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View Full Version : The RNG is being nice. This can't be good.


tara_h
July 9, 2009, 16:29
I lost a lv35 Dwarven Paladin with some pretty decent equipment a couple days ago. Pure stupidity - I was in my first ever greater vault, about 2/3 cleared, hadn't even cracked the rooms with the big uniques and I wasn't certainl I wanted to. I found out afterwards he'd got Ungoliant in his monster memory at some point and I was only at 2000' :eek: I meleed two Ancient White Ds with no problem and decided I didn't need to back off before meleeing the ethereal dragon behind them. Turns out I was wrong; it took my guy down in one turn.

I was pretty pissed because he was the highest level character I'd ever lost (I have one winner, High-Elf Ranger; otherwise I tend to lose them before clv15 if at all) and he'd just picked up all the stuff he needed to go down to 3500'. Lol I had so much stuff that would've saved him, just a phase door would've done.

Anyway I went straight in and rolled up another one on the same save, played a bit more recklessly than usual (I am the player who runs away from everything and won't even think of going past a depth without the recommended resistance, so I was quite proud of myself for venturing below 1000' without See Invisible). Down on dlv17 he hacked his way through a bunch of Novice Paladins, business as usual, and one of them dropped a pair of {excellent} boots.

Of speed.

+9.

And breaking news: he's just this minute got a Blessed Short Sword with ESP from the weapons shop, and Amras from a Spectre at 1700', which puts him at a tidy +10 innate speed, 3 blows and 2 shots per turn. My High-Elf Ranger winner only has +12 innate speed XD I don't have See Invisible if I equip it (I was using a Westernesse Katana), but I guess ESP can cover that..?

I'm still paranoid about going below 2000' though. He doesn't have poison resistance and drolems as far as I know AREN'T detected by ESP. I do have a couple of rods of detection, but unlike Qs drolems can move... I really don't wanna lose this guy right now XD What's the safest way to get poison resistance - hang around 1900' and hope for an artifact?



Oh yeah and idiot question. I'm using 3.1.0 beta but I downloaded it quite a while back. Do I have the perma-curse issue on my version, and if so has it been patched/can I fix it? I tend not to wear stuff without IDing anyway but I have butterfingers sometimes and I'd really hate to put Gorlim on by accident.



[As a general note to the maintainer: Thanks for the superb work, I love 3.1.0! I was going to go on with my High-Elf Ranger as well, and hunt for some of the rarer artifacts, but after having been exposed to 3.1.0. I can't stand 3.0.6 any more XD I didn't even know some of the interface stuff was annoying until it was fixed]

tara_h
July 9, 2009, 17:47
All right, I just found Ethereal Slippers of Speed +10. XD

Sirridan
July 9, 2009, 18:28
I feel your pain, I just lost a priest to an eth dragon.

Also, you won't die until the turn *AFTER* you find Ringil.

ekolis
July 9, 2009, 20:07
An eth dragon? Is that the kind that breathes drunkenness? I wonder what an isoprop dragon breathes... or a meth dragon? ;)

Sirridan
July 9, 2009, 21:35
An eth dragon? Is that the kind that breathes drunkenness? I wonder what an isoprop dragon breathes... or a meth dragon? ;)

A Lysergic Dragon breathes Chaos... you feel drugged!

;)

Marble Dice
July 9, 2009, 22:13
Drolems move and aren't detected by telepathy, but they're also uncommon and show up on Detect Evil (EDIT: ouch sorry no they don't).

Rings of Resist Poison are native to 2000' (Lev 40). AMHD are native at 2150' (Lev 43), and Drolems are native to 2200' (Lev 44). You still need to be careful and detect evil (EDIT: for the AMHD if you don't have ESP), but you can stay on 40-42 until you find a ring.

Other than that, hope for an artifact or a lucky ego with a random high resist.

Zikke
July 9, 2009, 22:20
I wish there were just a simple table showing each item and what to what depth it is native. And one for monsters. Looking through the edit files is a pain.

Nolendil
July 9, 2009, 23:35
Drolems [...] show up on Detect Evil.
That's wrong, I thought that until I lost my most promising character (http://angband.oook.cz/ladder-show.php?id=8502) to a drolem that Detect Evil hadn't revealed. Check the spoilers (http://angband.oook.cz/monsters.php?q=drolem&t=&s=&v=Angband+3.0.6).
They are very nasty but not evil :)

I wish there were just a simple table showing each item and what to what depth it is native. And one for monsters. Looking through the edit files is a pain.

Native depth for items and monsters can be found in spoilers (http://www.juti.nl/hugo/Angband/Spoiler/index.htm#use).
Objects (separate files for basic, ego and artifacts) : http://www.juti.nl/hugo/Angband/Spoiler/objects.htm
Monsters (I think all monsters are in this file, sorted by level) : http://www.juti.nl/hugo/Angband/Spoiler/mon-desc.spo

PS : Note the spoilers are not totally up-to-date but I guess there were very few (if any) changes done since.
You can also generate some spoilers for your current version from the tombstone menu but I don't remember which ones.

Donald Jonker
July 10, 2009, 00:05
That's wrong, I thought that until I lost my most promising character (http://angband.oook.cz/ladder-show.php?id=8502) to a drolem that Detect Evil hadn't revealed. Check the spoilers (http://angband.oook.cz/monsters.php?q=drolem&t=&s=&v=Angband+3.0.6).
They are very nasty but not evil :)

Indeed. I just lost a decent comp 71 character to a drolem coz I forgot it wasn't covered by either _dEvil or ESP. I wonder if it would also fail to show up on *dLife, since it's a "construct?"

Pete Mack
July 10, 2009, 04:20
You can see the monster levels in the knowledge browser. (Use '~' to get there.) For whatever reason, object levels are considered spoilers, so they are not displayed. If you really care, you can add the appropriate fields to display_object() in cmd-know.c (at line 1560.)


Also:
Drolems only show up with Detect Monster. (And yes, NPP Ranger detection is very bad.)

Marble Dice
July 10, 2009, 16:33
[Drolems] are very nasty but not evil :)

Wow no kidding. That would also explain at least one level 40 priest I've lost to a drolem - I assumed he was just outside of the detection radius since he killed me while I was in a north/south corridor pre 3.1.

I guess you could farm 1500' (Lev 30) and deeper for rods of detection and a ring of poison resist if you wanted to play it safe and didn't have magic books.