- [Nightlies] Incorrect spell effects in tile mode
- Setting a maximum stack value?
- Object stacking "bug"
- Don't close the door on Uglúk, the uruk!
- Graphical UI and other upgrades to Angband?
- Overhaul of monster poison immunity?
- Crash bug in V3.3.1
- Repeated randart error messages in nightlies
- What happened to repeat__ stuff in util.c?
- Tile lighting
- flow.h|c/Zaiband stabilized
- Magnate's new egos
- Compiling on Max OS X Lion
- Dumb question about object rarity
- [OSX] Text completely garbled
- Lil bug in sound processing?
- Possible Race and Class changes
- Angband's game controller - User interface issues
- More food/drink variation in Angband?
- Herbs/nuts/poisons in Angband?
- Bladerunes/Weaponrunes in Angband?
- Autopickup and squelched items
- [T2] ncurses interface problems
- [3.4-dev] Problem with 32x32 tiles
- OSX build working again
- Adam Bolt tileset
- New dev version
- [3.4-dev] Cannot compile with BC5
- Unable to compile O
- NPPAngband - 64x64 graphics
- FAangband - 64 x 64 graphics
- OpenGL port
- Windows and Fonts, the simple solutions.
- Optimizing mon_create_drop()
- Squelch suggestion
- Lurker + items == untouchable lurker?
- Roadmap for angband
- Future of Angband development
- LoS searching
- Minor typo with RST files
- Masking and layering terrains
- Mouse Suppotr Notes
- Cocoa build on OSX
- Shockbolt's tiles now in 3.4-dev!
- Angband 80x24 sereen display - a modest proposal
- Supporting Windows
- question about ubuntu location of edit files
- 32x32 Universal Tileset
- Future Angband
- Escape key bug in Angband dev version 21 Dec 2011 revision 700d8c8
- 3D Angband?
- Minor glitch with item selection
- Abandoning my Patchset.
- Error : Angband requires UTF-8 support
- [3.4-dev] Rarity problems
- GCU port: problem with keypresses?
- Fix for the Non-English keyboard layouts bug
- Borg Reminders
- 64X64 Tileset Omissions?
- [gcu version] strange colors in old variants? the solution is here
- Procedurally Generated Unique Monsters
- [3.4 dev] Two problems with jewelry descriptions
- Word of Destruction ideas
- *Destruction* deletes stairs
- Making things work on Windows
- Making the game more contemporary
- Compiling NPP on Ubuntu questions
- Problem with trac.rephial.org?
- [3.4-dev] Obscure bug with queues
- [3.4-dev] Drakes in pits
- NPP 0.5.4 Beta-2 uploaded
- NPP 32x32 tileset screenshots
- [npp 0.5.4] text color issue
- npp floor interaction bug
- [3.4-dev] Problems with tiles in alphablend/overdraw mode
- [3.4-dev] Minor bug with summoning
- git pushing problems
- Help! Need a graf-foo.prf tool (again)
- where is the save file??
- UTF8 and the visual menu
- Mouse playability
- [3.3.2] Assertion failed in mon-time.c
- Questions for *band developers using Windows
- Shockbolt tileset
- [3.4-dev] Shockbolt tiles and SDL
- [3.4-dev] Minor bugs with Win client
- Double height tiles: which type of cursor?
- [3.4-dev] Apr 15, 2012: Remove curse is gone
- I wonder...
- Plead to change shop UI
- [ToME 2] Getting serious about the SDL interface (again)
- Display glitch with GCU client?
- Anyone else fed up with tile config madness?
- Angband 3.3.2 shared scores.raw not updating
- Clairvoyance as spell and as potion (3.4 beta)
- Fixing dir, shift-dir and ctrl-dir keys part 1: Win client
- A little bugfix for Windows users not using Win client...
- Github for Windows
- Fixing dir, shift-dir and ctrl-dir keys part 2: GCU client
- Help! New MP3 support not working with SDL client under Windows
- tile clipper
- UTF-8 help ?
- Shockbolt tiles
- Help with tile size and c++ please
- Yet another stupid Windows question
- Compiling on Windows, using Main-SDL.c
- Help: Bad Code Generation?
- Physical Damage despite Immunities
- Another proposal re floor traps
- Behold, Console Compilations of Angband and others
- Debug commands
- It... works?
- I'm going on holiday
- Angband Linux
- Programming Q&A
- Angband - status of the Linux ports?
- Balance is for n00bz!
- github question
- Squelch design considerations
- Fixing the X11 port?
- The really easy fix for Win32 font problems
- An outsider's view
- Affixes in Pyrel
- mgcu - fixed configuration improvement
- A couple of question for a mini-variant I'm making
- Pac-Man Vault
- Can't run in my compiled version!
- Bookless spell systems in C: is this a good approach?
- Cannot open file 64x64.png
- Artifact generation - what exactly do you care about?
- Depth vs. Complexity
- Character Savefile Permissions on the Mac
- Item power calculations: consiter crits?
- rune-based ID & randomising ego-items
- Efficient drawing... wat.
- obj-info.c adding new pval_flags for example
- X11 Tile Support
- Mithril shirt of Bilbo
- Bad call to which_pval
- How do I add Oangband classes/races to vanilla
- Vanilla doesn't like Tantos
- Adding terrain to V
- Determining monster types during level generation
- Bookless spells take 2
- V randarts using hengband weapons acting wierd
- compile lastest codes in vc2008 32bit-win7 is wrong
- compile lastest codes in vc2008 32bit-win7 is wrong
- The magic of the unknown
- V 3.5-dev crash
- Creating an Angband Variant
- OOP ahoy?
- Yanotavar, formerly knwon as Iso-Angband
- Monster mana alternatives
- Minor versioning issue with 3.5-dev
- Spell book thoughts...
- Elemental rings and brands...
- Random map generator.
- DUNGEON_HGT considered harmful
- OS X Window Scaling