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  1. Testing
  2. V with a Gooey... please!!
  3. Vanilla Pseudo ID
  4. messages with feeling
  5. Feature reporter wanted
  6. Want a new feature...?
  7. [Fea-Req] Less <color> monsters
  8. Graphical ideas for *bands
  9. Problems accessing bug tracker
  10. Terrain changes visible outside characters sight -- Feature or Bug??
  11. (Ego) weapons should not be immediately destroyed by acid
  12. Problem with blank walls in Vista
  13. "Believe it or not" stories
  14. Testers wanted - 'rebalanced monsters'.
  15. IRC Feature Requests 1
  16. Vanilla Naming: *slay evil* vs slay evil
  17. Artifact memory?
  18. Item names
  19. What about new items?
  20. New features for Angband from variants
  21. Instant pseudo-id
  22. Feature request - auto-id when destroyed?
  23. "Core" Angband?
  24. [ALL variants] Getting main-gcu to handle resizes.
  25. semi-psuedo variants for non-programmers
  26. WinCE version?
  27. Angband marketing
  28. [ALL variants]Making warriors less boring?
  29. [V/NPP] Equipment optimizer - scoring rules
  30. What does Resistance do if you already have it?
  31. What does Blessed by the Gods do?
  32. Can someone remove my email address from ticket #129 quickly!
  33. Is there any way to know what Artifacts I had?
  34. Status of the GPL effort?
  35. NCurses
  36. Slimming down the options list
  37. Oldschool walls
  38. Crash - angband: Too many macros!
  39. Cannot initialize graphics
  40. C99 and Angband?
  41. The safe_setuid code
  42. Analysis of the /lib directory and suggested changes.
  43. Linux/Unix users: Where should savefiles be stored?
  44. Angband 3.0.8 prerelease
  45. reactions to changes in new V release
  46. Escaping from crowds
  47. Angband 3.0.8 prerelease 2
  48. Uses for "out-of-character" items
  49. problem with graphics
  50. Angband 3.0.8 final
  51. Universal Binary?
  52. Artifact Knowledge...
  53. squelch comments/complaints
  54. Looking through the code
  55. Spoilers updated for Vanilla 3.0.8!
  56. Compilation issues: can't find -lSM
  57. Nothing displays in 3.0.8
  58. Light weapons should be harder to enchant to-dam, heavy ones to-hit
  59. Feature Request : Gaining levels no longer causes hit-point loss when not hurt.
  60. A Question on the various weapons...
  61. Anyone running the nightlies...
  62. Feature & game_balancing requests
  63. this idea was some years ago...
  64. sugestion a new option in V
  65. Easier autoinscribe
  66. Angband source branches vs trac
  67. Problem with saving and score files
  68. Angband for mobile phones
  69. A use for those potions of cure light wounds (and others)
  70. No-update svn revisions
  71. Earth vs Water - Thorin & Ulmo
  72. Magic Shop - Rings/Amulets
  73. UnIDed items being marked squelched
  74. question on explosive breeders
  75. Windows Compiling and Makefiles
  76. Prerelease of 3.0.9
  77. Angband 3.0.9 released
  78. Anyone playing V nightlies or compiling from SVN
  79. bosses - new sugestion [V]
  80. From 3.0.6 to 3.0.9: Reactions to changes
  81. Trouble compiling angband 3.0.9 on linux
  82. Easy question from a newb
  83. Feature Request - Always stock recall scrolls
  84. Is it just me?
  85. An analysis of healing in Angband
  86. Command Menu Suggestion
  87. Really odd artifact experience
  88. font follies- making angband appear pretty.
  89. Am I ready for Ancient Dragon?
  90. Updating Vanilla for dummies
  91. Borg 3.0.9 Progress Update
  92. Confused about multiple character on Linux
  93. Max hitpoint variance
  94. Problem with new Term_inkey()
  95. Linux compiling under SuSE 9.3
  96. Any way to fix the Esc problem for Linux?
  97. Saving PLAYER.prf *where* under Windows?
  98. Oldtimer online? Search patch from 1999
  99. Any chance for (compiled) Angband 3.0.9 debian file?
  100. Feature Request: Optionally persistent dungeon levels
  101. Smarter Movement ... please have a look
  102. Item stacking prob
  103. V 3.9 Bugs
  104. My first game of Angband
  105. interesting monsters (reply to Takkaria and Andrew's message in Icey's thread)
  106. Jewel Recharge Problem
  107. Multi-user *nix usability
  108. Auto-squelshing flasks of oil
  109. Shop observations
  110. Prevent selling items
  111. Dungeon Size ?
  112. methods to prevent careless deaths?
  113. A newbie meets Angband
  114. keyset on a laptop? argh!
  115. Beginners questions
  116. getting graphics to work
  117. normal font is blank?
