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Sirridan
August 4, 2009, 06:18
Thornwind, my highelf rogue named after my current roguelike project (still coming along, had to do some re-design).

Anyway, decided to post now because he actually has a good chance.

base resists, including poison are covered, 17 speed and good damage.

I'm hoping for a different source of speed so I can use Belthronding again. Oh well! Oh I go, I'm going to really power down to the lower levels, hoping for some kind of rNether and such now and more stat potions.

Ladder post: http://angband.oook.cz/ladder-show.php?id=9181

dump below for convenience



[Angband 3.1.2 dev (r1608) Character Dump]

Name Thornwind Self RB CB EB Best
Sex Male Age 130 STR: 18 +1 +2 +5 18/80
Race High-Elf Height 70 INT: 14 +3 +1 +3 18/30
Class Rogue Weight 200 WIS: 11 -1 -2 +6 14
Title Filcher Social Role model DEX: 15 +3 +3 +6 18/90
HP 327/327 Maximize Y CON: 17 +1 +1 +5 18/60
SP 31/31 CHR: 14 +5 -1 +0 18


Level 29 Armor [34,+63] Saving Throw 78%
Cur Exp 144900 Fight (+6,+14) Stealth Superb
Max Exp 144900 Melee (+19,+30) Fighting Heroic
Adv Exp 168750 Shoot (+16,+14) Shooting Heroic
MaxDepth 2400' (L48) Blows 4/turn Disarming 98%
Turns 293514 Shots 1/turn Magic Device Heroic
Gold 104962 Infra 40 ft Perception 1 in 12
Burden 142.4 lbs Speed 17 Searching 35%

You are the only child of a Telerin Prince. You have light grey eyes,
straight black hair, and a fair complexion.



rAcid:......+.+.... rConf:......+......
rElec:........+.... Sound:.............
rFire:.+......+.... Shard:.............
rCold:........+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.+.........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Mace of Westernesse (2d4) (+13,+16) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.

Combat info:
4 blows/round.
Average damage/hit: 46.9 vs. orcs, 46.9 vs. trolls, 46.9 vs.
giants, and 36.3 vs. others.

b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
+10 speed.
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.

c) a Platinum Ring of Strength (+3)
+3 strength.
Sustains strength.

d) a Ring of Damage (+0,+9)
e) an Adamant Amulet of Wisdom (+3)
+3 wisdom.
Sustains wisdom.

f) a Lantern (8343 turns)
Cannot be harmed by fire.

Radius 2 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
+3 intelligence, wisdom, constitution.
Provides resistance to acid, poison, confusion.
Cannot be harmed by acid, electricity, fire, cold.

h) a Fur Cloak of Stealth [3,+3] (+2 stealth)
+2 stealth.

i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.

j) a Golden Crown of Telepathy [0,+12]
Cannot be harmed by acid.
Grants telepathy.

k) a Set of Mithril Gauntlets of Agility [5,+5] (+4)
+4 dexterity.
Cannot be harmed by acid.

l) a Pair of Steel Shod Boots of Speed [6,-2] (+7)
+7 speed.



[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.

d) a Holy Book of Prayers [Purifications and Healing]
Cannot be harmed by acid, electricity, fire, cold.

e) 25 Crimson Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

f) 3 Azure Potions of Healing {!*}

When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.

g) 5 Scrolls titled "carue indo" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.

h) 5 Ivory Rods of Treasure Location {!!}
When activated, it detects gold and objects nearby.
Takes 135 turns to recharge at your current speed.

i) a Lead Rod of Recall {!!}
Cannot be harmed by electricity.

When activated, it returns you from the dungeon or takes you to th
e dungeon after a short delay.
Takes 162 turns to recharge at your current speed.

j) a Silver Wand of Teleport Other (3 charges) {!*}

When aimed, it teleports a target monster away.

k) 3 Hickory Staves of Teleportation (21 charges) {!*}

When activated, it teleports you randomly up to 100 squares away.

l) a Rosewood Staff of Speed (6 charges) {!*}

When activated, it hastens you for 2d10+20 turns.

m) a Banyan Staff of Identify (9 charges)

When activated, it reveals to you the extent of an item's magical
powers.



