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Gauss March 7, 2019 20:03

Help with character
 
1 Attachment(s)
Im currently playing this character in dungeon level 80.
Im having huge trouble in fighting certain uniques such radagast and that nasty vampire unique. Im confused about wich gear to improve.
Any advice?

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[Angband 4.1.3 Character Dump]

 Name  Finarfin    Age            121          Self  RB  CB  EB  Best
 Race  High-Elf    Height      6'10"  STR! 18/100  +1  +1  +7 18/190
 Class  Paladin      Weight  13st 11lb  INT:  18/91  +3  -3  +3 18/121
 Title  Guardian    Turns used:          WIS! 18/100  -1  +1  +5 18/150
 HP    732/732      Game        925254  DEX! 18/100  +3  -1 +13 18/***
 SP    104/209      Standard    124480  CON! 18/100  +1  +2  +7 18/200
                    Resting      9117

 Level                32    Armor      [73,+94]    Saving Throw    92%
 Cur Exp          395796                          Stealth    Very Good
 Max Exp          2148001    Melee      1d7,+47    Disarm - phys.  81%
 Adv Exp          470000    To-hit      63,+45    Disarm - magic  67%
                            Blows      7.0/turn    Magic Devices    85
 Gold              400119                          Searching        83%
 Burden          185.1 lb    Shoot to-dam    +14    Infravision    90 ft
 Overweight        5.2 lb    To-hit      53,+49    Speed      10 (2.0x)
 Max Depth    4000' (L80)    Shots        1/turn

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight blond hair, and a fair complexion.



rAcid:......++++... Nexus:....+........
rElec:.+....+.+++.. Nethr:.............
rFire:.+....++.+*.! Chaos:.............
rCold:.+....++.+... Disen:........+....
rPois:....+.+...+.. pFear:+........+...
rLite:+...........+ pBlnd:.............
rDark:........+.+.. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:.+........... Stea.:....+.+..+...
  ESP:.........+... Sear.:....+........
Invis:+....+...+..+ Infra:....+.......+
FrAct:+......+..+.. Tunn.:.............
Feath:..........+.. Speed:+...+......+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:..........+.. Light:+....+..+....


  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
    Dropped by a vampire at 3200 feet (level 64)

    +1 strength.
    +1 dexterity.
    +1 constitution.
    +3 speed.
    +2 attack speed.
    +1 light.
    Slays undead, orcs, animals, evil creatures.
    Provides resistance to light.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Prevents paralysis.

    Combat info:
    7.0 blows/round.
    Average damage/round: 424.9 vs. undead, 424.9 vs. orcs, 394.8 vs.
    animals, 394.8 vs. evil creatures, and 364.7 vs. others.

b) the Short Bow of Amrod (x4) (+11,+14) <+2>
    Dropped by Smaug the Golden at 3050 feet (level 61)

    +2 strength.
    +2 constitution.
    +2 shooting power.
    Provides resistance to lightning, fire, cold.
    Cannot be harmed by acid, fire.
    Speeds regeneration.

c) a Ring of Damage (+0,+10)
    Found lying on the floor at 1400 feet (level 28)

d) a Ring of Damage (+0,+14)
    Found lying on the floor at 2700 feet (level 54)

e) an Amulet of Trickery <+3, +5, +2>
    Dropped by Ji Indur Dawndeath at 2600 feet (level 52)

    +3 dexterity.
    +3 stealth.
    +5 searching skill.
    +5 infravision.
    +2 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.

f) the Star of Elendil <+3>
    Dropped by Boldor, King of the Yeeks at 1550 feet (level 31)

    +3 light.
    Cannot be harmed by fire.
    Grants the ability to see invisible things.
    Radius 3 light.

    When activated, it maps the area around you.
    Takes 102 to 200 turns to recharge at your current speed.
    Your chance of success is 94.2%

g) the Mithril Chain Mail 'Belegennon' (-1) [35,+19] <+4, +2>
    Dropped by Smaug the Golden at 3050 feet (level 61)

    +4 dexterity.
    +2 stealth.
    Provides resistance to acid, lightning, fire, cold, poison.
    Cannot be harmed by acid.

    When activated, it teleports you randomly up to 10 squares away.
    Takes 4 turns to recharge at your current speed.
    Your chance of success is 93.0%

h) the Cloak of Thingol [1,+13] <+3>
    Dropped by Ulfast, Son of Ulfang at 2250 feet (level 45)

    +3 dexterity.
    Provides resistance to acid, fire, cold.
    Cannot be harmed by acid, fire.
    Prevents paralysis.

