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Grotug September 12, 2021 16:16

189HP on DL62
 
My mage could use some !CON. Here are my options for increasing con:

1. Replace my defender weapon (my only source of Regen) with a weapon that gives +3 CON and rConf (which would take my HP to 213).

2. Replace my robe of elvenkind rPois with <+2> Dwarven armor (for 205hp).

3. Replace both for 237hp.

I also own a robe of permanence that is tempting to wear in lieu of the rPois robe. But I think if I wear non-rPois robe the priority is for the <+2> Dwarven.

I hate playing without regen, though, so I have been going with the defender instead of the <+3> weapon.

On my fingers I have <+4> CON and <+4> Speed.

http://angband.oook.cz/ladder-show.php?id=24640

Code:

  [Angband 4.2.3 Character Dump]

 Name  Ninarsil    Age            73          Self  RB  CB  EB  Best
 Race  Gnome        Height        3'7"  STR:    18  -1  -3  +4    18
 Class  Mage        Weight    5st 8lb  INT:    18  +2  +3  +5 18/100
 Title  Conjurer    Turns used:          WIS:    16  +0  +0  +0    16
 HP    190/237      Game        316118  DEX:    13  +2  +0  +0    15
 SP    101/101      Standard    38259  CON:    17  +1  -2  +9  18/70
                    Resting      5275

 Level                32    Armor      [84,+85]    Saving Throw    72%
 Cur Exp          204757                          Stealth    Excellent
 Max Exp          204757    Melee      4d6,+14    Disarm - phys.  74%
 Adv Exp          240000    To-hit      25,+11    Disarm - magic  93%
                            Blows      1.0/turn    Magic Devices    105
 Gold              41500                          Searching        52%
 Burden          182.6 lb    Shoot to-dam    +20    Infravision    60 ft
 Overweight      62.7 lb    To-hit      26,+16    Speed      14 (2.4x)
 Max Depth    3050' (L61)    Shots      1.0/turn

 You are one of several children of a Gnome Braggart.  You are a credit
 to the family.  You have hazel eyes, straight brown hair, and a very
 dark complexion.

Resistances        Abilities
 Acid:........+.... pFear:.............
 Elec:........+.... pBlnd:.....+.......
 Fire:........+.... pConf:+............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:+............ Regen:.............
 Dark:.........+...  ESP:.............
Sound:............. S.Inv:.....+...+...
Shard:............. FrAct:+.....+.....+
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.........+...
ImpSP:............. Sear.:.............
 Fear:............. Infra:......+.....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...++......+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+...+........
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Flail of Valin (4d6) (+9,+7) <+3, +1>
    Taken from a chest found at 1400 feet (level 28)
   
    +3 constitution.
    +1 light.
    Slays demons (powerfully).
    Provides resistance to Light.
    Provides protection from confusion.
    Cannot be harmed by Acid, Fire.
    Prevents paralysis.  Blessed by the gods (combat bonuses for holy
    casters). 
   
    When activated, it casts a beam of lightning dealing 6d6 damage,
    which your device skill increases by 47% for an average of 30.8
    damage.
    Takes 98 to 108 turns to recharge at your current speed.
    Your chance of success is 97.1%
   
    Combat info:
    1.0 blow/round.
    With +6 STR and +0 DEX you would attack a bit faster
    With +13 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would attack a bit faster
    With +6 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 90.3 vs demons and 29.8 vs. others.
   
b) a Sling of Power (x2) (+14,+20)
    Found lying on the floor in a vault at 2200 feet (level 44)
   
c) a Ring of Constitution <+4>
    Dropped by an ethereal drake at 2250 feet (level 45)
   
    +4 constitution.
    Sustains constitution.
   
d) a Ring of Speed <+4>
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +4 speed.
   
e) the Elfstone of Galas <+2, +4, +1>
    Found lying on the floor at 1400 feet (level 28)
   
    +2 strength.
    +4 speed.
    +1 light.
   
f) a Lantern of True Sight (6059 turns)
    Dropped by a ranger at 2400 feet (level 48)
   
    Provides protection from blindness.
    Cannot be harmed by Fire.
    Grants the ability to see invisible things. 
    Intensity 3 light.
   
g) Metal Lamellar Armour (Dwarven) (-3) [58,+20] <+2>
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +2 strength.
    +2 constitution.
    +2 infravision.
    Cannot be harmed by Acid.
    Prevents paralysis. 
   
h) a Fur Cloak [3,+7]
    Taken from a chest found at 2100 feet (level 42)
   
i) a Leather Shield of Resistance [8,+17]
    Found lying on the floor in a vault at 1400 feet (level 28)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
j) the Metal Cap of Herest [3,+20] <+5, +3>
    Found lying on the floor at 1450 feet (level 29)
   
    +5 intelligence.
    +3 stealth.
    Provides resistance to Dark.
    Cannot be harmed by Acid.
    Grants the ability to see invisible things. 
   
k) a Set of Caestus of Slaying (+4,+5) [5,+8]
    Found lying on the floor at 3050 feet (level 61)
   
l) a Pair of Steel Shod Boots of Speed [7,+12] <+10>
    Found lying on the floor in a vault at 2200 feet (level 44)
   
    +10 speed.
    Cannot be harmed by Fire.
   




