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  1. Portal & Teleport Self
  2. Permanently available items
  3. Ranger play style
  4. Macro help
  5. What happened to Angband?
  6. Beguiling: A use for charisma?
  7. Poll: What is your opinion on no_selling?
  8. Idea: no_traps option
  9. The 3.3.0 release thread
  10. Mages - What spells?
  11. Enable sound?
  12. Hellfire/plasma issues
  13. Knowledge - monsters
  14. It did how much damage?
  15. Point-based stat distribution is too powerful
  16. a bug I wish hadn't been fixed
  17. Chance of spell failure
  18. Opinion: speed is too important (and some ideas for changing that)
  19. Bug? GDSM squelched by 'bad'
  20. Bug: "Find Traps, Doors & Stairs" doesn't work on chests
  21. Bug: You have found - gold pieces worth of adamantie
  22. Adviced needed on artifacts
  23. Bug: clicking on main window causes crash
  24. How does one enable the roguelike keyset on a macbook?
  25. Please bring back the old feelings (as an option)
  26. to_hit
  27. I'm thinking some type of bug? Anyone agree?
  28. Scrolls and Staves of Summoning
  29. Question regarding roguelike keyset...
  30. revisiting Teleport Other
  31. Rings of Speed
  32. YACD - What to sell, dwarf warrior
  33. Breeders breed too fast?
  34. Distinguishing dlevel 60 from dlevel 90
  35. Saving Throw
  36. Summoning Speculations
  37. Main Angband window moves under Mac menu bar
  38. Torches
  39. Stealth vs Aggravation
  40. Wizard mode
  41. Monster alertness values make no sense
  42. 3.3.0 is imminent
  43. Deep monsters
  44. Request: Info shows damage/blow
  45. Starting an Ironman game
  46. Champion monsters?
  47. Combat redesign - taking a step back
  48. Plural names of monsters
  49. The "classic" Hack
  50. Yasd
  51. Level completion (for level clearers)
  52. Making Mages, More Magelike
  53. bug 3.2.0 - fear
  54. Finally won ;)
  55. 3.2.0 DSM frequency?
  56. races
  57. mage - ranger - battlemage
  58. Home/no store option
  59. new class?
  60. Squelch, TMJ, and item drops
  61. Rogue Ideas
  62. Class bonuses
  63. look information
  64. how does slaying and branding work?
  65. Hi. First post. Newbie looking for graphics.
  66. Superb Feeling dlv 2 ironman
  67. monster tweaks
  68. Angband, MacBook and numeric keypad
  69. Smeagol Droping a ring
  70. Player is a monster. Bug?
  71. Gorlim+Camlost+Wormtongue=junk?
  72. Regarding savefiles...
  73. Milestone reached! DLVL 99.
  74. Is this a legit or cheesy tactic?
  75. Artifact Drop from Mim
  76. Help a newbie?
  77. This level seems terribly dangerous
  78. Angband 3.3.0 is out
  79. [3.30] Invisible walls issue
  80. Keymaps can't do what I want them to...
  81. ...I just...
  82. [3.30] charset / colors under windows
  83. Where does OS X store an Angband save file by default?
  84. Polymorph in Ironman
  85. [3.30] neuter sex
  86. [3.30] options toggle
  87. Suggestion for Cheat Death mode
  88. Robes
  89. YASD - Ciredhel jr.
  90. [3.30] Strangely coloured darkness
  91. [3.30] good work
  92. Simple idea about monster memory
  93. % Explored
  94. 3.3.0 Question
  95. 3.2.0 I Know Im behind the times
  96. [3.3.0] Bug with squelching unknown flavours
  97. Randarts
  98. randart boredom
  99. [3.3.0] class boni
  100. Monster death sound in 3.3.0
  101. [3.3.0] Bug with object mimics in tile mode
  102. [3.30] whoop yo head boy
  103. Angband 3.2.0 Borg
  104. [3.3.0] The Curse of the !Experience
  105. [3.3.0] Bug: purple uniques invisible in tile mode
  106. [3.2.0] Hold life
  107. Pref files
  108. [3.3.0] opinions and comments
  109. The Angband FAQ - if you are new, please read this first
  110. @pav re FAQ
  111. [3.3.0] Level feelings interrupt illumination
  112. Temporary Stat Loss
  113. Ideas from old angband.
  114. [3.3.0] Those funny little labyrinth levels, bug?
  115. [3.3.0] Delayed level feeling lost after save/load
  116. [3.3.0] Bugs and Stuff
  117. [3.3.0] Mimics and fear
  118. Rogue strategies
  119. Feature Request / Discussion
  120. Feature request: List known monsters by native depth
  121. [3.3.0] Typos
  122. An idea for timed monster spawning
  123. YACD - Need some help to remove useless items
  124. [3.30] PDSM of Resistance?
