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  1. [Nightlies] Incorrect spell effects in tile mode
  2. Setting a maximum stack value?
  3. Object stacking "bug"
  4. Don't close the door on Ugl˙k, the uruk!
  5. Graphical UI and other upgrades to Angband?
  6. Overhaul of monster poison immunity?
  7. Crash bug in V3.3.1
  8. Repeated randart error messages in nightlies
  9. What happened to repeat__ stuff in util.c?
  10. Tile lighting
  11. flow.h|c/Zaiband stabilized
  12. Magnate's new egos
  13. Compiling on Max OS X Lion
  14. Dumb question about object rarity
  15. [OSX] Text completely garbled
  16. Lil bug in sound processing?
  17. Possible Race and Class changes
  18. Angband's game controller - User interface issues
  19. More food/drink variation in Angband?
  20. Herbs/nuts/poisons in Angband?
  21. Bladerunes/Weaponrunes in Angband?
  22. Autopickup and squelched items
  23. [T2] ncurses interface problems
  24. [3.4-dev] Problem with 32x32 tiles
  25. OSX build working again
  26. Adam Bolt tileset
  27. New dev version
  28. [3.4-dev] Cannot compile with BC5
  29. Unable to compile O
  30. NPPAngband - 64x64 graphics
  31. FAangband - 64 x 64 graphics
  32. OpenGL port
  33. Windows and Fonts, the simple solutions.
  34. Optimizing mon_create_drop()
  35. Squelch suggestion
  36. Lurker + items == untouchable lurker?
  37. Roadmap for angband
  38. Future of Angband development
  39. LoS searching
  40. Minor typo with RST files
  41. Masking and layering terrains
  42. Mouse Suppotr Notes
  43. Cocoa build on OSX
  44. Shockbolt's tiles now in 3.4-dev!
  45. Angband 80x24 sereen display - a modest proposal
  46. Supporting Windows
  47. question about ubuntu location of edit files
  48. 32x32 Universal Tileset
  49. Future Angband
  50. Escape key bug in Angband dev version 21 Dec 2011 revision 700d8c8
  51. 3D Angband?
  52. Minor glitch with item selection
  53. Abandoning my Patchset.
  54. Error : Angband requires UTF-8 support
  55. [3.4-dev] Rarity problems
  56. GCU port: problem with keypresses?
  57. Fix for the Non-English keyboard layouts bug
  58. Borg Reminders
  59. 64X64 Tileset Omissions?
  60. [gcu version] strange colors in old variants? the solution is here
  61. Procedurally Generated Unique Monsters
  62. [3.4 dev] Two problems with jewelry descriptions
  63. Word of Destruction ideas
  64. *Destruction* deletes stairs
  65. Making things work on Windows
  66. Making the game more contemporary
  67. Compiling NPP on Ubuntu questions
  68. Problem with trac.rephial.org?
  69. [3.4-dev] Obscure bug with queues
  70. [3.4-dev] Drakes in pits
  71. NPP 0.5.4 Beta-2 uploaded
  72. NPP 32x32 tileset screenshots
  73. [npp 0.5.4] text color issue
  74. npp floor interaction bug
  75. [3.4-dev] Problems with tiles in alphablend/overdraw mode
  76. [3.4-dev] Minor bug with summoning
  77. git pushing problems
  78. Help! Need a graf-foo.prf tool (again)
  79. where is the save file??
  80. UTF8 and the visual menu
  81. Mouse playability
  82. [3.3.2] Assertion failed in mon-time.c
  83. Questions for *band developers using Windows
  84. Shockbolt tileset
  85. [3.4-dev] Shockbolt tiles and SDL
  86. [3.4-dev] Minor bugs with Win client
  87. Double height tiles: which type of cursor?
  88. [3.4-dev] Apr 15, 2012: Remove curse is gone
  89. I wonder...
  90. Plead to change shop UI
  91. [ToME 2] Getting serious about the SDL interface (again)
