PDA

View Full Version : Roguegor the High-Elf Rogue


Siggesigge
August 23, 2009, 23:55
This one has gotten pretty lucky with drops so far, the only major thing missing at this point is rPoison. I'm thinking of just ignoring that for now, diving like crazy, detecting like mad and running like a baby. The only mishap so far was an unlucky run-in with a Nexus Vortex, swapping my CHR and DEX dropping me to 4 blows. Wish me luck!

[Angband 3.1.1 dev (r1626) Character Dump]

Name Roguegor Self RB CB EB Best
Sex Male Age 119 STR: 18/21 +1 +2 +12 18/171
Race High-Elf Height 85 INT: 11 +3 +1 +1 16
Class Rogue Weight 180 WIS: 12 -1 -2 +0 9
Title Filcher Social Role model DEX: 11 +3 +3 +10 18/90
HP 417/417 Maximize Y CON: 18 +1 +1 +8 18/100
SP 25/25 CHR: 17 +5 -1 +0 18/30


Level 29 Armor [36,+63] Saving Throw 78%
Cur Exp 120774 Fight (+17,+16) Stealth Superb
Max Exp 120774 Melee (+27,+31) Fighting Heroic
Adv Exp 168750 Shoot (+29,+15) Shooting Heroic
MaxDepth 2650' (L53) Blows 4/turn Disarming 96%
Turns 279495 Shots 1/turn Magic Device Superb
Gold 55004 Infra 50 ft Perception 1 in 12
Burden 128.5 lbs Speed 4 Searching 35%

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+..+... rConf:......+......
rElec:.+....+..+... Sound:......+......
rFire:.+....+..+... Shard:.............
rCold:.+....+..+... Nexus:.............
rPois:............. Nethr:.............
rFear:......+..+... Chaos:.............
rLite:.....+......+ Disen:.............
rDark:+....+....... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+...+.
ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..+.. Tunn.:.............
HLife:.....+....... Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........


[Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
+4 dexterity, speed.
Slays evil creatures, orcs, trolls.
Branded with acid.
Provides resistance to acid, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Prevents paralysis.

Combat info:
4 blows/round.
Average damage/hit: 42 vs. evil creatures, 47.2 vs. orcs, 47.2 vs.
trolls, 47.2 vs. creatures not resistant to acid, and 36.8 vs.
others.

b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

c) a Ring of Strength (+4)
+4 strength.
Sustains strength.

d) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.

e) an Amulet of Infravision (+1)
+1 infravision.

f) The Arkenstone of Thrain
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Stops experience drain. Grants the ability to see invisible
things.

Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.

h) a Cloak of the Magi [1,+10] (+1)
+1 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.

i) a Wicker Shield [2,-1]
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
+4 strength, dexterity, constitution.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.

Radius 1 light.
k) a Set of Caestus of Free Action (+0,+3) [2,+7]
Prevents paralysis.

l) a Pair of Steel Shod Boots of Stealth [6,+2] (+3)
+3 stealth.



[Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.

e) 3 Mushrooms of Clear Mind

When eaten, it cures confusion and hallucination, removes fear and
grants you temporary resistance to confusion.

f) 19 Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

g) 12 Potions of Heroism
When drunk, it restores 10 hit points, removes fear and grants you
resistance to fear and +12 to-hit for 1d25+25 turns.

h) 18 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.

i) 8 Scrolls of Teleport Level
When read, it teleports you one level up or down.

j) 2 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.

k) a Scroll of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.

l) 4 Rods of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 12 turns to recharge at your current speed.

m) a Wand of Teleport Other (2 charges)

When aimed, it teleports a target monster away.

n) 2 Staves of Teleportation (10 charges)

When activated, it teleports you randomly up to 100 squares away.

o) 2 Staves of Identify (10 charges)

When activated, it reveals to you the extent of an item's magical
powers.

p) a Ring of Delving (+4)
+4 tunneling.

When aimed, it turns rock into mud.
Takes 23 to 49 turns to recharge at your current speed.

q) a Golden Crown of the Magi [0,+12] (+1)
+1 intelligence.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.

Radius 1 light.
r) a Golden Crown of Seeing [0,+10] (+2 searching)
+10% to searching.
Provides resistance to blindness.
Cannot be harmed by acid.
Grants the ability to see invisible things.

s) 21 Arrows (1d4) (+4,+4)
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 87.7.
35% chance of breaking upon contact.



[Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 22 Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

c) a Potion of Speed
When drunk, it hastens you for 2d10+20 turns.

d) 11 Scrolls of Teleportation
When read, it teleports you randomly up to 100 squares away.

e) 6 Scrolls of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.

f) a Ring of Strength (+2)
+2 strength.
Sustains strength.

g) a Ring of Intelligence (+3)
+3 intelligence.
Sustains intelligence.

h) a Ring of Free Action
Prevents paralysis.

i) The Cloak of Thorongil [1,+10]
Provides resistance to acid, fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.

j) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.

k) a Pair of Leather Boots of Free Action [2,+4]
Prevents paralysis.

l) a Dagger of Westernesse (1d4) (+13,+12) (+1)
+1 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.

