View Full Version : Development
- Getting Unangband/Angband from SVN and Compiling on Windows
- LUA in roguelikes - yes or no?
- Feature suggestion 'l'ook for inventory/equipment
- Compling with Dev-C++
- Small feature patch for Angband SVN
- Compiling with Borland C++ 5.5 (yes, I know)
- GSoC
- [V] Gtk port
- Pref file handling
- Special macro command - interrupt for direction / target
- Ticket #11 (new feature) comments
- Level Feelings patch
- Code import etiquette / legalities
- Re-thinking running (away)
- another DaJAngband hacking question
- Stores in Angband
- Curses
- Announcing Angband/65 (pre-alpha)
- 'object.txt' format suggestion
- Adding Effects to Angband
- NOFLAVOR flag ?
- store.c store_maint function
- Too darn many flags. :-(
- [V] What's the rationale for ui-birth.c?
- Wanted: Linux user to compile pre-alpha
- Rename /src/player/util.c ?
- display_resistance_panel f array
- question on p_class.txt format
- Announce: Angband/65 0.0.1 release (preAlpha)
- /lib/pref/Makefile
- Link warning
- Angband/65 development log
- Removing identify from Ironband
- Ego-Item indexes in defines.h
- Compile error - latest Vanilla Angband SVN
- Ready for borg update?
- Angband / Lua
- p_ptr->command_cmd
- Is the GTK port broken?
- keypress_h needed?
- Changeset 1372
- '\xff' is an int ... apparently.
- runme.bat
- 1375 parse error
- Visual Studio 2008 - building 32 & 64 bit now!
- Cloak-Bug with Gervais Tiles
- VC++ compiler help wanted.
- pr_ptr / rp_ptr ?
- Yay INT2BYTE!
- Learning....
- Is there any effective method to get rid of annoying trap types in V?
- Obliterating k_idx from the savefiles and object.txt
- Hellband OnLine
- 28 tickets due by May 31.
- vanilla bug (kindof a bug anyway)
- Problem with VC++ compile of latest Vanilla build
- r1379 and later
- SOMELITE, BIGLITE, of the Sun
- r1398 Normal item self id
- r1399 - an else too far.
- Bug hunter sought.
- object_value_base no longer required?
- Down to a single compiler warning.
- frustrating crash bug
- subversion etiquette?
- Improving disturbance
- Help decrypting the effect_list ?
- Goodbye Angband/65, hello JBand
- JBand progress log.
- errr get_birth_command(bool wait) in Vanilla
- Quick Term_erase question.
- How much are the raw files needed?
- How about ... replacing /edit/*.txt and /data/*.raw with SQLite ?
- AngEdit - complementary project to JBand/Angband
- r1414 curse becoming heavily cursed, bug?
- item list problem (r1414)
- r1417 Makefile.inc is 403 forbidden.
- Fun with GUI toolkits
- r1436 - I like.
- On Windows, fwrite() and fread() are broken.(?)
- Quick(?) debug assist request (JBand)
- Changing colors of uniques
- Thornwind
- Thornwind Progress
- Music:One MIDI file for every level feeling - can it be done??
- r1487 startup bug
- Combat System
- r1487 observation
- r1494 tile issue
- SDL sound
- LOS/FOV/projections in NPP/Sangband
- Missing the top line in character file dumps.
- r1435 unID objects in vendors
- Problems compiling Vanilla Angband 3.1.0b in MSVC++ 2008 Express
- Pointers/Advice solicited on creating Angband solution inside VC++ 2008 Express
- r1580 crash bug
- Question about p_ptr
- Windows Programming Question
- __ pushes past ____.
- crash after reading scroll of trap creation in town
- help with compile error (and "const")
- 1611: Character screen crash (space, h, or f), debug info included
- Why is angband.ico not in the win folder?
- MSVC doesn't like identify.c
- 1599: racial attributes not shown in character window
- Down with the SDL!
- Save File Debugger
- dear god help me
- Automatic Mercurial Syncing!
- inconsistent durations in V
- V now counts player-turns
- new nightlies not available at rephial.org
- Gpl
- Compiling under Snow Leopard
- cygwin 1.7 compile error
- Compiling Angband on MS-DOS
- r1676 - Random Ability Bug on Ego
- Programmer wanted...
- AWOL for a while
- Hellband Hiatus
- Angband on Blackberry?