[Home Inventory]

a) a Potion of Restore Strength
When drunk, it restores your strength.

b) a Potion of Restore Wisdom
When drunk, it restores your wisdom.

c) 2 Potions of Restore Dexterity
When drunk, it restores your dexterity.

d) 2 Potions of Restore Charisma
When drunk, it restores your charisma.

e) a Potion of Restore Life Levels
When drunk, it restores your experience.

f) 3 Scrolls of Remove Curse
When read, it removes all ordinary curses from all equipped items.

g) a Banyan Staff of Identify (2 charges)

When activated, it reveals to you the extent of an item's magical
powers.

h) a Ring of Strength (+2)
+2 strength.
Sustains strength.

i) a Pearl Ring of Resist Poison
Provides resistance to poison.

j) an Amethyst Ring of Free Action
Prevents paralysis.

k) an Amulet of Charisma (+6)
+6 charisma.
Sustains charisma.

l) a Robe of Elvenkind [2,+9] (+1 stealth)
+1 stealth.
Provides resistance to acid, lightning, fire, cold, sound.
Cannot be harmed by acid, electricity, fire, cold.

m) an Iron Crown of Might [0,+5] (+2)
+2 strength, dexterity, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Prevents paralysis.

n) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.

o) The Rapier 'Forasgil' (1d6) (+12,+19)
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.

Combat info:
4 blows/round.
Average damage/hit: 39.1 vs. animals, 42.7 vs. creatures not
resistant to cold, and 35.4 vs. others.

Radius 1 light.
p) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3)
+3 dexterity, stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things.

Combat info:
4 blows/round.
Average damage/hit: 28.3.

q) a Tulwar (Defender) (2d4) (+13,+18) [+6] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 36.2.

r) an Awl-Pike (Defender) (1d8) (+10,+8) [+7] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 25.5.

s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
+3 constitution.
Slays evil creatures, orcs, trolls, giants.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 47.4 vs. evil creatures, 54.9 vs. orcs, 54.9
vs. trolls, 54.9 vs. giants, and 39.9 vs. others.

t) a Morning Star of Westernesse (2d6) (+14,+4) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 40.9 vs. orcs, 40.9 vs. trolls, 40.9 vs.
giants, and 25.9 vs. others.

u) a Flail of Gondolin (2d6) (+12,+5)
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Prevents paralysis. Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 39.9 vs. demons, 39.9 vs. orcs, 39.9 vs.
trolls, 39.9 vs. dragons, and 24.9 vs. others.

Radius 1 light.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
+4 intelligence, wisdom.
Slays evil creatures.
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.

Combat info:
3 blows/round.
Average damage/hit: 28 vs. evil creatures, and 22.7 vs. others.

Radius 1 light.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
+1 dexterity, stealth, speed, shooting speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.

x) 9 Arrows of Frost (1d4) (+8,+12)
Branded with frost.
Cannot be harmed by cold.