Combat info:
4 blows/round.
Average damage/hit: 37.3 vs. orcs, 37.3 vs. trolls, 37.3 vs.
giants, and 32.1 vs. others.

m) an Executioner's Sword of Acid (4d5) (+6,+6)
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid.

Combat info:
2 blows/round.
Average damage/hit: 63.2 vs. creatures not resistant to acid, and
36.4 vs. others.

n) a Sling of Extra Shots (x2) (+22,+6) (+1)
+1 shooting speed.

o) a Long Bow of Extra Might (x3) (+11,+17) (+1)
+1 shooting power.

p) a Light Crossbow of Accuracy (x3) (+19,+19)
q) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
+1 shooting power.

r) 26 Arrows of Acid (1d4) (+7,+8)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 315.1 vs. creatures not resistant to acid, and
105 vs. others.
35% chance of breaking upon contact.



================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
2712 100' 2 Reached level 2
6498 100' 3 Reached level 3
9451 150' 3 Killed Fang, Farmer Maggot's dog
11183 150' 4 Reached level 4
17633 250' 4 Killed Bullroarer the Hobbit
17633 250' 5 Reached level 5
17633 250' 6 Reached level 6
23560 250' 7 Reached level 7
25481 250' 8 Reached level 8
32250 250' 9 Reached level 9
33031 250' 9 Killed Orfax, Son of Boldor
44134 250' 10 Reached level 10
48481 300' 11 Reached level 11
59081 500' 12 Reached level 12
68140 700' 13 Reached level 13
74865 700' 13 Killed Golfimbul, the Hill Orc Chief
74865 700' 14 Reached level 14
79793 700' 15 Reached level 15
83189 700' 15 Killed Wormtongue, Agent of Saruman
85401 700' 16 Reached level 16
96580 750' 16 Killed Grip, Farmer Maggot's dog
111293 900' 17 Reached level 17
122721 1000' 18 Reached level 18
133499 1100' 19 Reached level 19
141019 1150' 19 Killed Lagduf, the Snaga
152803 1200' 20 Reached level 20
160705 1250' 21 Reached level 21
164710 0' 21 Killed Farmer Maggot
168130 1300' 22 Reached level 22
170064 1300' 22 Killed Grishnakh, the Hill Orc
173381 1300' 22 Killed Shagrat, the Orc Captain
175155 1400' 23 Reached level 23
184008 1450' 23 Killed Nar, the Dwarf
189301 1550' 24 Reached level 24
189782 1550' 24 Found The Short Bow of Amrod
199176 1900' 25 Reached level 25
214040 2000' 25 Found The Hard Leather Cap of Thranduil
217697 2000' 26 Reached level 26
224870 2050' 26 Found The Dagger 'Angrist'
227342 2100' 26 Killed Ufthak of Cirith Ungol
237758 2200' 27 Reached level 27
237882 2200' 27 Found The Iron Helm of Dor-Lomin
244978 2350' 27 Found The Cloak of Thorongil
247382 2350' 27 Killed Brodda, the Easterling
254039 2400' 28 Reached level 28
254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim
259288 2450' 28 Killed Sangahyando of Umbar
263966 2500' 28 Killed The Queen Ant
263995 2500' 28 Found The Phial of Galadriel
276690 2550' 28 Found The Arkenstone of Thrain
277143 2550' 29 Reached level 29


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Siggesigge
August 26, 2009, 04:11
Wow, never though I'd get this far with this little fella! Down to dlvl 68 now at 352629 turns, and the drops are really starting to crop up. I just recently found Caspanion, a lead filled mace of extra attacks (+2) and a little while ago a =oAcid. If I swap my armor for Caspanion, my =rPois for =oAcid and Angrist for the lead filled mace of extra attacks I would put out a ton of damage, though at the expense of the +4 speed from Angrist. I could compensate this in part by exchanging Thror for the boots of Speed (+6), though that would make me lose a whole bunch of HP. Decisions, decisions...

