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Psi
March 3, 2008, 22:01
Nick asked me to take some screenshots from the WinCE port of FAAngband - so here they are! This port displays the 'mouse buttons' on an (optional) command bar (it can also be toggled to give a row of buttons which can be used as macro triggers).

Traditional ascii display in the town - landscape mode:
http://homepage.ntlworld.com/the_griffins/FACE1.png

Using the command menu:
http://homepage.ntlworld.com/the_griffins/FACE2.png

The character screen in portrait mode (notice that the buttons are context sensitive):
http://homepage.ntlworld.com/the_griffins/FACE3.png

In the wilderness in portrait mode, using old tiles and bigtile mode. With this font and bigtile mode makes the tiles square and a sensible size to be able to accurately click where you want to travel to:
http://homepage.ntlworld.com/the_griffins/FACE4.png

pav
March 3, 2008, 22:31
This is seriously cool

Any chance of capturing the device in your hands while running the game, so I can make some idea how big the screen really is?

Psi
March 3, 2008, 22:52
This is seriously cool

Any chance of capturing the device in your hands while running the game, so I can make some idea how big the screen really is?
http://homepage.ntlworld.com/the_griffins/FACE5.JPG

pav
March 3, 2008, 22:57
Great! :) ..

Nick
March 4, 2008, 01:24
Excellent, Psi, thinks for those.

Note that I'm also planning a birth option which will halve player and monster detection, los and projection distances. This will make the effective area of interest much smaller, resulting in a more 'local' game, and reduce the problem of offscreen attacks when playing on really small devices.

Psi
March 4, 2008, 08:54
Note that I'm also planning a birth option which will halve player and monster detection, los and projection distances. This will make the effective area of interest much smaller, resulting in a more 'local' game, and reduce the problem of offscreen attacks when playing on really small devices.
If you are reducing detection you probably want to consider reducing level size by a similar proportion too.

Nick
March 4, 2008, 09:16
If you are reducing detection you probably want to consider reducing level size by a similar proportion too.

I'm considering having a small levels birth option as well - I'll have to look at how NPP has done it.