    When activated, it tries to recharge a wand or staff, destroying
    the wand or staff on failure.
    Takes 140 turns to recharge at your current speed.
    Your chance of success is 96.5%

i) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
    Dropped by Arien, Maia of the Sun at 3650 feet (level 73)

    +5 wisdom.
    +1 light.
    Provides resistance to acid, lightning, dark, disenchantment.
    Cannot be harmed by acid.
    Sustains wisdom, dexterity.

    When activated, it fires a line of light in all directions, each
    one causing 10d8 damage.
    Takes 200 turns to recharge at your current speed.
    Your chance of success is 88.1%

j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
    Found lying on the floor of a cavern at 3700 feet (level 74)

    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things.

k) the Set of Gauntlets of Eöl [3,+9] <+3>
    Found lying on the floor at 2800 feet (level 56)

    +3 intelligence.
    Provides immunity to fire.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, fire.
    Feather Falling.  Prevents paralysis.  Aggravates creatures
    nearby.

    When activated, it fires a mana bolt with damage 12d8.
    Takes 62 to 120 turns to recharge at your current speed.
    Your chance of success is 90.9%

l) a Pair of Steel Shod Boots of Speed [7,-7] <+6>
    Found lying on the floor at 2550 feet (level 51)

    +6 speed.
    Cannot be harmed by fire.





  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom]
b) 5 Holy Books of Prayers [Chants and Blessings]
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) 3 Holy Books of Prayers [Ethereal Openings]
    Cannot be harmed by fire.

e) 3 Holy Books of Prayers [Godly Insights]
    Cannot be harmed by fire.

f) 3 Holy Books of Prayers [Purifications and Healing]
    Cannot be harmed by fire.

g) 4 Holy Books of Prayers [Holy Infusions]
    Cannot be harmed by fire.

h) a Potion of Resist Heat
i) 6 Scrolls of Phase Door
j) 6 Rods of Curing
k) a Rod of Restoration (charging)
    Cannot be harmed by lightning.

l) 3 Rods of Teleport Other
m) a Rod of Recall
    Cannot be harmed by lightning.





  [Character Quiver]

0) 13 Arrows (1d4) (+3,+5)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 89.4.
    35% chance of breaking upon contact.

1) 15 Arrows (1d4) (+5,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 97.7.
    35% chance of breaking upon contact.

2) 16 Arrows (1d4) (+7,+6)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 93.6.
    35% chance of breaking upon contact.

3) 7 Arrows of Slay Undead (2d4) (+6,+7)
    Slays undead.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 189.3 vs. undead, and 108.1 vs. others.
    35% chance of breaking upon contact.

4) 11 Arrows of Slay Demon (1d4) (+11,+9)
    Slays demons.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 187.4 vs. demons, and 107.1 vs. others.
    35% chance of breaking upon contact.

5) 12 Seeker Arrows (4d4) (+6,+6)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 124.8.
    35% chance of breaking upon contact.

6) 40 Mithril Arrows (3d4) (+5,+5)
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 110.2.
    35% chance of breaking upon contact.

7) 19 Mithril Arrows (3d4) (+6,+6)
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 114.4.
    35% chance of breaking upon contact.

8) 23 Mithril Arrows of Slay Undead (3d4) (+10,+9)
    Slays undead.
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 224.2 vs. undead, and 128.1 vs. others.
    35% chance of breaking upon contact.

9) 19 Mithril Arrows of Slay Undead (3d4) (+12,+12)
    Slays undead.
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 246.2 vs. undead, and 140.7 vs. others.
    35% chance of breaking upon contact.



  [Home Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom]
b) 7 Holy Books of Prayers [Chants and Blessings]
c) 3 Holy Books of Prayers [Ethereal Openings]
    Cannot be harmed by fire.

d) a Holy Book of Prayers [Holy Infusions]
    Cannot be harmed by fire.

e) 4 Potions of Intellect
f) a Potion of Toughness
g) a Potion of Resist Heat
h) 2 Scrolls of Remove Curse
i) a Scroll of Mass Banishment
j) 2 Rods of Treasure Location
k) a Ring of Dexterity <+5>
    Found lying on the floor at 2550 feet (level 51)

    +5 dexterity.
    Sustains dexterity.

l) a Ring of Flames [+13]
    Dropped by a hill orc at 1600 feet (level 32)

    Provides resistance to fire.

m) a Ring of Flames [+11]
    Found lying on the floor at 1550 feet (level 31)

    Provides resistance to fire.

n) the Small Metal Shield of Thorin [5,+18] <+3, +4, -1>
    Dropped by Uldor the Accursed at 2400 feet (level 48)

    +3 strength.
    +4 constitution.
    -1 stealth.
    Provides immunity to acid.
    Provides resistance to sound, chaos.
    Provides protection from fear.
    Cannot be harmed by acid.
    Prevents paralysis.

o) the Iron Helm 'Holhenneth' [7,+10] <+2>
    Dropped by Draebor, the Imp at 2550 feet (level 51)

    +2 intelligence.
    +2 wisdom.
    +2 searching skill.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.

