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  1. Getting Unangband/Angband from SVN and Compiling on Windows
  2. LUA in roguelikes - yes or no?
  3. Feature suggestion 'l'ook for inventory/equipment
  4. Compling with Dev-C++
  5. Small feature patch for Angband SVN
  6. Compiling with Borland C++ 5.5 (yes, I know)
  7. GSoC
  8. [V] Gtk port
  9. Pref file handling
  10. Special macro command - interrupt for direction / target
  11. Ticket #11 (new feature) comments
  12. Level Feelings patch
  13. Code import etiquette / legalities
  14. Re-thinking running (away)
  15. another DaJAngband hacking question
  16. Stores in Angband
  17. Curses
  18. Announcing Angband/65 (pre-alpha)
  19. 'object.txt' format suggestion
  20. Adding Effects to Angband
  21. NOFLAVOR flag ?
  22. store.c store_maint function
  23. Too darn many flags. :-(
  24. [V] What's the rationale for ui-birth.c?
  25. Wanted: Linux user to compile pre-alpha
  26. Rename /src/player/util.c ?
  27. display_resistance_panel f array
  28. question on p_class.txt format
  29. Announce: Angband/65 0.0.1 release (preAlpha)
  30. /lib/pref/Makefile
  31. Link warning
  32. Angband/65 development log
  33. Removing identify from Ironband
  34. Ego-Item indexes in defines.h
  35. Compile error - latest Vanilla Angband SVN
  36. Ready for borg update?
  37. Angband / Lua
  38. p_ptr->command_cmd
  39. Is the GTK port broken?
  40. keypress_h needed?
  41. Changeset 1372
  42. '\xff' is an int ... apparently.
  43. runme.bat
  44. 1375 parse error
  45. Visual Studio 2008 - building 32 & 64 bit now!
  46. Cloak-Bug with Gervais Tiles
  47. VC++ compiler help wanted.
  48. pr_ptr / rp_ptr ?
  49. Yay INT2BYTE!
  50. Learning....
  51. Is there any effective method to get rid of annoying trap types in V?
  52. Obliterating k_idx from the savefiles and object.txt
  53. Hellband OnLine
  54. 28 tickets due by May 31.
  55. vanilla bug (kindof a bug anyway)
  56. Problem with VC++ compile of latest Vanilla build
  57. r1379 and later
  58. SOMELITE, BIGLITE, of the Sun
  59. r1398 Normal item self id
  60. r1399 - an else too far.
  61. Bug hunter sought.
  62. object_value_base no longer required?
  63. Down to a single compiler warning.
  64. frustrating crash bug
  65. subversion etiquette?
  66. Improving disturbance
  67. Help decrypting the effect_list ?
  68. Goodbye Angband/65, hello JBand
  69. JBand progress log.
  70. errr get_birth_command(bool wait) in Vanilla
  71. Quick Term_erase question.
  72. How much are the raw files needed?
  73. How about ... replacing /edit/*.txt and /data/*.raw with SQLite ?
  74. AngEdit - complementary project to JBand/Angband
  75. r1414 curse becoming heavily cursed, bug?
  76. item list problem (r1414)
  77. r1417 Makefile.inc is 403 forbidden.
  78. Fun with GUI toolkits
  79. r1436 - I like.
  80. On Windows, fwrite() and fread() are broken.(?)
  81. Quick(?) debug assist request (JBand)
  82. Changing colors of uniques
  83. Thornwind
  84. Thornwind Progress
  85. Music:One MIDI file for every level feeling - can it be done??
  86. r1487 startup bug
  87. Combat System
  88. r1487 observation
  89. r1494 tile issue
  90. SDL sound
  91. LOS/FOV/projections in NPP/Sangband
  92. Missing the top line in character file dumps.
  93. r1435 unID objects in vendors
  94. Problems compiling Vanilla Angband 3.1.0b in MSVC++ 2008 Express
  95. Pointers/Advice solicited on creating Angband solution inside VC++ 2008 Express
  96. r1580 crash bug
  97. Question about p_ptr
  98. Windows Programming Question
  99. __ pushes past ____.
  100. crash after reading scroll of trap creation in town
  101. help with compile error (and "const")
  102. 1611: Character screen crash (space, h, or f), debug info included
  103. Why is angband.ico not in the win folder?
  104. MSVC doesn't like identify.c
  105. 1599: racial attributes not shown in character window
  106. Down with the SDL!
  107. Save File Debugger
  108. dear god help me
  109. Automatic Mercurial Syncing!
  110. inconsistent durations in V
  111. V now counts player-turns
  112. new nightlies not available at rephial.org
  113. Gpl
  114. Compiling under Snow Leopard
  115. cygwin 1.7 compile error
  116. Compiling Angband on MS-DOS
  117. r1676 - Random Ability Bug on Ego
  118. Programmer wanted...
  119. AWOL for a while
  120. Hellband Hiatus
  121. Angband on Blackberry?
  122. r1626 deep descent bug
  123. Bugs in r1683 - debate wanted
  124. improvement suggestion
  125. tiny little unimportant DJA bug that's been bugging me
  126. Compiling a "Windows Console" version
  127. r1806 - crash bug
  128. For the love of grep
  129. Newbie question
  130. Tweaking identification
  131. Help with warnings
  132. delete.me files
  133. glyph of warding bug?