================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
5748 100' 2 Reached level 2
10551 150' 3 Reached level 3
26033 200' 4 Reached level 4
28795 200' 5 Reached level 5
36830 200' 6 Reached level 6
43893 250' 6 Killed Fang, Farmer Maggot's dog
55102 300' 7 Reached level 7
56592 300' 8 Reached level 8
71402 500' 9 Reached level 9
75692 500' 10 Reached level 10
87599 600' 11 Reached level 11
91506 600' 12 Reached level 12
100286 600' 12 Killed Mughash the Kobold Lord
100286 600' 13 Reached level 13
110667 650' 14 Reached level 14
118646 650' 14 Killed Wormtongue, Agent of Saruman
119487 0' 14 Killed Farmer Maggot
124324 700' 14 Killed Grip, Farmer Maggot's dog
126309 700' 15 Reached level 15
129479 700' 15 Killed Brodda, the Easterling
130053 700' 15 Killed Boldor, King of the Yeeks
132028 700' 16 Reached level 16
141427 800' 17 Reached level 17
150221 900' 18 Reached level 18
157405 900' 19 Reached level 19
158080 900' 19 Found The Set of Gauntlets 'Paurnimmen' (LOST)
165314 1000' 20 Reached level 20
170452 1050' 20 Killed Bullroarer the Hobbit
170452 1050' 21 Reached level 21
182579 1250' 21 Killed Sangahyando of Umbar
182579 1250' 22 Reached level 22
184983 1300' 22 Killed Orfax, Son of Boldor
193751 1400' 22 Found The Rapier 'Forasgil'
195801 1400' 22 Killed Gorbag, the Orc Captain
195801 1400' 23 Reached level 23
196942 1400' 23 Found The Quarterstaff 'Eriril'
203979 1550' 24 Reached level 24
210263 1650' 24 Found The Cutlass 'Gondricam'
211104 1650' 24 Found The Metal Cap of Thengel
212226 1650' 24 Killed Beorn, the Shape-Changer
215596 1650' 25 Reached level 25
218550 1750' 25 Killed Ulwarth, Son of Ulfang
221429 1850' 26 Reached level 26
226293 1900' 27 Reached level 27
232912 1950' 27 Found The Long Bow 'Belthronding'
246374 1950' 27 Found The Dagger 'Narthanc'
247997 2000' 27 Killed Grishnakh, the Hill Orc
264679 2150' 28 Reached level 28
265105 2150' 28 Found The Leather Shield of Celegorm
265145 2150' 28 Found The Dagger 'Dethanc' (LOST)
271099 2150' 28 Killed Lagduf, the Snaga
274994 2300' 28 Killed Smeagol
282930 2400' 28 Found The Augmented Chain Mail of Caspanion
283360 2400' 28 Killed Scatha the Worm
283360 2400' 29 Reached level 29
283382 2400' 29 Found The Broad Axe 'Barukkheled'
286417 2400' 29 Found The Light Crossbow 'Cubragol'


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Sirridan
August 4, 2009, 08:58
Found escapes, so diving should go rather quickly now. How deep should I go? 98?

LCC
August 4, 2009, 11:59
Found escapes, so diving should go rather quickly now. How deep should I go? 98?

You had better loiter at dlvl 50 until you get resist fear and blindness. There are over 40 monsters which terrify or blind past dlvl 50. Also: Pete Mack says that stat gain becomes difficult the deeper you go, because potions are not considered for object generation...

Psi
August 4, 2009, 13:11
You had better loiter at dlvl 50 until you get resist fear and blindness. There are over 40 monsters which terrify or blind past dlvl 50. Also: Pete Mack says that stat gain becomes difficult the deeper you go, because potions are not considered for object generation...
rFear is only a nice to have and he has telepathy, so rBlind is not compulsory either. Given your speed, I'd be dropping like a stone now, going for high XP/low risk targets along the way to boost CL. However I haven't played Vanilla recently so I don't know about the 'stat gain' concerns.

Sirridan
August 4, 2009, 19:19
rFear is only a nice to have and he has telepathy, so rBlind is not compulsory either. Given your speed, I'd be dropping like a stone now, going for high XP/low risk targets along the way to boost CL. However I haven't played Vanilla recently so I don't know about the 'stat gain' concerns.

Thats what I'm doing, I stopped last night at dlvl 86, and I have 26 unhasted speed right now.

I'm just avoiding things I can't resist and plowing through everything else quite well. I'm hoping for some other source of speed so I can get rid of cubragol... I miss my Belthondring! :(

Sirridan
August 5, 2009, 02:00
At clvl 34 now nearing the bottom of the pit. Going to search 97/98 now for gear and such and hopefully soon I shall be leveled and geared out enough to kill sauron and morgoth. We shall see what develops!

ehertlein
August 6, 2009, 22:22
Can I just say it boggles my mind that you are down at 97/98 at 34. I don't feel safe at 50. What does a typical stay on a level entail for you?

Sirridan
August 6, 2009, 23:25
Can I just say it boggles my mind that you are down at 97/98 at 34. I don't feel safe at 50. What does a typical stay on a level entail for you?

If you think that's good, look at PowerDiver's runs on RGRA.

But it's typically me hoping there are no undead pits or large groups of incorporeals that can chase me across the level. Then I basically go dragon hunting / detecting treasure to find neat stuff to use. A lot of the time it was me using ?escapes to make stairs and change levels because many were too dangerous.

I still can't believe I died because I forgot free action in a gear swap..

will_asher
August 7, 2009, 00:46
I still can't believe I died because I forgot free action in a gear swap..


It would really stink to get that far and then die because of something like that. I feel for you, man.