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-   -   New memorable randarts (http://angband.oook.cz/forum/showthread.php?t=7244)

Estie March 17, 2015 08:56

New memorable randarts
 
the Elven Cloak of Erennion (+23,+14) [6,+43] <-19, +1>
-------------------------------------------------------
A mantle made of curious silken material by the Galadrim that wondrously takes
on the hues and shapes of its surroundings.

Cursed.
-19 strength, intelligence, wisdom, dexterity, constitution, stealth,
infravision, tunneling, speed, attack speed, shooting speed.
-95% to searching.
Provides immunity to fire, cold.
Provides resistance to acid, lightning, poison, light, dark, shards, nexus,
nether, chaos.
Provides protection from fear, blindness, confusion, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism. Feather Falling. Speeds regeneration. Prevents
paralysis. Sustains your life force. Aggravates creatures nearby.
Radius 1 light.

I am really curious how something like this can get created. Is -19 speed as likely as +19 speed ? Probably not, since +19 speed can only appear on a few randarts with highest power, whereas -19 has no such limitation. This thing is based on Beruthiel. Without the negative mods, it would be in the line of Deathwreaker I guess.

Timo Pietil March 17, 2015 14:11

Quote:

Originally Posted by Estie (Post 99558)
the Elven Cloak of Erennion (+23,+14) [6,+43] <-19, +1>
-----
Cursed.
-19 strength, intelligence, wisdom, dexterity, constitution, stealth,
infravision, tunneling, speed, attack speed, shooting speed.
-----

-19 shooting speed and attack speed. How does that translate to melee and shooting with fractional system? Everything gets 100+ free turns before you get to shoot anything?

You start to shoot and "you die -more-" before you actually make the shot.

Estie March 17, 2015 14:45

I suspect its just capped at zero.

The carzy number here is 19. The only way it can be created other than on randarts would be ring of speed, with an extremely small chance. If created on a randart in a similar way, I suspect the randart woulnt pass its power check (assuming positive 19) ?

So how exactly did this cloak get rolled, I am unaware of the exact generation algorithm.

MattB March 17, 2015 23:47

HaHa! That's hilarious!
How does -95% searching even work??

...and it aggravates as well - glorious.

On a serious note, I wonder what it's max/min depth was? Often bad randarts end up with a max depth shallower than its min depth.

Nomad March 28, 2015 03:33

It's always such a bummer when your warrior finds an randart quarterstaff, because you know it's only likely to do a feeble amount of damage... er.

Code:

the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1>
  Dropped by Khm, Son of Mm at 1950 feet (level 39)
   
  +1 strength.
  Provides protection from blindness.
  Cannot be harmed by acid, fire.
  Sustains strength.
  Grants the ability to see invisible things. 
   
  Combat info:
  2.8 blows/round.
  With +3 STR and +0 DEX you would get 3.1 blows
  With +0 STR and +1 DEX you would get 3.3 blows
  Average damage/round: 237.4.

ETA - one-shotted by Kavlax mere moments later. :/ Spoilers claim it was based on Thorin.

Estie March 28, 2015 05:14

Lovely; with that, its hoping to find some off-weapon brand and/or slay :)

Magnate March 29, 2015 14:00

First, my eternal thanks for starting a new thread.

Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.

Nomad March 29, 2015 14:12

1 Attachment(s)
Quote:

Originally Posted by Magnate (Post 99964)
Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.

This is in the new 4.0 beta. This is the only randart that's stood out so far: the others I've found have seemed perfectly normal. I've got the spoiler file, if that's any use to you. And I've still got randart.log from that game, but it's too big to attach. Here's the relevant bit:

Code:

********** ENTERING EVAL POWER ********
Artifact index is 30
the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1>
Object is deemed known
37 power from to_dam
Add 112 power for damage dice, total is 149
Mult after extra might is 1
After multiplying power for might, total is 149
Add 12 power for to hit, total is 161
Add 13 power for to_ac of 13, total is 174
Add 9 power for 1 STR, total is 183
Object flags are:
SUST_STR
PROT_BLIND
SEE_INVIS
Add 9 power for SUST_STR, total is 192
Add 16 power for PROT_BLIND, total is 208
Add 12 power for SEE_INVIS, total is 220
Add 3 power for ignoring acid, total is 223
Add 1 power for ignoring electricity, total is 224
Add 3 power for ignoring fire, total is 227
Add 1 power for ignoring cold, total is 228
FINAL POWER IS 228


MattB March 29, 2015 17:16

Quote:

Originally Posted by Nomad (Post 99965)
This is in the new 4.0 beta. This is the only randart that's stood out so far: the others I've found have seemed perfectly normal.

In 4.0beta I've had an Arkenstone with zero light.
And I don't think I've had a single slay or brand on a randart weapon yet (but I might be going mad, of course).

Nomad March 29, 2015 17:19

Quote:

Originally Posted by MattB (Post 99971)
In 4.0beta I've had an Arkenstone with zero light.
And I don't think I've had a single slay or brand on a randart weapon yet (but I might be going mad, of course).

Huh - you're not going mad! I just searched that artefact spoiler file and the only weapons with slays were two Maces of Disruption with slay undead and Grond.


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