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Boom
Just an idea, only slightly tongue-in-cheek:
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You hit the Great Hell Wyrm. - Being killed by a critical hit - Getting brought more than 300 HP below zero on a fatal hit - Being slain with a single blow/shot/spell This would hit everything in a level dependent radius, for a damage depending on the monster's full HP, and of a type specified in the monster's edit file info. In addition to the obvious heavy metal thrill of making dragons explode, there might be some tactical implications, e.g. - Hitting the right monster with the right attack might be helpful when faced with a mob - Hounds could be more interesting... - Likewise there could be good reasons for being some distance away when that AMHD goes off Obviously I intend to implement this in Neoband as soon as I have some free time. Edit: credit of course goes to ToME 2, for the nasty surprise when you try to hack meat off a dead dragon. |
ZAngband had exploding monsters, though it was always the same monsters, and they would always explode when killed. I'm pretty sure ToME2 inherited them, though they may all have the SILLY flag (and thus require an appropriate birth option to be set for them to be generated).
Specifically I remember Snaga Sappers, Kamikaze Yeeks, Mine Dogs, and an entire series of elemental orbs that showed as "*". |
IMO, the most notorious thing about ToME 2 was the killing of Moldoux, the Defenceless Mold = summons GWoP!!
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Oh, $DEITY no -- unless that maximum damage is quite restrained (Orc Sappers work in PosChengband, f.ex.). I remember these from Diablo -- I think it was a combination of Fire Echanted and Cursed combo which basically caused insta-death in most scenarios?
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LOL! Yeah, probably good to have a damage cap.
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