  92. Display glitch with GCU client?
  93. Anyone else fed up with tile config madness?
  94. Angband 3.3.2 shared scores.raw not updating
  95. Clairvoyance as spell and as potion (3.4 beta)
  96. Fixing dir, shift-dir and ctrl-dir keys part 1: Win client
  97. A little bugfix for Windows users not using Win client...
  98. Github for Windows
  99. Fixing dir, shift-dir and ctrl-dir keys part 2: GCU client
  100. Help! New MP3 support not working with SDL client under Windows
  101. tile clipper
  102. UTF-8 help ?
  103. Shockbolt tiles
  104. Help with tile size and c++ please
  105. Yet another stupid Windows question
  106. Compiling on Windows, using Main-SDL.c
  107. Help: Bad Code Generation?
  108. Physical Damage despite Immunities
  109. Another proposal re floor traps
  110. Behold, Console Compilations of Angband and others
  111. Debug commands
  112. It... works?
  113. I'm going on holiday
  114. Angband Linux
  115. Programming Q&A
  116. Angband - status of the Linux ports?
  117. Balance is for n00bz!
  118. github question
  119. Squelch design considerations
  120. Fixing the X11 port?
  121. The really easy fix for Win32 font problems
  122. An outsider's view
  123. Affixes in Pyrel
  124. mgcu - fixed configuration improvement
  125. A couple of question for a mini-variant I'm making
  126. Pac-Man Vault
  127. Can't run in my compiled version!
  128. Bookless spell systems in C: is this a good approach?
  129. Cannot open file 64x64.png
  130. Artifact generation - what exactly do you care about?
  131. Depth vs. Complexity
  132. Character Savefile Permissions on the Mac
  133. Item power calculations: consiter crits?
  134. rune-based ID & randomising ego-items
  135. Efficient drawing... wat.
  136. obj-info.c adding new pval_flags for example
  137. X11 Tile Support
  138. Mithril shirt of Bilbo
  139. Bad call to which_pval
  140. How do I add Oangband classes/races to vanilla
  141. Vanilla doesn't like Tantos
  142. Adding terrain to V
  143. Determining monster types during level generation
  144. Bookless spells take 2
  145. V randarts using hengband weapons acting wierd
  146. compile lastest codes in vc2008 32bit-win7 is wrong
  147. compile lastest codes in vc2008 32bit-win7 is wrong
  148. The magic of the unknown
  149. V 3.5-dev crash
  150. Creating an Angband Variant
  151. OOP ahoy?
  152. Yanotavar, formerly knwon as Iso-Angband
  153. Monster mana alternatives
  154. Minor versioning issue with 3.5-dev
  155. Spell book thoughts...
  156. Elemental rings and brands...
  157. Random map generator.
  158. DUNGEON_HGT considered harmful
  159. OS X Window Scaling
  160. ENCODE_KTRL() and auto-pickup (CTRL-G)
  161. Angband on Ubuntu 12.04?
  162. Antoine, vaporwareing
  163. Crash in cleanup_r
  164. Balance of subwindows GCU
  165. Different symbols for wands and rods, how?
  166. Cross-compiling for Windows.
  167. ...nevermind. (Delete me please?)
  168. 3.5-nightly-compile/link error. (Linux)
  169. I am too stupid to use gdb with Angband.
  170. Manifesto
  171. OS X: Purpose of ~/Angband/config?
  172. Making new spells?
  173. OS X (#880/#1460): Broken Commands
  174. Why the Angband random number generator is currently limited to 28 bits explained
  175. How do I add artifacts
  176. Broken Targeting Mode
  177. [3.5-dev] Aim (grey)?
  178. Request for "Lat/Long" in Monster Detection
  179. What happened to dropping inventory items?
  180. Sound/Message Use
  181. Assertion error in build bddc561
  182. Compile Error in Ubuntu 13.04
  183. Blank tile windows on dev 548 initial load
  184. Targeting
  185. Enchant Armour scrolls tweaked?
  186. More on the quiver inscription crash bug
  187. Memory of graphics and window visibility settings
  188. Persistent bugs
  189. Window Visibility and Graphics selection
  190. Activated equipment instantly recharges
  191. Do stores recharge items you sell to them?
  192. variant of a variant [Un]
  193. 3.5 dev 626-Downstairs on DL99 w/o Sauron dead
  194. Layers
  195. Debug question.
  196. 3.5dev668-Squelched Items appear in message line
  197. 3.5dev668-"[" see/aware monsters vs Display window
  198. Compiling 3.4.1 fails on Debian Wheezy
  199. V in Cygwin, "direct.h" no such file
  200. Is there a good reason there's no iOS port?
  201. true color ascii graphics, bRogue-style
  202. Visual Studio challenges
  203. 3.5 key map error "x"
  204. Savefile block can't be read
  205. Legal / Copyright
  206. 3.5 odd message on Identify
  207. Question about replacing all the monsters
  208. Four types of granite walls?
  209. [Non roguelike] Need more sound effects
  210. Suspending Neoband development, probably for good
  211. Restructure update
  212. Include copying.txt in help-files?
  213. Angband tileset - updated version