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Nick
April 21, 2009, 14:02
Competition 68 is now available from here (http://angband.oook.cz/competition.php?showcompo=68). It is a Steamband British Naturalist - the first full caster we've had for a while (if I understand naturalists correctly).

Competition 67 still has a couple of days to run.

Donald Jonker
April 21, 2009, 14:29
Something just basically wrong about a naturalist beginning with a fur cloak, isn't there? ;)

PaulBlay
April 21, 2009, 16:48
Something just basically wrong about a naturalist beginning with a fur cloak, isn't there? ;)

Sure you're not thinking of naturist?

buzzkill
April 22, 2009, 02:15
Something just basically wrong about a naturalist beginning with a fur cloak, isn't there? ;)

That's probably the least of his problems. ;)

Any-hoo, I downloaded Steamband (x86 Windows compile of Steamband 0.4.1final) and created a new character. I can distribute the skill points, but the game crashes as soon as I try to move, or take the stairs. Win XP, fully up to date, blah blah blah. Is it just me?

No graphics, yet again, if anyone cares.

Donald Jonker
April 22, 2009, 03:31
Sure you're not thinking of naturist? Naturalist is a pretty slippery signifier, but yeah, I'm probably thinking somewhat anachronistically...

@Buzzkill - I have the same setup but no crashes. Bummer. Have you tried the boring/probably useless reboot, restart, fresh zip & savefile?

As far as graphics go, for a burgeoning artist such as yourself, I wouldn't see this so much as an obstacle as an opportunity. :)
For Steamband, hell, even I'm tempted to cook up some tiles.

Nick
April 22, 2009, 04:53
I can distribute the skill points, but the game crashes as soon as I try to move, or take the stairs. Win XP, fully up to date, blah blah blah. Is it just me?

Odd. There is a known crash bug associated with town monsters moving, but this doesn't sound like it.

rdanhenry
April 22, 2009, 22:25
The Naturalist is not really a caster in the traditional sense. He can learn spells and cast them out of books, but so can any Steamband character. He develops class powers and may not want to spend points to develop magic that would overlap with his nature-oriented powers. He is a power-oriented class, although his powers are while the Naturalist's powers are not melee-centric like a Dashing Hussar's, he is still probably best off developing melee to back up his powers. These powers do include healing, detections, and damage-dealing (but a *band character usually gets these one way or another - I wouldn't call a devices specialist a "caster").

The Gentleman is the spell-caster of the Steamband classes, the only one with access to the full trees of spell-casting skills.

Nick
April 23, 2009, 00:27
OK - I've played gentlemen a bit, but never naturalists. In any case, it looks like a change of pace from the stream of rogues, assassins and warriors the competition has had recently.

buzzkill
April 23, 2009, 16:18
... Steamband (x86 Windows compile of Steamband 0.4.1final) and created a new character. I can distribute the skill points, but the game crashes as soon as I try to move, or take the stairs. Win XP, fully up to date.

After another few minutes of testing, I've come to the conclusion that this crash only occurs if the window I'm playing in is maximized. I can play windowed (even with a full-screen window) without crashing. Upon crash, there are three consecutive 'error message' pop-ups that I have to close before I get back to the desktop.

buzzkill
May 3, 2009, 00:18
As far as graphics go, for a burgeoning artist such as yourself, I wouldn't see this so much as an obstacle as an opportunity. :)
For Steamband, hell, even I'm tempted to cook up some tiles.

I missed this nugget the first time through. Am I sensing a collaboration, because I might be interested. It would be one heck of a job though, considering the eccentricity of the monster catalog.

However, It's not just a lack of tiles. I don't think that there is any 'graphic support' within the game itself. Weather this is just a matter re-compiling, of some serious coding is beyond me.

Nick
May 3, 2009, 00:52
However, It's not just a lack of tiles. I don't think that there is any 'graphic support' within the game itself. Weather this is just a matter re-compiling, of some serious coding is beyond me.

Fairly serious, I think. I added graphics to O, which was not too bad; there would be more work for Steam, because the code to draw them has been taken right out of (or has never been in) the dungeon drawing routines. The support is still in the platform-specific files, but for 8x8 and 16x16 tiles only.

Pete Mack
May 3, 2009, 01:09
Fairly serious, I think. I added graphics to O, which was not too bad; there would be more work for Steam, because the code to draw them has been taken right out of (or has never been in) the dungeon drawing routines. The support is still in the platform-specific files, but for 8x8 and 16x16 tiles only.

There's 3 things:
1. Adapting the main-xxx.c ports to the latest from V or Un.
2. Backporting z-term.c
3. Adding the options (in the .ini file or the menus)

There's really not much other support for gfx; the core of the game only knows about the map, not about the actual view.

