| Patch | Class | Description | Files affected | Get it | Version | Updated |
| Pseudo-ID bugfix |
Bug fix |
Pseudo-ID was made considerably slower unintentionally. |
dungeon.c |
patch |
0.5.2 |
02-02-16 |
| Monster lore recoloring |
UI enhancement |
Change coloring of monster recall to match my ideas. see |
monster1.c |
patch |
0.5.1 - 0.5.2 |
02-01-13 |
| Squelcher improvement |
UI enhancement |
Make auto squelcher actually tell you what was squelched and where. |
squelch.c |
patch |
0.5.1 - 0.5.2 |
02-01-13 |
| Auto notes |
Enhancement |
Takes notes on your progress to text file, when you gain level, kill unique, etc. Inspired by ToME. |
cmd-know.c externs.h files.c xtra2.c |
patch |
0.5.1 - 0.5.2 |
02-01-13 |
| Nicer compilation |
Development enhancement |
Hides calls to gcc in make output. Now it's much nicer and warnings are easier to spot. Compile ccdv.c and put it somewhere in your path.
see |
makefile.std |
patch ccdv.c |
0.5.1 - 0.5.2 |
02-01-13 |
| Reveal prices |
UI enhancement / cheat |
Color weights in inventory listing by price of the item. Work with prices player would get in shop, it does not spoil unidentified items.
Someone can consider this cheating as it reveals more to player than unmodified game. see |
object1.c store.c |
patch |
0.5.1 - 0.5.2 |
02-01-13 |