View Full Version : T-Engine4 / ToME4 beta18 "V" unleashed!

December 31, 2010, 01:44
As promised here comes T-Engine4 and ToME4 beta18 ! See http://te4.org/

This is a "quick" release to fix some bad stuff in b17 and introduce a few nice things. Notably the first version of player housing!

Release highlights:
* Fixes crash & bugs
* Fixes unlocks & achievements update on the server
* Adds player "house"

Expanded changelist:
* Unlocks, achievements, .. should correctly update again
* Bad game version detection will switch to a "development" profile automatically
* Added the -P"profname" command line switch to switch to a "profname" profile (to prevent uploading bad data)
* When targetting the map will scroll to follow the target cursor
* Fix the lost merchant quest
* Fixed the Blighted Ruins
* "Normal mode" did not provide all the lifes it should
* Fix Onslaught
* Fix War Hound
* Sandworm Burrowers are not very angry creatures now
* The Golem can not decide he hates his Alchemist
* Most level change terrains (stairs, ...) should have a tile now, except the worldmap
* Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale)
* Strength tooltip does correctly state that it also increases to hit chance
* Going up from the slime tunnels will correctly place the player back in Grushnak Pride
* Removed the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees)
* Players can now acquire a "house". More features will be added to it later on
* The orbs in the ruined dungeon will de-activate once the level is completed
* The Three Edged Sword now has a correct encumberance value

Have fun and don't forget to help ToME by with donations!

January 16, 2011, 22:17
My 2 cents after playing but a single game and being struck down just as soon as I thought I might be getting somewhere.

This is really nice. The UI is beautiful, though a little slow to respond at times. I'll have to try it on my desktop rather than my laptop and see if that helps. What annoys me (aside form the controls being slightly different than traditional variants), is that although the world, the terrains, look very nice, the monsters and item tiles look inferior and some are missing (represented by ASCII), including the main character. Maybe a stupid question, but why not just use the V tileset.

January 17, 2011, 03:45
Here's another stupid question. How the hell do I fire an arrow? I know I did it in the tutorial, but I don't remember how, and I can't seem to figure it out :(.

January 17, 2011, 14:50
Last I checked, "fire arrow" was one of your abilities, accessible via a hotkey, if you're an archer... if you're NOT an archer, you might need to manually assign a hotkey to it! Hmm, maybe you can't even fire an arrow without skill points in archery... in which case maybe you shouldn't be able to wield a bow either, I'd imagine!