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View Full Version : Player movement bug while targeting a spell - 3.0.9b


JonnyOThan
December 23, 2009, 18:27
Apologies: I'm totally new here and have no idea if this has already been reported or fixed.

You seem to be able to get "free" movement while targeting a spell - that is, you can move while the monsters do nothing.

Repro:
Get a monster onscreen so you can judge the passage of time (or maybe there's a debug mode for this?)
invoke a targetable spell (magic missile)
Press *
Press p
Move the cursor one space away from you
Press g

Results:
You move to that spot while the monsters do nothing. The targeting prompt is still active and the message window shows "Illegal aim direction!"

I couldn't find documentation on the 'g' command in targeting mode anywhere, so I assume it's a new feature.

d_m
December 23, 2009, 19:27
Apologies: I'm totally new here and have no idea if this has already been reported or fixed.

You seem to be able to get "free" movement while targeting a spell - that is, you can move while the monsters do nothing.

Repro:
Get a monster onscreen so you can judge the passage of time (or maybe there's a debug mode for this?)
invoke a targetable spell (magic missile)
Press *
Press p
Move the cursor one space away from you
Press g

Results:
You move to that spot while the monsters do nothing. The targeting prompt is still active and the message window shows "Illegal aim direction!"

I couldn't find documentation on the 'g' command in targeting mode anywhere, so I assume it's a new feature.

This is a bug--I think it's related to the "goto square" command that the mouse can use. The "g" option should probably not be available when targeting spells. I will check to see if it exists in HEAD.