  134. buyout button
  135. possible bug with "player turns" in dump?
  136. Ubuntu Noob Needs Your Help!!
  137. The Angband dungeon generation discussion thread
  138. Player movement bug while targeting a spell - 3.0.9b
  139. monsters with friends
  140. 64-bit warning cleanliness patch
  141. Item inspection screen
  142. Compiling for Maemo Diablo 4.1.2?
  143. Smeagol suggestion
  144. Improving the monster list "["
  145. Help a newbie
  146. Attacking unseen invisibles
  147. r1886 bug(s) and comments
  148. Vanilla group AI bug
  149. Object recall depth bug in r1886
  150. Max depth of artifacts r1886
  151. broken save file
  152. incomplete info
  153. Staff pickup problem
  154. r1896 crash bug
  155. IDE's and contributions
  156. Tackling the new curses
  157. more auto-repeats
  158. accurate distance
  159. HELP! Upgraded & lost my character!
  160. [sdl][S/O/FA/other]Alt and Meta keypress modifiers are ignored.
  161. Any demand for a "tile picker"?
  162. Compilation issues.
  163. r1946->r1948: angband: No town monsters!
  164. *** no rule to make target
  165. Tip for developers.
  166. New to Angband Dev
  167. Is there something akin to a noob developer's guide?
  168. why sort the pack?
  169. Angband borg-friendly?
  170. Compiling Hengband on Windows
  171. Feature request: restore drained life.
  172. Bug with rephial login (sending forgotten password)
  173. mixed blessing items
  174. What software development tools are available to the public?
  175. Trying to understand the Angband 3.X source code
  176. Item generation suggestion
  177. Color scheme bug
  178. Random abilities and 3.1.2
  179. Modding for beginner?
  180. My variant is crashing on launch on some macs
  181. Truncation of monster names
  182. Angband 3.1.2v2 for N900/Maemo 5: release for testing
  183. Goals for Vanilla 3.2.0: CHR -> stealth?
  184. Vanilla 3.2.0, resistances and abilities
  185. Monster colors
  186. Message handling patch for Angband 3.1.2r1980
  187. Bug in priest study (X) V3.1.2v2
  188. Small bug with Player History and drained levels.
  189. Variant Project
  190. Monster Lite patch
  191. bug in head
  192. Bug or not in handling object.txt info?
  193. WinXP font problem
  194. Reentrant ncurses
  195. Error in monsters description
  196. Sangband SVN/Git/?
  197. Angband code for dummies?
  198. Translate Angband 3.1.0 to other language
  199. 3.1.2r2003 - F:GIANT
  200. AngbandBase
  201. memory corruption in Vanilla
  202. Patch with new classes
  203. State of code
  204. getting started on OSX
  205. angband-dev@oook.cz down?
  206. game crash on failed lock pick (version 2034)
  207. [Announce] NPPAngband 0.5.1 WIP
  208. Help with Multiband 1.1.4
  209. [V] Question on Extracting Monster Power
  210. Bug (possible) with rating for OOD objects in r2038
  211. Bad memory read
  212. A proposal... (python)
  213. Reviving Iso-Angband, an isometric view addon for Angband
  214. [Announce] NPPAngband 0.5.1 WIP 2
  215. Which main-xxx's and makefiles can I test with Cygwin or MinGW?
  216. Bad pointer in vcmd_insert_repeated
  217. Limiting out of depth monsters
  218. Unused monster bit flags?
  219. Artifact and object creation
  220. Crash Problem
  221. Trying to make ego lights for Angband 2.9.3
  222. Quick question about ui-menu.c
  223. [Announce] NPPAngband 0.5.1 WIP 3
  224. Re-thinking paralysis again.
  225. Messages term colors location
  226. dummy question: diff
  227. How does flavor mapping work?
  228. Moving to Git
  229. Bug in current vanilla, Git? Trac?
  230. iVanilla - no selling, ranged trap det, spell balances etc.
  231. The latest working version from the master git repository
  232. Fractional blows
  233. Bugs
  234. Fake ASCII Tile Set
  235. Bug in nightlies
  236. Official announce of pyAngband
  237. Bug: Windows font change
  238. Issues compiling with MSVC++ 2008
  239. Adding a new shop to Angband 3.1.1
  240. pyAngband's thread
  241. crash in ivanilla
  242. Trac overrun by spammers
  243. suggestions/enhancements
  244. Vanilla, Trac, Git, etc.
  245. Monte Carlo Level Simulation
  246. Help with Tiles!
  247. Possible bug in vanilla
  248. GF_*, MAX_GF, And You
  249. Scandinavian Keyboard Layouts
  250. Compile problems with current angband git version