    When activated, it detects treasure and all creatures and maps an
    area nearby.
    Takes 112 to 220 turns to recharge at your current speed.
    Your chance of success is 95.2%

p) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
    Dropped by Kavlax the Many-Headed at 2250 feet (level 45)

    +4 wisdom.
    +4 infravision.
    +1 light.
    Slays orcs.
    Branded with cold.
    Provides immunity to cold.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Speeds regeneration.  Blessed by the gods.

    When activated, it drains up to 90 hit points of life from a
    target creature.  Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 80 turns to recharge at your current speed.
    Your chance of success is 95.2%

    Combat info:
    5.0 blows/round.
    Average damage/round: 349 vs. creatures not resistant to cold, 349
    vs. orcs, and 283.5 vs. others.

q) 15 Bolts (1d5) (+2,+5)
r) 23 Bolts of Slay Demon (1d5) (+3,+5)
    Slays demons.



[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      664    50'  Reached level 2
      1155      0'  Killed Farmer Maggot
      1243    50'  Killed Fang, Farmer Maggot's Dog
      1243    50'  Reached level 3
      1481    150'  Reached level 4
      1508    150'  Reached level 5
      1880    450'  Reached level 6
      2114    450'  Reached level 7
      3355    550'  Reached level 8
      4155    600'  Reached level 9
      4229    600'  Reached level 10
      4515    650'  Reached level 11
      4641    700'  Reached level 12
      5491    700'  Reached level 13
      6291    750'  Killed Wormtongue, Agent of Saruman
      6350    750'  Reached level 14
      8530    900'  Reached level 15
      8915    950'  Killed Lagduf, the Snaga
      9167    950'  Reached level 16
    10366  1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
    10650  1000'  Reached level 17
    12634  1050'  Reached level 18
    13612  1150'  Reached level 19
    14092  1150'  Killed Shagrat, the Orc Captain
    15141  1150'  Reached level 19
    16352  1200'  Reached level 20
    16810  1200'  Killed Angamaitë of Umbar
    16876  1200'  Killed Sangahyando of Umbar
    18271  1200'  Reached level 21
    20061  1250'  Reached level 22
    21144  1250'  Killed Bolg, Son of Azog
    21300  1300'  Killed Gorbag, the Orc Captain
    21687  1300'  Reached level 23
    25153  1400'  Killed Lugdush, the Uruk
    25293  1400'  Killed Uglúk, the Uruk
    25293  1400'  Reached level 24
    32431  1550'  Reached level 25
    32456  1550'  Killed Brodda, the Easterling
    32957  1550'  Killed Boldor, King of the Yeeks
    32963  1550'  Found the Star of Elendil
    32966  1550'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    32967  1550'  Killed Orfax, Son of Boldor
    33164  1550'  Reached level 24
    34784  1500'  Killed Mughash the Kobold Lord
    36615  1600'  Killed Grishnákh, the Hill Orc
    37886  1600'  Reached level 25
    38378  1600'  Killed Ibun, Son of Mîm
    40228  1750'  Reached level 26
    41008  1800'  Reached level 26
    41894  1850'  Killed Grip, Farmer Maggot's Dog
    43204  1900'  Reached level 27
    44180  1900'  Killed Bullroarer the Hobbit
    44185  1900'  Killed Golfimbul, the Hill Orc Chief
    44252  1900'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    45509  1950'  Reached level 28
    45626  1950'  Killed The Queen Ant
    46427  1950'  Reached level 28
    49593  2100'  Killed Nár, the Dwarf
    52711  2150'  Reached level 28
    52995  2150'  Reached level 29
    53510  2150'  Reached level 29
    54031      0'  Reached level 29
    55270  2200'  Reached level 29
    57532  2250'  Killed Ulfast, Son of Ulfang
    57532  2250'  Found the Cloak of Thingol
    58174  2250'  Found the Battle Axe of Balli Stonehand (LOST)
    59160  2250'  Found the Iron Helm of Gorlim
    61021  2250'  Reached level 30
    61582  2250'  Killed Kavlax the Many-Headed
    61587  2250'  Found the Lucerne Hammer 'Turmil'
    62688  2250'  Killed Ufthak of Cirith Ungol
    63020  2250'  Killed Beorn, the Shape-Changer
    64382  2250'  Reached level 31
    66781  2400'  Killed Adunaphel the Quiet
    67296  2400'  Killed Ulwarth, Son of Ulfang
    67998  2400'  Killed Uldor the Accursed