- r1626 deep descent bug
- Bugs in r1683 - debate wanted
- improvement suggestion
- tiny little unimportant DJA bug that's been bugging me
- Compiling a "Windows Console" version
- r1806 - crash bug
- For the love of grep
- Newbie question
- Tweaking identification
- Help with warnings
- delete.me files
- glyph of warding bug?
- buyout button
- possible bug with "player turns" in dump?
- Ubuntu Noob Needs Your Help!!
- The Angband dungeon generation discussion thread
- Player movement bug while targeting a spell - 3.0.9b
- monsters with friends
- 64-bit warning cleanliness patch
- Item inspection screen
- Compiling for Maemo Diablo 4.1.2?
- Smeagol suggestion
- Improving the monster list "["
- Help a newbie
- Attacking unseen invisibles
- r1886 bug(s) and comments
- Vanilla group AI bug
- Object recall depth bug in r1886
- Max depth of artifacts r1886
- broken save file
- incomplete info
- Staff pickup problem
- r1896 crash bug
- IDE's and contributions
- Tackling the new curses
- more auto-repeats
- accurate distance
- HELP! Upgraded & lost my character!
- [sdl][S/O/FA/other]Alt and Meta keypress modifiers are ignored.
- Any demand for a "tile picker"?
- Compilation issues.
- r1946->r1948: angband: No town monsters!
- *** no rule to make target
- Tip for developers.
- New to Angband Dev
- Is there something akin to a noob developer's guide?
- why sort the pack?
- Angband borg-friendly?
- Compiling Hengband on Windows
- Feature request: restore drained life.
- Bug with rephial login (sending forgotten password)
- mixed blessing items
- What software development tools are available to the public?
- Trying to understand the Angband 3.X source code
- Item generation suggestion
- Color scheme bug
- Random abilities and 3.1.2
- Modding for beginner?
- My variant is crashing on launch on some macs
- Truncation of monster names
- Angband 3.1.2v2 for N900/Maemo 5: release for testing
- Goals for Vanilla 3.2.0: CHR -> stealth?
- Vanilla 3.2.0, resistances and abilities
- Monster colors
- Message handling patch for Angband 3.1.2r1980
- Bug in priest study (X) V3.1.2v2
- Small bug with Player History and drained levels.
- Variant Project
- Monster Lite patch
- bug in head
- Bug or not in handling object.txt info?
- WinXP font problem
- Reentrant ncurses
- Error in monsters description
- Sangband SVN/Git/?
- Angband code for dummies?
- Translate Angband 3.1.0 to other language
- 3.1.2r2003 - F:GIANT
- AngbandBase
- memory corruption in Vanilla
- Patch with new classes
- State of code
- getting started on OSX
- angband-dev@oook.cz down?
- game crash on failed lock pick (version 2034)
- [Announce] NPPAngband 0.5.1 WIP
- Help with Multiband 1.1.4
- [V] Question on Extracting Monster Power
- Bug (possible) with rating for OOD objects in r2038
- Bad memory read
- A proposal... (python)
- Reviving Iso-Angband, an isometric view addon for Angband
- [Announce] NPPAngband 0.5.1 WIP 2
- Which main-xxx's and makefiles can I test with Cygwin or MinGW?
- Bad pointer in vcmd_insert_repeated
- Limiting out of depth monsters
- Unused monster bit flags?
- Artifact and object creation
- Crash Problem
- Trying to make ego lights for Angband 2.9.3
- Quick question about ui-menu.c
- [Announce] NPPAngband 0.5.1 WIP 3
- Re-thinking paralysis again.
- Messages term colors location
- dummy question: diff
- How does flavor mapping work?
- Moving to Git
- Bug in current vanilla, Git? Trac?
- iVanilla - no selling, ranged trap det, spell balances etc.
- The latest working version from the master git repository
- Fractional blows
- Bugs
- Fake ASCII Tile Set
- Bug in nightlies
- Official announce of pyAngband
- Bug: Windows font change
- Issues compiling with MSVC++ 2008
- Adding a new shop to Angband 3.1.1
- pyAngband's thread
- crash in ivanilla
- Trac overrun by spammers
- suggestions/enhancements
- Vanilla, Trac, Git, etc.
- Monte Carlo Level Simulation
- Help with Tiles!
- Possible bug in vanilla
- GF_*, MAX_GF, And You
- Scandinavian Keyboard Layouts
- Compile problems with current angband git version
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