[Angband 3.1.1 dev (r1626) Character Dump]

Name Roguegor Self RB CB EB Best
Sex Male Age 119 STR: 18/48 +1 +2 +11 18/188
Race High-Elf Height 85 INT: 12 +3 +1 +1 17
Class Rogue Weight 180 WIS: 15 -1 -2 +0 12
Title Sharper Social Role model DEX: 14 +3 +3 +15 18/170
HP 642/642 Maximize Y CON: 18/73 +1 +1 +9 18/183
SP 33/33 CHR: 18 +5 -1 +0 18/40


Level 33 Armor [37,+110] Saving Throw 82%
Cur Exp 545694 Fight (+25,+26) Stealth Superb
Max Exp 545694 Melee (+35,+41) Fighting Heroic
Adv Exp 618750 Shoot (+37,+15) Shooting Heroic
MaxDepth 3400' (L68) Blows 5/turn Disarming 100%
Turns 352629 Shots 1/turn Magic Device Heroic
Gold 329694 Infra 50 ft Perception 1 in 12
Burden 180.9 lbs Speed 6 Searching 35%

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+....+.++... Sound:......+......
rFire:.+....+.++... Shard:.............
rCold:.+....+.++... Nexus:.............
rPois:...+......... Nethr:.............
rFear:......+..+.+. Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........


[Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
+4 dexterity, speed.
Slays evil creatures, orcs, trolls.
Branded with acid.
Provides resistance to acid, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Prevents paralysis.

Combat info:
5 blows/round.
Average damage/hit: 52.3 vs. evil creatures, 57.6 vs. orcs, 57.6
vs. trolls, 57.6 vs. creatures not resistant to acid, and 47.1 vs.
others.

b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

c) a Ring of Damage (+0,+12)
d) a Ring of Resist Poison
Provides resistance to poison.

e) an Amulet of Infravision (+1)
+1 infravision.

f) The Arkenstone of Thrain {!!}
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Stops experience drain. Grants the ability to see invisible
things.

Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.

h) a Cloak of the Magi [1,+10] (+1)
+1 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.

i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.

j) The Iron Helm of Dor-Lomin [5,+20] (+4)
+4 strength, dexterity, constitution.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.

Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.

l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
+3 strength, constitution, speed.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.



[Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Rations of Food

e) 22 Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

f) 9 Potions of Heroism
When drunk, it restores 10 hit points, removes fear and grants you
resistance to fear and +12 to-hit for 1d25+25 turns.

g) 20 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.

h) 4 Scrolls of Teleport Level
When read, it teleports you one level up or down.

i) 3 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.

j) 4 Scrolls of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.

k) 5 Rods of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 14 turns to recharge at your current speed.

l) a Rod of Identify {!!}
Cannot be harmed by electricity.

When activated, it reveals to you the extent of an item's magical
powers.
Takes 16 turns to recharge at your current speed.

m) a Wand of Teleport Other (3 charges)

When aimed, it teleports a target monster away.

n) 2 Staves of Teleportation (9 charges)

When activated, it teleports you randomly up to 100 squares away.

o) a Ring of Dexterity (+4)
+4 dexterity.
Sustains dexterity.

p) a Ring of Acid [+8]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.

When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 81 to 160 turns to recharge at your current speed.

q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.

r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
+3 intelligence, dexterity, charisma.
+15% to searching.
Provides resistance to acid, fire, shards, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.

s) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
+6 speed.

t) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
+2 attack speed.

Combat info:
7 blows/round.
Average damage/hit: 48.2.

u) 20 Arrows of Acid (1d4) (+5,+11)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 352.2 vs. creatures not resistant to acid, and
117.4 vs. others.
35% chance of breaking upon contact.



[Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.

b) a Potion of Healing

When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.

c) a Potion of Life
When drunk, it restores 5000 hit points, restores experience and s
tats, heals cut damage, and cures stunning, poison, blindness, and
confusion.

It can be thrown at creatures with damaging effect.

d) 2 Potions of Speed
When drunk, it hastens you for 2d10+20 turns.

e) 11 Scrolls of Teleportation
When read, it teleports you randomly up to 100 squares away.

f) a Scroll of *Remove Curse*
When read, it removes all curses from all equipped items.

g) a Scroll of Banishment
When read, it removes all non-unique monsters represented by a cho
sen symbol from the level, dealing you damage in the process.

h) 7 Scrolls of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.

i) 3 Scrolls of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.

j) a Ring of Strength (+4)
+4 strength.
Sustains strength.

k) a Ring of Dexterity (+3)
+3 dexterity.
Sustains dexterity.

l) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.

m) a Ring of Free Action
Prevents paralysis.

n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
+3 intelligence, wisdom, constitution.
Provides resistance to acid, poison, confusion.
Cannot be harmed by acid, electricity, fire, cold.

o) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.

p) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.

q) a Set of Caestus of Free Action (+0,+3) [2,+7]
Prevents paralysis.

r) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
+1 shooting speed.

s) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
+1 shooting power.

t) 30 Bolts of Flame (1d5) (+11,+11)
Branded with flames.
Cannot be harmed by fire.

u) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
Cannot be harmed by acid, fire.

v) 26 Arrows of Acid (1d4) (+7,+8)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 315.1 vs. creatures not resistant to acid, and
105 vs. others.
35% chance of breaking upon contact.