    68012  2400'  Found the Small Metal Shield of Thorin
    68915  2450'  Killed Vargo, Tyrant of Fire
    69454  2450'  Reached level 32
    70326  2500'  Reached level 32
    71863  2550'  Killed Draebor, the Imp
    71863  2550'  Found the Iron Helm 'Holhenneth'
    74322  2550'  Killed The Balrog of Moria
    74322  2550'  Reached level 33
    74337  2550'  Found the Steel Helm of Hammerhand (LOST)
    75273  2550'  Reached level 33
    77865  2600'  Killed Ulfang the Black
    77884  2600'  Reached level 33
    78587  2600'  Reached level 33
    78596  2600'  Killed Ji Indur Dawndeath
    78596  2600'  Reached level 33
    79820  2650'  Found the Long Bow 'Belthronding' (LOST)
    82411  2800'  Killed Itangast the Fire Drake
    82830  2800'  Reached level 34
    83062  2800'  Found the Set of Gauntlets of Eöl
    83381  2850'  Reached level 34
    83544  2850'  Killed Scatha the Worm
    83548  2850'  Found the Morning Star 'Firestar' (LOST)
    84114  2850'  Killed Akhorahil the Blind
    84125  2850'  Killed Rogrog the Black Troll
    84126  2850'  Found the Spear 'Nimloth'
    84167      0'  Reached level 34
    84265  2850'  Killed Lorgan, Chief of the Easterlings
    84595  2850'  Killed Eöl, the Dark Elf
    84607  2850'  Found the Long Bow of Bard (LOST)
    86616  2950'  Reached level 34
    86665  2950'  Reached level 35
    87370  2950'  Killed Ar-Pharazôn the Golden
    87370  2950'  Reached level 36
    88778      0'  Reached level 36
    89376  3000'  Reached level 36
    89681  3000'  Killed Gorlim, Betrayer of Barahir
    90175  3050'  Killed Smaug the Golden
    90180  3050'  Found the Short Bow of Amrod
    90186  3050'  Found the Mithril Chain Mail 'Belegennon'
    90475  3100'  Killed Azog, King of the Uruk-Hai
    93093  3150'  Found the Metal Cap of Celebrimbor (LOST)
    93179  3150'  Reached level 37
    94218  3100'  Killed Dwar, Dog Lord of Waw
    94265  3100'  Reached level 37
    96824  3200'  Found the Short Sword 'Sting'
    99194  3300'  Killed Bert the Stone Troll
    99199  3300'  Killed Bill the Stone Troll
    99203  3300'  Killed Tom the Stone Troll
    99664  3350'  Killed The Lernaean Hydra
    102297  3400'  Killed Ren the Unclean
    102547  3400'  Reached level 38
    102790  3400'  Reached level 38
    103520      0'  Reached level 37
    103520      0'  Reached level 38
    104517  3400'  Reached level 38
    106357  3450'  Reached level 37
    106730      0'  Reached level 37
    106730      0'  Reached level 38
    107363  3450'  Killed Lokkak, the Ogre Chieftain
    108020  3500'  Killed Polyphemus, the Blind Cyclops
    108021  3500'  Found the Ring of Barahir (LOST)
    108861  3550'  Reached level 38
    109130  3550'  Killed Glaurung, Father of the Dragons
    109363  3550'  Killed Uvatha the Horseman
    109737  3600'  Killed Waldern, King of Water
    109967  3600'  Reached level 37
    110251  3600'  Reached level 38
    110743  3600'  Killed Baphomet the Minotaur Lord
    111736  3650'  Killed Saruman of Many Colours
    112243  3650'  Killed Arien, Maia of the Sun
    112250  3650'  Found the Mithril Shield of Gil-galad
    114289  3650'  Reached level 38
    114365  3700'  Reached level 38
    114697  3700'  Killed Omarax, the Eye Tyrant
    114697  3700'  Reached level 37
    115008  3700'  Reached level 37
    115040  3700'  Reached level 36
    115629  3700'  Found the Iron Helm of Dor-Lómin
    117170  3700'  Reached level 36
    117170  3700'  Reached level 37
    117170  3700'  Reached level 38
    117924  3750'  Reached level 39
    119249  3750'  Reached level 38
    119249  3750'  Reached level 39
    119310  3750'  Killed Khamûl, the Black Easterling
    119310  3750'  Reached level 38
    120350  3750'  Reached level 38
    120350  3750'  Reached level 39
    120693  3750'  Reached level 32
    122791  4000'  Reached level 32
    122791  4000'  Reached level 33
    122791  4000'  Reached level 34
    122791  4000'  Reached level 35
    122791  4000'  Reached level 36
    122791  4000'  Reached level 37
    122791  4000'  Reached level 38
    122791  4000'  Reached level 39
    123158  4000'  Killed Hoarmurath of Dir
    124368  4000'  Reached level 32


