B: D:covered in rubble. F:96 S:SEEN N:6:7:36:1 A:dirt-filled B: D:covered with piles of dirt. F:527 S:SEEN N:6:7:38:3 A: B: D:covered with bat guano. G:b S:SEEN N:6:7:39:3 A: B:garden D:planted with thorny bushes. F:440 S:SEEN N:6:7:40:8 A: B:garden D:planted with thorny bushes. F:441 S:SEEN N:6:7:41:8 A: B:garden D:planted with thorny bushes. F:448 S:SEEN N:6:7:70:0 A:dusty B: D:covered in dust. F:134 S:SEEN N:6:7:100:0 A:old B: D:weathered with age. S:SEEN N:7:8:80:0 A: B: D:The air here is N:7:9:81:25 A:magic B: D:There is a static feeling in the air. S:STATIC N:7:9:100:0 A: B: D: N:8:9:10:51 A:humid B: D:hot and humid. N:8:9:30:72 A:hot B: D:hot and dry. L:LAVA N:8:9:45:72 A:hot B: D:stiffling hot. R:IM_FIRE L:LAVA N:8:9:60:0 A:damp B: D:cool and damp. N:8:9:70:0 A: B: D:cool and dry. N:8:9:71:1 A:dusty B: D:thick with dust. F:134 N:8:9:72:30 A:steamy B: D:filled with steam. F:212 N:8:9:73:30 A: B: D:filled with gas. F:211 N:8:9:74:4 A:smokey B: D:smokey with incense. R:PRIEST N:8:9:75:9 A: B: D:rank with sulphur. R:DEMON N:8:9:76:9 A: B: D:ripe with decay. R:UNDEAD N:8:9:77:0 A:mildewed B: D:rank with mildew. F:306 N:8:9:78:12 A: B: D:filled with smoke. F:502 N:8:9:79:55 A: B: D:filled with acidic vapour. F:157 N:8:9:99:30 A:freezing B: D:freezing cold. L:ICE R:IM_COLD N:8:9:100:10 A: B: D:stale. N:9:10:5:0 A: B: D:A warm breeze blows N:9:10:10:0 A: B: D:A cool breeze blows N:9:10:20:40 A: B: D:A hot wind blows L:LAVA | CHASM N:9:10:30:30 A: B: D:A cold wind blows L:ICE | CHASM # Skip noises. N:9:15:35:40 A:windy B: D:A howling gale blows L:CHASM N:9:11:100:0 A: B: D: N:10:11:15:0 A: B: D:from the north. N:10:11:30:0 A: B: D:from the east. N:10:11:45:0 A: B: D:from the west. N:10:11:60:0 A: B: D:from the south. N:10:11:100:0 A: B: D:around the room. N:11:12:50:0 A: B: D:You hear N:11:15:100:0 A: B: N:12:15:1:15 A: B: D:the clank of machinery... F:2 N:12:15:2:51 A: B: D:the earth trembling deep beneath you. N:12:15:3:3 A: B:kennels D:howling... G:C N:12:15:4:5 A:haunted B: D:quiet footsteps... G:G N:12:15:5:3 A:rat-infested B: D:a sudden scampering... G:r N:12:15:6:3 A: B: D:slithering noises... G:J N:12:15:7:3 A: B: D:a sudden hissing... G:J N:12:15:8:5 A:haunted B: D:something whispering... R:UNDEAD N:12:15:9:3 A: B:antfarm D:a faint chittering... G:a N:12:15:10:4 A: B: D:a faint chittering... G:S N:12:15:11:14 A: B: D:distant chanting... R:MAGE N:12:15:12:40 A: B: D:distant echoes... L:CHASM N:12:15:13:3 A:creepy B: D:something behind you! R:INVISIBLE N:12:15:14:10 A:windy B: D:the wind whistling through a distant chasm... N:12:15:25:40 A:windy B: D:the wind whistling through a nearby chasm... L:CHASM N:12:15:26:1 A: B: D:the drip of water... N:12:15:30:3 A: B: D:the