  118. getting David Gervais' 32x32 tiles to work
  119. Sound on Linux with X11 is it available.
  120. Light up my life - or more correctly corridors
  121. Too Much Luck - Annoying?
  122. Shovel or Pick?
  123. [svn] Roguelike keyset is a birth option now?
  124. I can't seem to get Angband to work
  125. Help, < 60 easy, > 60 hard
  126. Vanilla freezes in Vista after a few seconds
  127. what is considered a clean win?
  128. Changes to lib/edit files
  129. V Angband videos
  130. Screen Saver still not working
  131. Immunity to disenchantment
  132. Compiling Angband 3.0.9 w/ xcode on OSX
  133. # of attacks question
  134. Easiest Win?
  135. (cross)Compiling for Nokia 770 / N800 Tablets
  136. Conditions would the game be beatable every time.
  137. No sound in new Vanilla versions
  138. advice: dive vs stat gain
  139. Where to find all the number-key maps
  140. Advice for a lost newbie
  141. Ideas I thought up
  142. rTouch to Drain Charges
  143. OS X: Wizard/Fiddle
  144. Tavern idea
  145. Using Old Version: What Have I Missed?
  146. [non-variant-specific] Items with Drawbacks
  147. new to Angband, found a few things odd...
  148. 309 Borg Update
  149. Porting questions (80 column limit and terminals)
  150. Stat hacking
  151. Object Stacking bug 309
  152. Screensaver needs to rewrite some code
  153. very newbie questions on angband and unangband
  154. The Visible monster list, modifications.
  155. Expanding the power of the look command again with mouseover.
  156. Upgrading to 3.0.9
  157. Mouse buttons
  158. Is this a bug?
  159. Rod/wand/staff failure rates?
  160. Bawls Sponsorship
  161. Minor display glitch in 3.0.9
  162. Stange message
  163. Feature Request: Random Dungeon Size
  164. YA stacking bug
  165. howto h,j,k,l
  166. inventory management newb question
  167. problems with 'breeding' monsters
  168. more newb questions
  169. wall building?
  170. Tunneling macro help...
  171. Bug with 'of earthquakes'?
  172. stats held down.
  173. Word of Recall
  174. Compile failure for 3.0.9 on Mac OS X 10.4.10
  175. Problems angband winxp
  176. colorless
  177. Got to love this "feature"
  178. Random artifact thoughts
  179. Tip request to survive invisible foes
  180. How to kill Morgoth?
  181. ZAngband Questions
  182. Golden Crown of Gondor
  183. Last version of V to have GoI?
  184. Monster AI
  185. Love The New Windows Console Patch
  186. phial bug in 3.0.9
  187. [Feature Request] Themed descriptive terms
  188. Designing some new unique dragons
  189. Real nooby question about slays
  190. [Feature Request]: 'g' gets top item from stack
  191. Editing the monster.txt file
  192. Angband on a laptop?
  193. question about armor imposed mana points penalty
  194. Coding standard? Indentation?
  195. Will we get rid of the 32 bit flag variables?
  196. Ring of Nether
  197. Request for enhancement (Large monitor support)
  198. Decisions, decisions.
  199. Does regeneration "stack"?
  200. Learn Points
  201. Nightlies: Identify and a new way of looking at *Identify*
  202. Angband startup trouble.
  203. Youth or experience?
  204. Area of Effect
  205. List of all items on screen.
  206. Mage spell Detect Invisible should detect visible as well.
  207. Angband SegFault under FreeBSD
  208. Drained stats, how to restore?
  209. Que es mas macho?
  210. How *do* you kill Saruman?
  211. C Language
  212. Question about numbers.
  213. Question about the nightly builds
  214. "Half-burned torches for sale!"
  215. Traps
  216. Speed
  217. Edit File For Dungeon Generation?
  218. what to throw away (and other noob questions)
  219. Borderholes
  220. Redundant commands
  221. Question about "flvr" pref files.
  222. Hound Behavior
  223. First time playing for years, and I get this as my first 2000' level.
  224. Sweet Weapon
  225. getting some better resistance
  226. Cursed Artifacts
  227. Angband 3.0.9 under Linux (graphics?)
  228. Angband Java port
  229. See Invisible
  230. Blessed by the Gods?
  231. Porting Angband to Facebook?
  232. Troubleshooting
  233. Selling cursed items
  234. V3.0.9 Negative gold?
  235. My first real potential winner...
  236. APW borg on OS X
  237. Cesti?
  238. [Feature Request] A whole horde of them!
  239. [Feature Request] Storekeeper ID modifications
  240. Squelch question
  241. character of the game
  242. Interesting *Slay Animal* sword...
  243. Should I quit?
  244. Self-Imposed Limitations
  245. Probability of using Rods of Teleport Other?
  246. Feature Request
  247. unique drops working?
  248. [Feature Request] Learned Slays
  249. Just for fun challenge!
  250. [Feature Request] No auto-quit on death