================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
2712 100' 2 Reached level 2
6498 100' 3 Reached level 3
9451 150' 3 Killed Fang, Farmer Maggot's dog
11183 150' 4 Reached level 4
17633 250' 4 Killed Bullroarer the Hobbit
17633 250' 5 Reached level 5
17633 250' 6 Reached level 6
23560 250' 7 Reached level 7
25481 250' 8 Reached level 8
32250 250' 9 Reached level 9
33031 250' 9 Killed Orfax, Son of Boldor
44134 250' 10 Reached level 10
48481 300' 11 Reached level 11
59081 500' 12 Reached level 12
68140 700' 13 Reached level 13
74865 700' 13 Killed Golfimbul, the Hill Orc Chief
74865 700' 14 Reached level 14
79793 700' 15 Reached level 15
83189 700' 15 Killed Wormtongue, Agent of Saruman
85401 700' 16 Reached level 16
96580 750' 16 Killed Grip, Farmer Maggot's dog
111293 900' 17 Reached level 17
122721 1000' 18 Reached level 18
133499 1100' 19 Reached level 19
141019 1150' 19 Killed Lagduf, the Snaga
152803 1200' 20 Reached level 20
160705 1250' 21 Reached level 21
164710 0' 21 Killed Farmer Maggot
168130 1300' 22 Reached level 22
170064 1300' 22 Killed Grishnakh, the Hill Orc
173381 1300' 22 Killed Shagrat, the Orc Captain
175155 1400' 23 Reached level 23
184008 1450' 23 Killed Nar, the Dwarf
189301 1550' 24 Reached level 24
189782 1550' 24 Found The Short Bow of Amrod
199176 1900' 25 Reached level 25
214040 2000' 25 Found The Hard Leather Cap of Thranduil
217697 2000' 26 Reached level 26
224870 2050' 26 Found The Dagger 'Angrist'
227342 2100' 26 Killed Ufthak of Cirith Ungol
237758 2200' 27 Reached level 27
237882 2200' 27 Found The Iron Helm of Dor-Lomin
244978 2350' 27 Found The Cloak of Thorongil
247382 2350' 27 Killed Brodda, the Easterling
254039 2400' 28 Reached level 28
254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim
259288 2450' 28 Killed Sangahyando of Umbar
263966 2500' 28 Killed The Queen Ant
263995 2500' 28 Found The Phial of Galadriel (LOST)
276690 2550' 28 Found The Arkenstone of Thrain
277143 2550' 29 Reached level 29
285416 2650' 29 Found The Star of Elendil
286062 2700' 29 Killed Mughash the Kobold Lord
304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST)
310158 2900' 30 Reached level 30
310445 2900' 30 Found The Metal Cap of Celebrimbor
314806 2950' 31 Reached level 31
323287 3000' 31 Found The Pair of Steel Shod Boots of Thror
325768 3000' 31 Killed Ulfang the Black
327644 3000' 31 Killed Ulwarth, Son of Ulfang
332432 3100' 31 Found The Metal Cap of Thengel
336595 3150' 31 Killed Mim, Betrayer of Turin
337840 3150' 31 Found The Short Sword 'Dagmor' (LOST)
338909 3200' 31 Found The Leather Shield of Celegorm
343087 3350' 32 Reached level 32
347551 3350' 32 Killed Ugluk, the Uruk
347867 3350' 33 Reached level 33
347896 3350' 33 Found The Chain Mail of Arvedui
349062 3350' 33 Found The Augmented Chain Mail of Caspanion
349360 3350' 33 Killed Tom the Stone Troll


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Siggesigge
August 26, 2009, 04:24
Sorry about the triple post, but I just shuffled my equipment round a bit and I'm starting to think what I'm wearing now is the best config I can get at this point. I'm not quite dexterous enough to get the full 7 blows with the lead filled mace, making me think what I wrote in the post above not quite worth it. The =oCon doesn't add anything to my hp, but I don't have anything worthwhile to put in that ringslot at the moment. Hopefully something will turn up soon! Any comments?

[Angband 3.1.1 dev (r1626) Character Dump]

Name Roguegor Self RB CB EB Best
Sex Male Age 119 STR: 18/48 +1 +2 +9 18/168
Race High-Elf Height 85 INT: 12 +3 +1 +4 18/20
Class Rogue Weight 180 WIS: 15 -1 -2 +3 15
Title Sharper Social Role model DEX: 14 +3 +3 +13 18/150
HP 724/724 Maximize Y CON: 18/73 +1 +1 +14 18/***
SP 35/35 CHR: 18 +5 -1 +0 18/40


Level 33 Armor [33,+113] Saving Throw 83%
Cur Exp 545694 Fight (+19,+24) Stealth Superb
Max Exp 545694 Melee (+29,+39) Fighting Heroic
Adv Exp 618750 Shoot (+31,+15) Shooting Heroic
MaxDepth 3400' (L68) Blows 5/turn Disarming 100%
Turns 353806 Shots 1/turn Magic Device Heroic
Gold 350737 Infra 50 ft Perception 1 in 12
Burden 139.5 lbs Speed 7 Searching 35%

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+......++... Sound:.............
rFire:.+......++... Shard:.............
rCold:.+......++... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+.+. Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........


[Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
+4 dexterity, speed.
Slays evil creatures, orcs, trolls.
Branded with acid.
Provides resistance to acid, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Prevents paralysis.

Combat info:
5 blows/round.
Average damage/hit: 50.3 vs. evil creatures, 55.5 vs. orcs, 55.5
vs. trolls, 55.5 vs. creatures not resistant to acid, and 45 vs.
others.

b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

c) a Ring of Damage (+0,+12)
d) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.

e) an Amulet of Infravision (+1)
+1 infravision.

f) The Arkenstone of Thrain {!!}
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Stops experience drain. Grants the ability to see invisible
things.

Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
+3 intelligence, wisdom, constitution.
Provides resistance to acid, poison, confusion.
Cannot be harmed by acid, electricity, fire, cold.

h) a Cloak of the Magi [1,+10] (+1)
+1 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.

i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.

j) The Iron Helm of Dor-Lomin [5,+20] (+4)
+4 strength, dexterity, constitution.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.

Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.

l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
+3 strength, constitution, speed.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.



[Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Rations of Food

e) 22 Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

f) 9 Potions of Heroism
When drunk, it restores 10 hit points, removes fear and grants you
resistance to fear and +12 to-hit for 1d25+25 turns.

g) 20 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.

h) 4 Scrolls of Teleport Level
When read, it teleports you one level up or down.

i) 3 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.

j) 4 Scrolls of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.

k) 5 Rods of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 15 turns to recharge at your current speed.

l) a Rod of Identify {!!}
Cannot be harmed by electricity.

When activated, it reveals to you the extent of an item's magical
powers.
Takes 17 turns to recharge at your current speed.

m) a Wand of Teleport Other (3 charges)

When aimed, it teleports a target monster away.

n) 2 Staves of Teleportation (9 charges)

When activated, it teleports you randomly up to 100 squares away.

o) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
+3 intelligence, dexterity, charisma.
+15% to searching.
Provides resistance to acid, fire, shards, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.

p) 20 Arrows of Acid (1d4) (+5,+11)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 352.2 vs. creatures not resistant to acid, and
117.4 vs. others.
35% chance of breaking upon contact.



[Home Inventory]

a) a Potion of Healing

When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.

b) a Potion of Life
When drunk, it restores 5000 hit points, restores experience and s
tats, heals cut damage, and cures stunning, poison, blindness, and
confusion.

It can be thrown at creatures with damaging effect.

c) 2 Potions of Speed
When drunk, it hastens you for 2d10+20 turns.

d) a Scroll of *Remove Curse*
When read, it removes all curses from all equipped items.

e) a Scroll of Banishment
When read, it removes all non-unique monsters represented by a cho
sen symbol from the level, dealing you damage in the process.

f) 7 Scrolls of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.

g) 3 Scrolls of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.

h) a Ring of Strength (+4)
+4 strength.
Sustains strength.

i) a Ring of Dexterity (+4)
+4 dexterity.
Sustains dexterity.

j) a Ring of Resist Poison
Provides resistance to poison.

k) a Ring of Acid [+8]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.

When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 86 to 170 turns to recharge at your current speed.

l) a Ring of Free Action
Prevents paralysis.

m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.

n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.

o) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.

p) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.

q) a Set of Caestus of Free Action (+0,+3) [2,+7]
Prevents paralysis.

r) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
+6 speed.

s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
+2 attack speed.

Combat info:
7 blows/round.
Average damage/hit: 46.2.

t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
+1 shooting speed.

u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
+1 shooting power.

v) 30 Bolts of Flame (1d5) (+11,+11)
Branded with flames.
Cannot be harmed by fire.

w) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
Cannot be harmed by acid, fire.

x) 26 Arrows of Acid (1d4) (+7,+8)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 315.1 vs. creatures not resistant to acid, and
105 vs. others.
35% chance of breaking upon contact.