drip of water... L:WATER N:12:15:35:18 A: B: D:running water. L:WATER N:12:15:40:27 A: B: D:rushing water. L:WATER N:12:15:60:40:: D:the thunder of a nearby waterfall... L:WATER | CHASM N:12:15:75:60 A: B: D:bubbling mud. L:LAVA N:12:15:85:81 A: B: D:the earth trembling all around you. L:LAVA N:12:15:98:71 A: B: D:the roar of a nearby volcano... L:LAVA N:12:15:99:30 A:silent B: D:nothing, not even your footsteps. S:SILENT N:12:15:100:0 A:quiet B: D:nothing. N:13:14:30:0 A:black B: D:black S:SEEN N:13:14:35:0 A:blue B: D:blue S:SEEN N:13:14:55:0 A:white B: D:white S:SEEN N:13:14:60:0 A:green B: D:green S:SEEN N:13:14:65:0 A:yellow B: D:yellow S:SEEN N:13:14:95:0 A:grey B: D:grey S:SEEN N:13:14:100:0 A:brown B: D:brown S:SEEN N:14:3:80:0 A: B: D:stonework covers S:SEEN N:14:3:90:20 A: B: D:metal covers S:SEEN N:14:3:95:0 A: B: D:wood covers S:SEEN N:14:3:96:0 A:frescoed B: D:fresco covers S:SEEN N:14:3:97:0 A:muralled B: D:mural covers S:SEEN N:14:3:98:0 A:painted B: D:painting covers S:SEEN N:14:3:100:0 A:curtained B: D:curtain covers S:SEEN N:15:16:3:0 A:low-ceilinged B: N:15:16:6:0 A:high-ceilinged B: N:15:16:9:0 A:brightly-lit B: N:15:16:15:0 A:gloomy B: S:GLOOMY L:DARK N:15:16:18:0 A:shadowy B: N:15:16:21:0 A:half-lit B: N:15:16:24:0 A:dusty B: F:134 N:15:16:27:0 A:forgotten B: N:15:16:30:0 A:abandoned B: N:15:16:33:0 A:cramped B: N:15:16:36:0 A:small B: N:15:16:39:0 A:ancient B: N:15:16:100:0 A:empty B: N:16:0:20:1 A: B:chamber N:16:0:30:1 A: B:antechamber N:16:0:35:1 A: B:foyer N:16:0:40:1 A: B:guardroom N:16:0:45:1 A: B:store room K:3 N:16:0:65:1 A: B:hall N:16:0:80:1 A: B:cave N:16:0:100:1 A: B:room N:17:2:1:3 A: B:graveyard D:Animal skulls line K:1 R:ANIMAL S:SEEN N:17:2:2:0 A: B:mausoleum D:Skulls line K:1 S:SEEN N:17:2:3:0 A:grafittied B: D:Crude grafitti covers S:SEEN N:17:2:4:4 A: B: D:Claw marks cover G:H S:SEEN N:17:2:5:0 A:frescoed B: D:Faded frescoes cover S:SEEN F:439 N:17:2:6:0 A:painted B: D:Faded cave paintings S:SEEN N:17:2:7:9 A: B: D:Hieroglyphics cover G:z S:SEEN N:17:2:8:60 A: B: D:Strange runes cover F:20 S:SEEN | CURSED N:17:2:9:40 A: B: D:Strange runes cover F:21 S:SEEN | PORTAL N:17:2:11:0 A:candle-lit B: D:Candles line F:405 S:SEEN L:DARK N:17:2:12:0 A:curtained B: D:Thick curtains cover S:SEEN F:443 N:17:2:13:4 A: B: D:Ornate curtains frame G:S S:SEEN F:444 N:17:2:14:0 A: B: D:Dusty cobwebs cover F:447 S:SEEN N:17:2:15:12 A: B: D:Giant spider webs cover G:S S:SEEN F:446 #Note race flag to force only mushroom patches. N:17:2:16:3 A: B: D:Delicate mushrooms cover G:, R:ONLY_ITEM K:80 S:SEEN N:17:2:17:3 A:moldy B: D:Mold covers G:m S:SEEN N:17:2:18:0 A:mildewed B: D:Mildew covers S:SEEN F:306 N:17:2:19:1 A: B:library D:Empty bookshelves line K:70 