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells] {@1}
   
    You can read this book.
   
b) 2 Books of Magic Spells [Attacks and Knowledge] {@2!g}
   
    You can read this book.
   
c) 2 Books of Magic Spells [Magical Defences] {@3}
   
    You can read this book.
   
d) a Book of Magic Spells [Arcane Control] {@4!g}
    Cannot be harmed by Fire.
   
    You can read this book.
   
e) 2 Mushrooms of Second Sight
f) 7 Potions of Cure Critical Wounds
g) 2 Potions of Healing
h) 6 Potions of *Healing* {!q}
    It can be thrown at creatures with damaging effect.
   
i) 7 Potions of Restore Mana
j) a Potion of Enlightenment
k) 12 Scrolls of Phase Door
l) 7 Scrolls of Teleportation {!r}
m) 4 Scrolls of Word of Recall
n) a Rod of Teleport Other {@8}
o) 6 Rods of Light {@4}
p) 2 Wands of Frost Bolts (11 charges)
q) a Wand of Fire Bolts (3 charges)
r) 4 Wands of Slow Monster (3 charges)
s) a Wand of Stone to Mud (8 charges)
t) a Staff of Mapping (3 charges)
u) a Staff of Teleportation (6 charges) {!u}
v) a Battle Axe (Defender) (2d8) (+11,+10) [+2] <+2>
    Conjured forth by magic at 2850 feet (level 57)
   
    +2 stealth.
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid, Fire.
    Sustains dexterity.
    Feather Falling.  Speeds regeneration.  Grants the ability to see
    invisible things.  Prevents paralysis. 
   
    Combat info:
    1.0 blow/round.
    With +7 STR and +0 DEX you would attack a bit faster
    With +15 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would attack a bit faster
    With +7 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 27.9.
   




  [Character Quiver]

0) 14 Rounded Pebbles of Venom (1d2) (+6,+9)
    Branded with poison.
   
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 155.5 vs creatures not resistant to poison
    and 62.2 vs. others.
    Average thrown damage: 64.2 vs creatures not resistant to poison
    and 21.4 vs. others.
    0% chance of breaking upon contact.
   
1) 8 Rounded Pebbles of Wounding (1d3) (+8,+12)
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 69.3.
    Average thrown damage: 28.5.
    0% chance of breaking upon contact.
   
2) 10 Rounded Pebbles of Wounding (1d2) (+11,+14)
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 72.4.
    Average thrown damage: 31.6.
    0% chance of breaking upon contact.
   
3) 8 Mithril Shots (2d4) (+10,+12)
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 75.4.
    Average thrown damage: 34.6.
    0% chance of breaking upon contact.
   


  [Home Inventory]

a) 2 Books of Magic Spells [Attacks and Knowledge] {@2}
   
    You can read this book.
   
b) 11 Potions of Cure Critical Wounds
c) 5 Potions of Speed
d) 13 Scrolls of Phase Door
e) 4 Scrolls of Teleportation {!r}
f) 5 Scrolls of Treasure Detection
g) 2 Scrolls of Deep Descent
h) a Scroll of *Destruction* {!r}
i) a Staff of Teleportation (6 charges) {!u}
j) a Staff of Speed (4 charges)
k) the Phial 'Romin' <+3>
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    +3 light.
    Provides resistance to Acid, Lightning, Dark.
    Cannot be harmed by Fire.
    Intensity 3 light.
   
    When activated, it lights up the surrounding area and creates a
    ball of weak light with radius 3, centred on and hitting the
    player, with full intensity to radius 3, dealing 2d15 damage at
    the centre, which your device skill increases by 42% for an
    average of 22.7 damage.
    Takes 26 to 48 turns to recharge at your current speed.
    Your chance of success is 96.9%
   
l) a Robe of Permanence [2,+14]
    Dropped by a dśnadan of Angmar at 2350 feet (level 47)
   
    Provides resistance to Acid, Lightning, Fire, Cold, Light.
    Cannot be harmed by Acid, Fire.
    Sustains strength, intelligence, wisdom, dexterity, constitution.
    Sustains your life force. 
   
m) a Small Metal Shield of Resistance [5,+12]
    Found lying on the floor in a vault at 1400 feet (level 28)
   
    Provides resistance to Acid, Lightning, Fire, Cold.
    Cannot be harmed by Acid.
   
n) a Metal Cap of Seeing [3,+9] <+5>
    Found lying on the floor in a vault at 1850 feet (level 37)
   
    +5 searching skill.
    Provides protection from blindness.
    Grants the ability to see invisible things. 
   
o) a Trident of *Slay Giant* (1d10) (+3,+3) <+2>
    Found lying on the floor at 400 feet (level 8)
   
    +2 strength.
    Slays giants.
    Provides resistance to Lightning.
   