================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
2712 100' 2 Reached level 2
6498 100' 3 Reached level 3
9451 150' 3 Killed Fang, Farmer Maggot's dog
11183 150' 4 Reached level 4
17633 250' 4 Killed Bullroarer the Hobbit
17633 250' 5 Reached level 5
17633 250' 6 Reached level 6
23560 250' 7 Reached level 7
25481 250' 8 Reached level 8
32250 250' 9 Reached level 9
33031 250' 9 Killed Orfax, Son of Boldor
44134 250' 10 Reached level 10
48481 300' 11 Reached level 11
59081 500' 12 Reached level 12
68140 700' 13 Reached level 13
74865 700' 13 Killed Golfimbul, the Hill Orc Chief
74865 700' 14 Reached level 14
79793 700' 15 Reached level 15
83189 700' 15 Killed Wormtongue, Agent of Saruman
85401 700' 16 Reached level 16
96580 750' 16 Killed Grip, Farmer Maggot's dog
111293 900' 17 Reached level 17
122721 1000' 18 Reached level 18
133499 1100' 19 Reached level 19
141019 1150' 19 Killed Lagduf, the Snaga
152803 1200' 20 Reached level 20
160705 1250' 21 Reached level 21
164710 0' 21 Killed Farmer Maggot
168130 1300' 22 Reached level 22
170064 1300' 22 Killed Grishnakh, the Hill Orc
173381 1300' 22 Killed Shagrat, the Orc Captain
175155 1400' 23 Reached level 23
184008 1450' 23 Killed Nar, the Dwarf
189301 1550' 24 Reached level 24
189782 1550' 24 Found The Short Bow of Amrod
199176 1900' 25 Reached level 25
214040 2000' 25 Found The Hard Leather Cap of Thranduil
217697 2000' 26 Reached level 26
224870 2050' 26 Found The Dagger 'Angrist'
227342 2100' 26 Killed Ufthak of Cirith Ungol
237758 2200' 27 Reached level 27
237882 2200' 27 Found The Iron Helm of Dor-Lomin
244978 2350' 27 Found The Cloak of Thorongil
247382 2350' 27 Killed Brodda, the Easterling
254039 2400' 28 Reached level 28
254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim
259288 2450' 28 Killed Sangahyando of Umbar
263966 2500' 28 Killed The Queen Ant
263995 2500' 28 Found The Phial of Galadriel (LOST)
276690 2550' 28 Found The Arkenstone of Thrain
277143 2550' 29 Reached level 29
285416 2650' 29 Found The Star of Elendil
286062 2700' 29 Killed Mughash the Kobold Lord
304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST)
310158 2900' 30 Reached level 30
310445 2900' 30 Found The Metal Cap of Celebrimbor
314806 2950' 31 Reached level 31
323287 3000' 31 Found The Pair of Steel Shod Boots of Thror
325768 3000' 31 Killed Ulfang the Black
327644 3000' 31 Killed Ulwarth, Son of Ulfang
332432 3100' 31 Found The Metal Cap of Thengel
336595 3150' 31 Killed Mim, Betrayer of Turin
337840 3150' 31 Found The Short Sword 'Dagmor' (LOST)
338909 3200' 31 Found The Leather Shield of Celegorm
343087 3350' 32 Reached level 32
347551 3350' 32 Killed Ugluk, the Uruk
347867 3350' 33 Reached level 33
347896 3350' 33 Found The Chain Mail of Arvedui
349062 3350' 33 Found The Augmented Chain Mail of Caspanion
349360 3350' 33 Killed Tom the Stone Troll


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Pete Mack
August 26, 2009, 05:34
+10 base speed is a big plus -- wear the BoSpeed, and get to RoSpeed depth ASAP.

Siggesigge
August 27, 2009, 10:48
+10 base speed is a big plus -- wear the BoSpeed, and get to RoSpeed depth ASAP.

Great, thanks! I'm down to dlvl 84 now and I'm chugging along nicely. There hasn't really been any changes in in the equipment department, although I have found a few nice consumables. I'm still waiting for my first =oSpeed!

[Angband 3.1.1 dev (r1626) Character Dump]

Name Roguegor Self RB CB EB Best
Sex Male Age 119 STR: 18/65 +1 +2 +9 18/185
Race High-Elf Height 85 INT: 12 +3 +1 +4 18/20
Class Rogue Weight 180 WIS: 17 -1 -2 +3 17
Title Sharper Social Feared DEX: 14 +3 +3 +8 18/100
HP 756/756 Maximize Y CON: 18/80 +1 +1 +11 18/210
SP 23/23 CHR: 18/57 +5 -1 +0 18/97


Level 35 Armor [37,+104] Saving Throw 85%
Cur Exp 859383 Fight (+22,+30) Stealth Superb
Max Exp 859383 Melee (+32,+45) Fighting Heroic
Adv Exp 1012500 Shoot (+34,+15) Shooting Heroic
MaxDepth 4200' (L84) Blows 5/turn Disarming 100%
Turns 390789 Shots 1/turn Magic Device Heroic
Gold 469437 Infra 50 ft Perception 1 in 12
Burden 167.8 lbs Speed 10 Searching 35%

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+......++... Sound:.............
rFire:.+......++... Shard:.............
rCold:.+......++... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+... Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........


[Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
+4 dexterity, speed.
Slays evil creatures, orcs, trolls.
Branded with acid.
Provides resistance to acid, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Prevents paralysis.

