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  1. PowerWyrm
    December 13, 2017 12:10
    PowerWyrm
    Sorry for the late reply

    Actually, the easiest way is to start from the MAngband code and then add anything you want from your preferred variant. That's what I did with PWMAngband: took the MAngband code from the 1.0.0 era, added features I liked from PernMAngband, then ported anything I could from Vanilla to stay close to the original Angband feel.

    I wouldn't really recommend starting from a variant and then add multiplayer code, unless you're really familiar with such coding.

    After that, it's up to you to choose the starting point for your variant: MAngband 1.1.4 branch is probably the cleanest point, with features mainly from the Angband 2.8 era + some from 3.0; MAngband trunk has a completely rewritten network code, but it's probably in a beta (or even alpha) state; TomeNET code is heavily maintained, but it's already using a lot of stuff from multiple other variants (Z, Cth...) and it's still based off the old 2.7-2.8 Angband code. And finally PWMAngband code: based off latest Angband + MAngband 1.1.4 (so without the new networking code) + new content. Just you know: since I only own a Windows PC, I've removed all OS compatilibity code from PWMAngband, so it's assumed to run under Windows. If you want to use Linux, you'll have to run it with WinE.

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