View Full Version : [svn] Roguelike keyset is a birth option now?
September 15, 2007, 02:10
Playing with the latest svn revision, I noticed that roguelike_keyset is now a birth option. Any reason for that? Seems rather odd, given that if you're a new player and don't know which you like better, you'd probably want to try both without restarting the game!
September 15, 2007, 04:24
Looks to me like a bug introduced in revision 557. If you look at the first change in option.c in that revision, OPT_birth_autoscum was removed, instead of being replaced with OPT_NONE. That leaves only 14 birth options in an array that was expecting 15. It pulled roguelike keys in to fill the gap. You'll notice it is still in the normal menu as well...
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