Combat info:
5 blows/round.
Average damage/hit: 56.3 vs. evil creatures, 61.6 vs. orcs, 61.6
vs. trolls, 61.6 vs. creatures not resistant to acid, and 51.1 vs.
others.

b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

c) a Ring of Damage (+0,+13)
d) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.

e) an Amulet of Infravision (+1)
+1 infravision.

f) The Arkenstone of Thrain (charging) {!!}
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Stops experience drain. Grants the ability to see invisible
things.

Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
+3 intelligence, wisdom, constitution.
Provides resistance to acid, poison, confusion.
Cannot be harmed by acid, electricity, fire, cold.

h) a Cloak of the Magi [1,+10] (+1)
+1 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.

i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.

j) The Iron Helm of Dor-Lomin [5,+20] (+4)
+4 strength, dexterity, constitution.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.

Radius 1 light.
k) a Set of Mithril Gauntlets of Power (+5,+3) [5,+11] (+3)
+3 strength.
Cannot be harmed by acid.

l) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
+6 speed.



[Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Rations of Food

e) 21 Potions of Cure Critical Wounds

When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.

f) a Potion of Speed
When drunk, it hastens you for 2d10+20 turns.

g) 7 Potions of Heroism
When drunk, it restores 10 hit points, removes fear and grants you
resistance to fear and +12 to-hit for 1d25+25 turns.

h) 20 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.

i) 4 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.

j) 7 Scrolls of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.

k) 7 Scrolls of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.

l) a Rod of Teleport Other {!d!k!v}
When aimed, it teleports a target monster away.
Takes 50 turns to recharge at your current speed.

m) 5 Rods of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 18 turns to recharge at your current speed.

n) a Rod of Identify {!!}
Cannot be harmed by electricity.

When activated, it reveals to you the extent of an item's magical
powers.
Takes 20 turns to recharge at your current speed.

o) a Staff of *Destruction* (3 charges)

When activated, it destroys an area around you in the shape of a c
ircle radius 15, and blinds you for 1d10+10 turns.

p) a Staff of Healing (1 charge)

When activated, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.

q) 2 Staves of Teleportation (7 charges)

When activated, it teleports you randomly up to 100 squares away.

r) 2 Staves of Speed (12 charges)

When activated, it hastens you for 2d10+20 turns.

s) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
+3 intelligence, dexterity, charisma.
+15% to searching.
Provides resistance to acid, fire, shards, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.

t) 12 Arrows of Acid (1d4) (+5,+11)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 352.2 vs. creatures not resistant to acid, and
117.4 vs. others.
35% chance of breaking upon contact.

u) 30 Arrows (1d4) (+0,+0) {@f0}
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 72.1.
35% chance of breaking upon contact.



[Home Inventory]

a) a Book of Magic Spells [Mordenkainen's Escapes]
Cannot be harmed by acid, electricity, fire, cold.

b) a Book of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.

c) a Potion of Healing

When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.

d) a Potion of Life
When drunk, it restores 5000 hit points, restores experience and s
tats, heals cut damage, and cures stunning, poison, blindness, and
confusion.

It can be thrown at creatures with damaging effect.

e) a Scroll of Teleport Level
When read, it teleports you one level up or down.

f) a Scroll of Banishment
When read, it removes all non-unique monsters represented by a cho
sen symbol from the level, dealing you damage in the process.

g) 3 Scrolls of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.

h) 2 Rings of Strength (+4)
+4 strength.
Sustains strength.

i) a Ring of Resist Poison
Provides resistance to poison.

j) a Ring of Acid [+8]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.

When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 102 to 200 turns to recharge at your current speed.

k) a Ring of Damage (+0,+12)
l) a Ring of Free Action
Prevents paralysis.

m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.

n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.

o) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.

p) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.

q) a Set of Caestus of Free Action (+0,+3) [2,+7]
Prevents paralysis.

r) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
+3 strength, constitution, speed.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.

s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
+2 attack speed.

Combat info:
5 blows/round.
Average damage/hit: 52.2.

t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
+1 shooting speed.

u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
+1 shooting power.

v) 30 Bolts of Flame (1d5) (+11,+11)
Branded with flames.
Cannot be harmed by fire.

w) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
Cannot be harmed by acid, fire.

x) 26 Arrows of Acid (1d4) (+7,+8)
Branded with acid.
Cannot be harmed by acid.

Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 315.1 vs. creatures not resistant to acid, and
105 vs. others.
35% chance of breaking upon contact.