    Combat info:
    1.0 blows/round.
    With +3 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would get 1.1 blows
    Average damage/round: 29.9 vs giants and 17.8 vs. others.
   
p) the Battle Axe 'Eleborth' (3d8) (+14,+11) [+6] <+3, +1>
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +3 constitution.
    +3 tunneling.
    +1 light.
    Slays undead, dragons, trolls.
    Branded with fire.
    Provides resistance to Acid, Fire.
    Cannot be harmed by Acid, Fire.
    Prevents paralysis. 
   
    Combat info:
    1.0 blow/round.
    With +7 STR and +0 DEX you would attack a bit faster
    With +15 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +2 DEX you would attack a bit faster
    With +7 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +5 DEX you would get 1.1 blows
    Average damage/round: 63.3 vs undead, dragons, trolls, and
    creatures not resistant to fire, and 33.9 vs. others.
   
q) a Heavy Crossbow of Accuracy (x4) (+15,+17)
    Taken from a chest found at 1950 feet (level 39)
   
r) 20 Rounded Pebbles (1d2) (+5,+3)
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 49.4.
    Average thrown damage: 9.
    0% chance of breaking upon contact.
   
s) 10 Rounded Pebbles of Wounding (1d3) (+8,+12)
    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 69.3.
    Average thrown damage: 28.5.
    0% chance of breaking upon contact.
   
t) 9 Bolts (1d5) (+0,+0)
u) 15 Bolts (1d5) (+2,+6)
v) 8 Bolts (1d5) (+2,+7)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      302    50'  Reached level 2
      842    50'  Reached level 3
      1570    100'  Reached level 4
      1827    100'  Reached level 5
      2291    100'  Reached level 6
      2941    150'  Killed Grip, Farmer Maggot's Dog
      3014    150'  Reached level 7
      3852    200'  Reached level 8
      4354    250'  Killed Fang, Farmer Maggot's Dog
      4442    250'  Reached level 9
      5604    400'  Reached level 10
      6092    400'  Reached level 11
      6887    750'  Reached level 12
      7023    750'  Killed Orfax, Son of Boldor
      7059    750'  Reached level 13
      7142    750'  Reached level 14
      7335    750'  Reached level 15
      7999    750'  Reached level 16
      8398    800'  Killed Lagduf, the Snaga
      8445    800'  Reached level 17
      9338    900'  Reached level 18
    10311    950'  Reached level 19
    10913  1050'  Reached level 20
    11639  1050'  Reached level 21
    12973  1050'  Reached level 22
    14103  1100'  Reached level 23
    14976  1150'  Reached level 24
    15093  1150'  Reached level 24
    15664  1150'  Killed Grishnįkh, the Hill Orc
    16089  1150'  Killed Angamaitė of Umbar
    17040  1200'  Killed Brodda, the Easterling
    17565  1200'  Killed Bullroarer the Hobbit
    17591  1200'  Killed Golfimbul, the Hill Orc Chief
    17792  1200'  Found the Phial 'Romin'
    18215  1250'  Reached level 25
    20102  1400'  Found the Elfstone of Galas
    20208  1400'  Reached level 26
    20215  1400'  Found the Flail of Valin
    20895  1450'  Found the Metal Cap of Herest
    21514      0'  Killed Farmer Maggot
    21825  1550'  Reached level 27
    21913  1550'  Killed Uglśk, the Uruk
    21945  1550'  Killed Lugdush, the Uruk
    23476  1650'  Killed Ulfast, Son of Ulfang
    23513  1650'  Killed Ulwarth, Son of Ulfang
    23864  1650'  Reached level 28
    24308  1700'  Killed Sangahyando of Umbar
    25723  1850'  Reached level 29
    27830  2050'  Reached level 30
    29724  2200'  Reached level 31
    32317  2250'  Found the Battle Axe 'Eleborth'
    33019  2300'  Reached level 32
    33328  2300'  Killed Beorn, the Shape-Changer
    34520  2400'  Reached level 32
    37595  2950'  Killed Wormtongue, Agent of Saruman


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Pete Mack September 12, 2021 18:27

My current mage was in similar straights. But he was wearing +5 STL gloves and a Ring of the Mouse, with legendary stealth. He never was in danger, but had to skip nearly all fights.

Grotug September 13, 2021 01:12

I finally found telepathy but didn't want to lose half my SP pool so continued to wear <+5> INT helm instead. The Phoenix breathes light. You die.

Grotug September 13, 2021 04:02

A red centipede destroyed my dwarf ranger's word of recall and I later ran out of ?phase doors and died.


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