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  1. v4 now available
  2. v4: whither DSM?
  3. Crash bug
  4. Stats
  5. Minor pricing oddity
  6. More thoughts on v4
  7. New version of v4
  8. Keeping v4 as testbed
  9. v4 chardumps should show up as 'v4' not 'Angband' in the oook ladder
  10. Rune-based ID just got a little better
  11. Attention casters: dungeon books are now artifacts
  12. Character screen issue
  13. Making dungeon generation more interesting
  14. Problems with item generation in vaults on dlvl 99?
  15. The APW borg comes to v4
  16. A new way of managing effects
  17. Monster list tweaking
  18. Even more thoughts on v4
  19. Roadmap for v4
  20. Revamping combat
  21. v4 update
  22. The case for simplicity
  23. v4 Download
  24. New stats
  25. v4 branding bug
  26. Wild Tangent for Blows/Round.
  27. The v4 FAQ
  28. Derakon's combat revamp
  29. Whither pseudo?
  30. Overburdening bug
  31. To-hit and Criticals in new combat
  32. Absorption (or armor) and prowess in v4
  33. Inventory screen
  34. Review of new combat system
  35. Bug post - Randarts unusable at the moment
  36. possible bug in affixes
  37. One suggestion… (AKA, YASD)
  38. Shockbolt's tiles now in v4
  39. Weirdness in Artifact spoiler (g39a4701)
  40. Problem using Shockbolt tiles in v4
  41. hi v4 ~
  42. I, uh, just found this...
  43. Latest build's (3b277ee) display is broken
  44. Mage brainstorming
  45. Estimated damage
  46. Bad ego names?
  47. Ranger in V4 is HAAAARRRRD...
  48. Latest build, starting gear?
  49. Ranged Combat Brainstorm Thread
  50. Enchant Weapon and new points
  51. Blessed Warhammer
  52. How about Rune-based squelching?
  53. RandART Creation Success Rate
  54. Magic Device Skill
  55. mage early game
  56. weapon blows
  57. Artifact Generation Rate
  58. Critical Hits with Mage
  59. Combat Spells
  60. New version of v4
  61. Monster Flags
  62. Compiling v4 on FreeBSD
  63. [feature request] show, and cycle between, quivered ammo
  64. RandArt and Egos
  65. [feature request] improve recall UI
  66. quest system?
  67. Bug report v4 9feb8de
  68. v4 bugfixes (66b0fe2)
  69. Suggestion for racial affixes
  70. breaking stable vanilla's saves
  71. Thoughts on v4
  72. bug - wielding golden dagger message timing
  73. Another bug: slays revealed too soon
  74. Trap changes
  75. Walls
  76. Something wrong with the autobuilder?
  77. Bug - bog-standard arrows get ridiculous damage modifiers
  78. Bug - Extra blows not added
  79. Brainstorming trap effects
  80. Combat thread
  81. Weapon oddities
  82. How v4 combat works
  83. bug - crash with tons of traps detected
  84. Illusions
  85. uber ego items
  86. Dead character feedback
  87. Affixes that add dice
  88. mimic message bug
  89. Love the new room types
  90. curse scrolls
  91. Randart Phial troubles
  92. complete revision of stats
  93. New launch icon
  94. Mage Spells
  95. beefy sling of slaying
  96. Grond receives -1% of finesse and prowess
  97. Shockbolt Tiles
  98. behavior of unknown runes leaked
  99. ammo doesn't combine correctly
  100. enchant weapon (prowess) too weak
  101. bad new line termination or wide characters for Nar the dwarf?
  102. deep descent from town is weird
  103. flasks of oil are nerfed
  104. Display (?) bug in angband-v4-988-gea27dff
  105. problem with partial ID and sales price
  106. exclusion control for ego prefixes?
  107. starting stats seem off
  108. Graphic errors in gd08de4a build
  109. Contributing to v4
  110. The cruelty of the RNG
  111. resist fire ego comes with friends in gd08de4a
  112. Damage bonuses that don't provide extra damage?
  113. stat drain
  114. Priest Pointy Penalty - removing?
  115. Gradual monster genocide
  116. observations from a novice
  117. proposal for missile mechanics
  118. Who wants to mess with speed?
  119. Thoughts from playing through a priest
  120. Traps
  121. Baby Chaos/Balance dragons
  122. Equipment Observations
  123. Save File failure
  124. Dungeon and item feelings.
  125. Search beyond lit area?
  126. A few observations
  127. v4 osx crash
  128. Why are my pebbles doing 13700 damage?
  129. Newbie notice: I cannot understand graphics system. :(
  130. Club of Bullroarer
  131. INT and WIS in Angband: A starting point for the discussion
  132. INT and WIS definitions
  133. Bug in item probabilities [angband-v4-v4-1107-g15f2bcb]
  134. What's happening with V4?
  135. Squelch idea
  136. v4 dead b4 2014
  137. Ninja pirates!
  138. Illegible spells
  139. My thoughts on CHA
  140. Equipment sets
  141. UI: base-to-hit for shoot and melee are not intutitive
  142. I miss the object - verb UI in the shops.
  143. Vanilla detection. Rogues FTW!
  144. V4 Regression: Squelch broken in trunk
  145. New stat drain model rocks
  146. V4: Gameplay notes
  147. Happy to see v4
  148. No Autosave?! Mouseclick "Drop All" Arrows = Crash
  149. and just like that, it's all over.
  150. scrolls of enhance weapon damage
  151. Strange ASCII graphics glitch in v4
  152. Has this died? :)