================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
2712 100' 2 Reached level 2
6498 100' 3 Reached level 3
9451 150' 3 Killed Fang, Farmer Maggot's dog
11183 150' 4 Reached level 4
17633 250' 4 Killed Bullroarer the Hobbit
17633 250' 5 Reached level 5
17633 250' 6 Reached level 6
23560 250' 7 Reached level 7
25481 250' 8 Reached level 8
32250 250' 9 Reached level 9
33031 250' 9 Killed Orfax, Son of Boldor
44134 250' 10 Reached level 10
48481 300' 11 Reached level 11
59081 500' 12 Reached level 12
68140 700' 13 Reached level 13
74865 700' 13 Killed Golfimbul, the Hill Orc Chief
74865 700' 14 Reached level 14
79793 700' 15 Reached level 15
83189 700' 15 Killed Wormtongue, Agent of Saruman
85401 700' 16 Reached level 16
96580 750' 16 Killed Grip, Farmer Maggot's dog
111293 900' 17 Reached level 17
122721 1000' 18 Reached level 18
133499 1100' 19 Reached level 19
141019 1150' 19 Killed Lagduf, the Snaga
152803 1200' 20 Reached level 20
160705 1250' 21 Reached level 21
164710 0' 21 Killed Farmer Maggot
168130 1300' 22 Reached level 22
170064 1300' 22 Killed Grishnakh, the Hill Orc
173381 1300' 22 Killed Shagrat, the Orc Captain
175155 1400' 23 Reached level 23
184008 1450' 23 Killed Nar, the Dwarf
189301 1550' 24 Reached level 24
189782 1550' 24 Found The Short Bow of Amrod
199176 1900' 25 Reached level 25
214040 2000' 25 Found The Hard Leather Cap of Thranduil
217697 2000' 26 Reached level 26
224870 2050' 26 Found The Dagger 'Angrist'
227342 2100' 26 Killed Ufthak of Cirith Ungol
237758 2200' 27 Reached level 27
237882 2200' 27 Found The Iron Helm of Dor-Lomin
244978 2350' 27 Found The Cloak of Thorongil (LOST)
247382 2350' 27 Killed Brodda, the Easterling
254039 2400' 28 Reached level 28
254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim
259288 2450' 28 Killed Sangahyando of Umbar
263966 2500' 28 Killed The Queen Ant
263995 2500' 28 Found The Phial of Galadriel (LOST)
276690 2550' 28 Found The Arkenstone of Thrain
277143 2550' 29 Reached level 29
285416 2650' 29 Found The Star of Elendil (LOST)
286062 2700' 29 Killed Mughash the Kobold Lord
304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST)
310158 2900' 30 Reached level 30
310445 2900' 30 Found The Metal Cap of Celebrimbor
314806 2950' 31 Reached level 31
323287 3000' 31 Found The Pair of Steel Shod Boots of Thror
325768 3000' 31 Killed Ulfang the Black
327644 3000' 31 Killed Ulwarth, Son of Ulfang
332432 3100' 31 Found The Metal Cap of Thengel
336595 3150' 31 Killed Mim, Betrayer of Turin
337840 3150' 31 Found The Short Sword 'Dagmor' (LOST)
338909 3200' 31 Found The Leather Shield of Celegorm
343087 3350' 32 Reached level 32
347551 3350' 32 Killed Ugluk, the Uruk
347867 3350' 33 Reached level 33
347896 3350' 33 Found The Chain Mail of Arvedui
349062 3350' 33 Found The Augmented Chain Mail of Caspanion
349360 3350' 33 Killed Tom the Stone Troll
359371 3550' 33 Found The Iron Crown of Beruthiel (LOST)
360381 3600' 34 Reached level 34
365838 3700' 34 Killed Kavlax the Many-Headed
367429 3750' 34 Killed Uldor the Accursed
372578 3750' 34 Found The Long Sword 'Elvagil' (LOST)
385045 4000' 35 Reached level 35
388921 4100' 35 Killed Draebor, the Imp
390024 4150' 35 Killed Scatha the Worm


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Pete Mack
August 28, 2009, 04:50
You're in great shape -- 750HP, 10 speed, RBase, RConf, RPois, & ESP means the basics are covered. Your biggest weakness is escape and evasion--you have the basics covered, but evasion is pretty thin at one rod and one wand of TO. (Also note that Deep Descent don't work below dl 97.)

Siggesigge
August 28, 2009, 12:48
You're in great shape -- 750HP, 10 speed, RBase, RConf, RPois, & ESP means the basics are covered. Your biggest weakness is escape and evasion--you have the basics covered, but evasion is pretty thin at one rod and one wand of TO. (Also note that Deep Descent don't work below dl 97.)

Yeah, I'm starting to feel this one may finally go the distance, as long as I don't do anything stupid! My biggest problems now are, as you said, consumables like TO and safe escapes. My rather high pace of diving is currently making me use up more of them than I find, though my newly found rod will sure come in handy.

Also, mistakes like these:
You have a Wand of Acid Balls (5 charges) (n)
You reorder some items in your pack.
You drop your Wand of Teleport Other (3 charges) (n)
And not discovering it until I've left the level feels like a surefire way to get myself killed. ;) Learned my lesson on that one though, pay attention and use inscriptions!