  125. Horn of Plenty
  126. [3.3.0] Another mimic bug
  127. Looks like a new Angband Dev Blog is up. (17.8.2011)
  128. YACD - Endgame Advice
  129. [3.3.0] clear monster display bug?
  130. A few noob questions?
  131. Monster fear
  132. Bit of advice?
  133. YAWP + a note of thanks
  134. Monster Picking Up Items
  135. Odd game effects
  136. [3.3] Minor undesired gameplay change
  137. YACD - What to keep and what to dump
  138. Letting monsters pick up anything
  139. Slay Giant
  140. [3.3.0] Corrupted save files
  141. Calris in v3.3.0
  142. [3.3] Little miscalculation in randart frequency count for slays
  143. [3.3] Earthquake
  144. Graveyards and Zoo's
  145. [3.3] Non-permanent experience drain
  146. *Destruction* deletes stairs
  147. Stair Vaults
  148. YACD - Sell Paurnen, Pauraegen
  149. Minor 3.3.0 feedback
  150. 3.3.0 Questions
  151. 1 (possible) bug in store_no_selling option
  152. 3.3.0 Treasure not displayed
  153. GOOD and GREAT
  154. Compiling V for Windows
  155. Old School Needs Help With New School
  156. What Is This?
  157. Aiglos???
  158. gain one, lose one stat potions
  159. [3.05] YACD - decision on what to keep
  160. YACD - more than one ring of speed?
  161. 5th September Nightly builds available
  162. [3.3] Potential crash with multiple pval system
  163. Feather Falling?
  164. [3.3] Potential problem with low power random artifacts
  165. YACD - Have Belthronding, Barahir and Elessar, still carry Rilia?
  166. Spell Borders
  167. You sense the presence of objects!
  168. the need for speed.
  169. "The draconic quylthulg changes!"
  170. what to keep
  171. Latest Angband Nighty build
  172. Why two different Hellhounds?
  173. YACD - It's raining artifacts
  174. Ranger Extra Shots
  175. Close and bash doors with ctrl+direction
  176. Experiences with Frog-knows
  177. 3.3.1 Release Candidate available
  178. Ladder Update
  179. 3.3.0 crash on startup
  180. 3.3.0 arrow inscription problem
  181. Banish _?Banish?
  182. angband og's united
  183. Mage equipment
  184. elemental spells and giants
  185. Suggestion...
  186. Angband 3.3.1 is out
  187. Relative strength of randarts?
  188. Well put.......
  189. 3.3.1 keymap bug?
  190. Rods of Stone to Mud
  191. Roguelike keyset bug
  192. Calculating resistance durations
  193. Teleport other
  194. making angband harder
  195. Birth amount of gold
  196. Max stats
  197. Do not play V nightlies until further notice!
  198. ID by use (new ways of learning)
  199. Level feelings, or "a not much interesting thread"
  200. Stealth, aggravation and monster detection range
  201. PC Angband 1.4
  202. Direction bug, please help.
  203. Wand of slow monster bug?
  204. New to angband
  205. difficulty setting: no stores
  206. O style combat
  207. Gear Spells
  208. Laptop keybindings
  209. Wands & Staffs
  210. How many people play Angband?
  211. Angband. y u no give numerical damage output?
  212. Angband 3.3.2 - anything else to fix?
  213. Thank you
  214. Angdroid 3.3.1
  215. Angband 3.3.2 RC1
  216. More thoughts on traps
  217. Question for Mac OSX 7 users
  218. Magic, melee, and things that block them
  219. Death mold
  220. 100% Saving throw
  221. Destrction in 3.3
  222. Some torch ideas
  223. Possible bug; v3.3.1
  224. What purpose money?
  225. Some thoughts about spells
  226. [3.3] Ego/vault ratings
  227. Bug in nightlies
  228. Cloak Rarity
  229. Problem with stacked chests?
  230. Speed vs. Immunity
  231. Dragon Scale mail gear
  232. Trying to win for the first time. Any advice is most welcome.
  233. 3.3 artifact generation
  234. [3.3] Supercharging randart shooters doesn't work properly
  235. Racial Flags
  236. Run takes the long way
  237. Help for a long time loser
  238. Having negative AC
  239. Acquirement scrolls
  240. Ghost race
  241. My first Angband character
  242. need advice
  243. Replacing XP penalties
  244. Game crashes when confused or stuned
  245. Movement Delay Bug [3.3.1]
  246. Why not numeric values for Fighting, Stealth, etc?
  247. "band-aid" tweaks to item generation
  248. Do regenerations stack?
  249. A new direction for Angband
  250. Angband 3.2.2 released!