Derakon March 7, 2019 20:38

You have pretty good gear, all things considered. Dor-Lomin, Thorin/Gil-Galad, Eol, etc. are all quite strong. What you're missing is damage, speed, and levels. Sting is an OK weapon but not really what I'd consider endgame-quality. Ideally you'd have a stronger weapon that would let you swap out your lesser damage ring for a Ring of Speed +10 or greater. Note that increasing your speed by +10 is effectively a 50% damage boost (because you get 50% more frequent turns), which is more than you're getting from the +10 damage ring currently.

Since you're wearing Eol, you aggravate monsters, meaning that you will never find them asleep. You may want to switch to non-aggravating gloves, which would make it easier to avoid fights. If you decide not to, then you can wear as many aggravating items as you like -- aggravation does not stack.

I'm surprised that you ditched both Belthronding and Bard. They would do substantially more ranged damage than Amros does, at the cost of having fewer stat bonuses. Ranged may not be your strong suit as a paladin but there are plenty of times when it comes in handy.

Your extra higher-level books (Ethereal Openings on up) are unnecessary. They're all fireproof and your DEX is high enough that you're theftproof.

Your Resist Heat potion is unnecessary as you can cast Resist Heat and Cold.

You should have more Phase Door scrolls. I typically aim for having 15 when I go into the dungeon.

You should have Scrolls of Teleport and Teleport Level, to help you escape when things go poorly. Teleport is risky at this depth (it can easily dump you into a dangerous situation), but since Teleport Level can be hard to come by, ordinary Teleport sometimes has to do. Relatedly, since you don't have protection from both blindness and confusion, you should have a Staff of Teleport, which can be used when blinded and/or confused.

Rods of Curing are unreliable, especially when you're afflicted by status ailments. Carry potions of Cure Serious/Critical Wounds instead; they work 100% of the time.

You should be carrying Staves of Speed as much as possible, and hoarding Potions of Speed at home for the final fights.

I prefer to use scrolls of Word of Recall instead of rods, because then I don't have to wait for the rod to recharge before getting out of a bad level. Unlikely but it does happen sometimes.

Gauss March 7, 2019 20:56

Thank you for the advice. Note that im lvl 33 but in reality im 39 due to xp drain. Those bastard archliches
and the vampire unique drained a lot of xp. I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.

Adam March 7, 2019 22:10

Buying Restore Life Level potions during the game and stashing them in your home exactly for such situations is a good thing. You have items for which I wouldn't waste a slot. Spell books, 2 rings of flames, 1d5 bolts.
You can carry Holhenneth and switch for confusion protection when needed against uniques. Yes, not having ESP can be a problem but you can control where to fight, just lure them into an anti summoning corridor.
If you use Eol and have fire immunity, then the extra copies of the basic books and resist heat potions are also just dead weight.

Derakon March 7, 2019 22:55

Quote:

Originally Posted by Gauss (Post 136540)
I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.

Potions of Cure Serious/Critical Wounds will also cure confusion and blindness, and are 100% reliable, unlike the rods.

Don't fight uniques that are hard to kill. That's what Teleport Other is for. More generally, if you're finding out the hard way that an enemy has really unpleasant melee abilities, get out of melee range! That's what Phase Door is for. It's 100% protection against melee attacks that drain stats, drain experience, drain charges, cause confusion, cause blindness, stun, burn, freeze, etc. etc. etc. :)

If you aren't familiar with the monster list, it's a good idea to carry a Rod of Probing to use on unfamiliar monsters.

Grotug March 8, 2019 00:32

I agree with Derakon about swapping out your gloves. It looks to me like you are trying to fight everything (one clue is your boots [7, -7], the other is you're aggravating). Fire immunity is nice, but it's generally not worth aggravation. You should at least try out some gloves of power if you can get your hands on some and see how things go that way. You definitely want to get your speed up to +20. If you find a good speed ring, swap out one of the damage rings for sure. Hopefully you'll get a better weapon soon!

It's too bad you threw away Cammithrim as they are great gloves (personally I would be wearing them instead of Eol).

I never fight Radagast; he is just not worth the trouble. I think I made a post not too long ago of all the monsters I avoid.

Ahh... found it.


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