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shell
November 6, 2007, 17:51
I used to play. Isn't there a way to inscribe a Word of Recall to have it pick a certain depth?

Something like @1000 for level 10?

Anybody know?

Bandobras
November 6, 2007, 18:25
Nope, use the stairs. Nor in any variants I know. Somewhat related: I don't know if V has reset recall (to the level you recall from), but probably not, either. In variants with wilderness, just choose another dungeon... :)

shell
November 6, 2007, 18:33
Found it. It's in Mangband. Inscribe with @R400 and it takes you to that depth.

Too bad! That was a great feature.

zaimoni
November 6, 2007, 19:03
Somewhat related: I don't know if V has reset recall (to the level you recall from),While there have been some long-standing questions about whether to eliminate this, it's still there in all recent versions of V.

will_asher
November 6, 2007, 20:21
Why would they get rid of it?

zaimoni
November 6, 2007, 22:33
"Long-standing" := "since before V2.9.3". The prompt goes useless as the player gets more experienced.

Once you have reasonable access to some form of Detect Traps, there really is no point to "reset recall level" in any form since it's completely controllable anyway. The prompt is just a hassle when you're intentionally oscillating between two DL's because you don't think you're ready for the next one.

Most miscalculations in that regard are revealed in-game only when it's too late (e.g., one-breath instant death, surrounded by breeding confusers without confusion resistance, Time Hounds without telepathy, etc.), so again no real use.

will_asher
November 6, 2007, 22:44
The use is when you go to a level which you realize is too deep for you (and survive that realization). And there's no drawback to having that option.

K.I.L.E.R
November 7, 2007, 07:24
Learn from your mistake next time. :)

fink
November 29, 2007, 04:20
Nah, it can't be just us MAngband people who have this feature - what other variants use it?

Daven_26d1
November 29, 2007, 13:08
Once you have reasonable access to some form of Detect Traps, there really is no point to "reset recall level" in any form since it's completely controllable anyway.
Simply not true, the prompt is a potential (though rarely so) lifesaver for inexperienced/unspoiled players who dived too deep, and managed to live to tell the tale. Having to climb to safety once, not on every recall is good thing. In removing the prompt I would want all recalls to "reset".

The prompt is just a hassle when you're intentionally oscillating between two DL's because you don't think you're ready for the next one.
By "hassle" we are talking about hitting one extra key once per dive, of course...actually more hassle for those players who have chronic stair-scummitis, a good thing in my book! =)


@K.I.L.E.R:- "learn from your mistake" is all well and good, but without major use of spoilers, or tedious note-taking, who in the 9 hells can learn the native depths of all monsters so well that after a long break from the game they still have full depth-savvy upon replay?

zaimoni
November 29, 2007, 19:56
Simply not true, the prompt is a potential (though rarely so) lifesaver for inexperienced/unspoiled players who dived too deep, and managed to live to tell the tale. Having to climb to safety once, not on every recall is good thing. In removing the prompt I would want all recalls to "reset".Which breaks the oscillation strategy I mentioned (loot levels until out of expendable inventory space). If I was removing the prompt, "never reset".

Daven_26d1
November 29, 2007, 20:06
Which breaks the oscillation strategy I mentioned (loot levels until out of expendable inventory space). If I was removing the prompt, "never reset".

Interesting that I we have different opinions on the prompt for exactly the same reason: You dislike it because it breaks the strategy of oscillating between two floors, I like it because it annoys stair scummers! ;P

EDIT - always resetting doesn't really break the strategy, either, if you are oscillating then you'll still recall to one of those floors, if you want to recall to the deeper one, recall to town from that floor as usual.

I think the best solution all round is an option in '='.

nobody
November 30, 2007, 07:10
you don't need to remember the native depth of every creature to learn not to dive too fast.

aeneas
December 6, 2007, 13:11
Actually, I can think of one potential use of reset, though it's a bit abusive, IMHO. If you have a stealthy character who you don't think you could keep alive indefinitely at 3750 you could drop there fast, grab a big RoS and whatever else you could get in the process, and then return to 2500' to complete your kit/finish stat gain. It's counter to my playstyle- once you are at 3750 you will get what you need to stay alive there pretty quickly, or die trying. But I imagine it would be effective, particularly if you are wiling to stair scum/use create stairs.

Seany C
December 6, 2007, 16:58
That's quite easily doable for some variants with shafts such as ToME and FAa... it's rather scummy but it would work quite well for quick grabs ...(although I suspect perma-awake monsters like Zs would get you sooner rather than later once below 2500)

aeneas
December 7, 2007, 00:57
That's quite easily doable for some variants with shafts such as ToME and FAa... it's rather scummy but it would work quite well for quick grabs ...(although I suspect perma-awake monsters like Zs would get you sooner rather than later once below 2500)

Yep- well, Zs are the bane of the super-stealthy. But if you have adequate means of escape and detection you can generally survive them even with a pretty weak character, though you do get harried around a lot and you have to be willing to walk away from even coveted items if there's a pack or two of the really dangerous hounds nearby. I do tend to go to 3750 pretty fast sometimes, and you can generally live there long enough to get strong enough to keep living there- and if you don't, at least you haven't invested a lot of time in the character.

And that's really the answer, I think, to what to do about winding up a bit out of depth- if it's only a few levels (or even 10 or so) deeper than you'd like to be your power level should catch up fast.