S:SEEN N:17:2:20:4 A: B:library D:Crowded bookshelves line K:90 R:MAGE S:SEEN N:17:2:21:4 A: B:library D:Crowded bookshelves line K:91 R:PRIEST S:SEEN N:17:2:22:4 A: B:laboratory D:Laboratory equipment lines K:75 R:MAGE S:SEEN N:17:2:23:5 A: B:weapons room D:Weapon racks line K:21 R:WARRIOR S:SEEN N:17:2:24:7 A: B:weapons room D:Weapon racks line K:22 R:WARRIOR S:SEEN N:17:2:25:4 A: B:weapons room D:Weapon racks line K:23 R:WARRIOR S:SEEN N:17:2:26:1 A: B:cloakroom D:Cloaks hang from K:35 S:SEEN N:17:2:27:3 A: B:armoury D:Leather armour lines K:36 S:SEEN N:17:2:28:25 A: B:armoury D:Metal armour lines K:37 S:SEEN N:17:2:29:3 A: B:armoury D:Battered shields hang from K:34 S:SEEN N:17:2:30:5 A: B:closet D:Empty chests line F:319 S:SEEN N:17:2:31:3 A: B: D:Banners hang from K:32 S:SEEN N:17:2:32:6 A: B: D:Burn marks cover R:IM_FIRE F:308 S:SEEN N:17:2:33:6 A: B: D:Acid marks cover R:IM_ACID F:309 S:SEEN N:17:2:34:30 A: B: D:Frost covers R:IM_COLD F:132 L:ICE S:SEEN N:17:2:35:10 A: B: D:Burn marks cover R:BRTH_FIRE F:308 S:SEEN N:17:2:36:11 A: B: D:Acid marks cover R:BRTH_ACID F:309 S:SEEN N:17:2:37:11 A: B: D:Frost covers R:BRTH_COLD L:ICE F:132 S:SEEN N:17:2:38:11 A: B: D:Acid marks cover R:IM_ACID F:309 G:j S:SEEN N:17:2:41:5 A: B: D:Ancient statues line R:WARRIOR S:SEEN K:11 N:17:2:42:1 A: B: D:Broken statues line F:49 S:SEEN K:11 N:17:2:43:4 A: B:crypt D:Stone caskets line R:UNDEAD S:SEEN K:2 N:17:2:44:11 A: B: D:Deep gouges cover R:DRAGON S:SEEN N:17:2:45:4 A: B: D:Scratch marks cover G:f S:SEEN N:17:2:46:14 A: B: D:Gold inlay covers K:100 S:SEEN N:17:2:47:0 A: B: D:Wooden panels cover S:SEEN K:449 N:17:2:48:0 A: B:kitchen D:Cupboards cover K:80 S:SEEN F:450 N:17:13:49:0 A: B: D:A worn S:SEEN N:17:13:50:5 A: B: D:A mottled S:SEEN N:17:13:51:40 A: B: D:A strange S:SEEN | PORTAL N:17:13:52:30 A: B: D:A gleaming S:SEEN | ICKY N:17:13:53:50 A: B: D:A glistening S:SEEN | BLOODY N:17:13:54:60 A: B: D:A glowing S:SEEN | CURSED N:17:2:55:40 A: B: D:Blood seeps from S:SEEN | BLOODY F:305 # Note flag to force only slimes. N:17:2:56:15 A: B: D:Slime covers G:, R:FRIENDS F:306 S:SEEN N:17:2:57:0 A: B:cell D:Rusted manacles hang from K:1 F:312 S:SEEN N:17:2:65:0 A:torch-lit B: D:Torches line F:404 L:DARK S:SEEN N:17:2:68:10 A:magical B: D:Magical lights line F:406 L:DARK S:SEEN N:17:2:69:2 A:thieves B: D:Loot covers K:100 S:SEEN R:SNEAKY N:17:2:70:3 A:thieves B: D:Stolen goods cover F:317 S:SEEN R:SNEAKY N:17:2:71:3 A:thieves B: D:Stolen goods cover F:316 S:SEEN R:SNEAKY N:17:2:73:14 A: B:workshop D:Spare parts cover K:12 G:g N:17:4:100:0 A: B: D: S:SEEN # 10% of these rooms have a second feature N:18:4:10:0 A: B: D: # Remainder may only have non-visible features N:18:7:100:0 A: B: D: