PDA

View Full Version : Angband 3.0.8 prerelease 2


takkaria
July 5, 2007, 04:01
The previous prerelease had lots of bugs, it seems. This one has at least 28 fewer (see http://tinyurl.com/33a4j3 for the full list). With any luck my newsreader shouldn't decide randomly to ignore this thread like it has the PR1 one.

Downloads:
Source code: http://rephial.org/downloads/angband-3.0.8pr2.tar.gz
Windows: http://rephial.org/downloads/angband-3.0.8pr2-win.zip
RISC OS: http://rephial.org/downloads/angband-3.0.8pr2-ros.zip

Again, no OS X build right off.

If there are any reported bugs not yet fixed in this version (I'm pretty sure they all are), please report them again on this thread, giving steps to reproduce. You can send savefiles to bugs@rephial.org if they're useful to see a bug in action. Any new bug reports or suggestions for things people think should be in this release (except ego squelch) are also welcome.


Noticeable changes in this version, compared to PR1:


Different squelching support.

This can operate in one of two ways. If you prefer your squelchables hidden, then turn on hide_squelchable, and whenever you find an item which matches your squelch settings, it will be dropped but not destroyed. This means that you can unsquelch it by changing your settings later if you so desire.

If you prefer squelch to just help automate item destruction, then you can press '!' at the "destroy" prompt to destroy all squelchables on the floor or in your inventory.

You can set individual squelch settings for only those items which do not get pseudo-ID'd. For those that do, you can choose to mark things as "squelch" depending on the feeling you get when you first ID them in that way. These categories are much broader than those found in other variants; complain if necessary.

Worthless items and emptied chests are automatically squelched, saving some micromanagement. All item destruction now takes 0 energy.

When objects are compressed, gold and squelched items are the first to be destroyed.

Fewer monsters have the amnesia attack, and CCW cures the effects of it.

Defined potions of life, healing, *healing*, augmentation as 'good' drops, as well as restore mana for spell casters, and stat potions, when the stat is not maximised.

Credited Shanoah Alkire for work on the new GTK2 port.

Over twenty-five other bugs fixed.

Nick
July 5, 2007, 06:37
Which svn revision does this correspond to?

tuppe666
July 5, 2007, 07:21
I'm a tiny bit concerned about the birth options.

"Preserve artifacts when leaving level" has become "Don't preserve artifacts when leaving level".

I've already suicided one character just to change this very option. I'm not sure if I'm preserving artifacts or not.

Glad my items are marked as squelch again, although I notice they are marked as squelch in shops as well

CJNyfalt
July 5, 2007, 08:54
If there are any reported bugs not yet fixed in this version (I'm pretty sure they all are), please report them again on this thread, giving steps to reproduce. You can send savefiles to bugs@rephial.org if they're useful to see a bug in action. Any new bug reports or suggestions for things people think should be in this release (except ego squelch) are also welcome.


Bug #160 is still not fixed.
http://dev.rephial.org/trac/ticket/160

takkaria
July 5, 2007, 11:05
Which svn revision does this correspond to?

283. Or it's tagged as http://dev.rephial.org/svn/tags/angband-3.0.8pr2.

takkaria
July 5, 2007, 11:09
I'm a tiny bit concerned about the birth options.

"Preserve artifacts when leaving level" has become "Don't preserve artifacts when leaving level".

I've already suicided one character just to change this very option. I'm not sure if I'm preserving artifacts or not.

The default is now to preserve; if you don't want to preserve, turn "ironman_no_preserve" on. The idea behind the change is that it's really a "difficulty" setting like the other ironman options, not a setting which you should think about for normal-difficulty games.

Previously the help text was wrong. Now it's right.

Glad my items are marked as squelch again, although I notice they are marked as squelch in shops as well

Ta.

takkaria
July 5, 2007, 11:10
Bug #160 is still not fixed.
http://dev.rephial.org/trac/ticket/160

Reassigned to the pr2 set; thanks.

Faust
July 5, 2007, 14:40
destroying items no longer asks for confirmation.

Daven_26d1
July 21, 2007, 00:54
*Descriptions of lights still appear to be misleading in terms of max turns and radius as described, vs observed values.

*The harpies and hydras monster groups both display the harpies info on the monster knowledge screen.

*Squelching good. However, it would be nice if worthless items defaulted back to "squelch" when a new character is born from the same savefile, presently the whole list of known items is cleared.

*The shops still report incorrectly, always redundantly echoing #items bought twice, instead of total #items owned for the second statement.
eg "You bought 2 !CCW for 200 gold. You have 2 !CCW." will be displayed regardless of whether I already have some !CCW in my inventory before purchase.

EDIT- but it appears you fixed the inventory damage code... darn, I was kinda getting used to indestructible swap armour! :)

takkaria
July 21, 2007, 21:13
*Descriptions of lights still appear to be misleading in terms of max turns and radius as described, vs observed values.

etc

Which version are you playing?

Daven_26d1
July 22, 2007, 08:48
Which version are you playing?

3.0.8pr2 - I hit the link at the top of this thread a few days ago!

takkaria
July 22, 2007, 15:11
3.0.8pr2 - I hit the link at the top of this thread a few days ago!

Grab the final version, then report bugs that haven't been fixed in that and don't show up on http://tinyurl.com/yr3n6u. Ta.