Nick
May 3, 2009, 01:34
There's 3 things:
1. Adapting the main-xxx.c ports to the latest from V or Un.
2. Backporting z-term.c
3. Adding the options (in the .ini file or the menus)

There's also tile-drawing stuff in cave.c - like your other three, this can be grabbed from any of the variants with graphics. Then, of course, there's also the double/triple tile stuff...

Donald Jonker
May 3, 2009, 02:02
Am I sensing a collaboration, because I might be interested. It would be one heck of a job though, considering the eccentricity of the monster catalog.If M. Campbell or some such gets all this business sorted out, then I'd be very interested in working on it. Victorian lit is a bit of a personal passion. But anything less than 32x32 would be an injury to the bestiary, I'm afraid.

Pete Mack
May 3, 2009, 03:38
I have only one request: don't use too much detail, and try to avoid half-tone colors. IMO, the best angband tileset remains the one from MacAngband. I'd love to find a copy; I've only ever seen a couple screenshots.

Donald Jonker
May 4, 2009, 01:47
Hey Pav, the comp ladder ain't workin. ...Plus I clogged the toilet.

pav
May 5, 2009, 17:24
Hey Pav, the comp ladder ain't workin.
Dumps don't carry turncount information. So what do you want me to do, Nick? Revert to regular Ladder sorting by max.exp?
...Plus I clogged the toilet.
Can't help you with that, lad.

Nick
May 5, 2009, 22:51
Dumps don't carry turncount information. So what do you want me to do, Nick? Revert to regular Ladder sorting by max.exp?


You could sort by depth - and in Steam the dungeon is reversed, so smaller numbers should be higher on the ladder. Or depth x experience. Or something. How about you do something, and then we see whether anyone complains?

pav
May 5, 2009, 23:32
Ok I did some modifications. Once someone updates his dump, stuff may happen.

buzzkill
May 7, 2009, 17:03
It teleport acting "funny", or am I just very unlucky.

I teleport (1 of 3) away from some chimpanzees, because they can blind me and I have no defense or effective remedy.
I land near Solarion, the Beautiful, whom I (probably) can't kill or outrun so, after a turn or two, I teleport (2 of 3) again, right back into the room of chimpanzees, hmmm.
Quickly cornered, and figuring my limited resources would be put to better use elsewhere (I'm simply looking for already detected stairs), I teleport again (last one), and land back in the room with Solarion, whom I now must kill, and that just doesn't seem very likely.

Coincidence, I think not!

PS... after a lucky phase, I found myself with a reasonable chance to flee, only to find my flight corridor blocked by rubble, and no time to clear it. Having to stand and fight, I managed to knock off enough of Solarions companions to gain a level and restore my SP, so now I'm going to try and kill her, and if unsuccessful, I'll attempt to phase to the opposite side of the rubble. Even then, things don't look good for me, as all the staircases are on the opposite end of the map.

thapper
May 8, 2009, 21:57
Is teleport acting "funny", or am I just very unlucky.

No, I've noticed it as well. In the end that wasn't what did me in though, just plain old confusion.

Donald Jonker
May 8, 2009, 22:45
I think this teleport business is bad luck/power of suggestion. I did some impromptu testing w/ a big stack of ?teleport, 3 uniques on a level, plenty of other monsters and didn't notice anything amiss.

Nick
May 9, 2009, 00:52
Teleport will look for available places to land at a given distance - so clearly the place you've just left will be an option. Depending on the structure of the dungeon level you're on, it may even be the only option. This is what causes this phenomenon (which happens in other *bands too).

buzzkill
May 9, 2009, 22:24
Rather then uncursing the {cursed} ammo in my Pistol I simply sold it. I wasn't sure if that would work, but it did, and I though my problem was solved.

Since I now needed a gun, I bought a Rifle. Upon trying to wield the Rifle I get the message "The pistol bullets you have loaded in your gun appear to be cursed". This is the gun I already sold and no longer posses. Sure enough, equipment slot n reads "In gun: 2 pistol bullets (2d11|0) {cursed}".

Uncursing the bullets freed up the slot but if there's a maintainer out there, this really should be fixed, one way or the other.

andrewdoull
May 11, 2009, 03:22
Teleport will look for available places to land at a given distance - so clearly the place you've just left will be an option. Depending on the structure of the dungeon level you're on, it may even be the only option. This is what causes this phenomenon (which happens in other *bands too).

I could have sworn someone (I'm guessing Leon) figured out a fix for this particular problem to make it less likely to end up in the same place twice.

Andrew

buzzkill
May 12, 2009, 16:40
Can anyone tell me if Gloves of Slaying will apply their to hit/damage bonuses to thrown Throwing Knives?

Nick
May 15, 2009, 10:01
Competition 68 is now officially finished - congratulations to Cave Man for the only game win.