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jupiter999 August 22, 2017 09:58

PosChengband: My Wishlist
 
Good day.

I'm not sure if the author / maintainer of PosChengband will ever read this, but it would be cool if the following gets remedied:
- creature almost always able to path find player, which is not realistic at all.
- it would be cool if creatures fight with each other; now the hand that strangle something always move together with novice paladin to chase me down! C'mon...
- it would be cool if I can throw something and maybe make a sound to distract creatures away while player is not in creatures' LOS.
- it would be cool if I can shoot something across a group of creatures to a target, but that target somehow mistakenly thought that group of creature did it, so...
- terrain manipulation; but I know this implementation will be huge...

Just a thought.
Sorry if I said something wrong :rolleyes:

HugoTheGreat2011 August 23, 2017 06:03

Quote:

Originally Posted by jupiter999 (Post 123406)
Good day.

I'm not sure if the author / maintainer of PosChengband will ever read this, but it would be cool if the following gets remedied:
- creature almost always able to path find player, which is not realistic at all.
- it would be cool if creatures fight with each other; now the hand that strangle something always move together with novice paladin to chase me down! C'mon...
- it would be cool if I can throw something and maybe make a sound to distract creatures away while player is not in creatures' LOS.
- it would be cool if I can shoot something across a group of creatures to a target, but that target somehow mistakenly thought that group of creature did it, so...
- terrain manipulation; but I know this implementation will be huge...

Just a thought.
Sorry if I said something wrong :rolleyes:

I have some things to say:

Monsters already found path to the player -
I hate to say this, but PosChengband is the most punishing GOD of all variants. That's the truth. Even, Sil and Angband are tame compared to the beast PosChengband has become, imo. The difficulty of PosChengband is already at another level for newcomers. The zaniness of countless features is the hallmark of PosChengband like none other that helped PosChengband become the # 1 variant, again imo.

Only in PosChengband (so far...), you'd see this:
http://angband.oook.cz/screen-show.php?id=2554

Monsters fight each other-
Some monsters will fight amongst themselves if their alignments are opposite. For example, high-level Angels will fight high-level Demons.

Throwing something to distract monsters-
Good one. Chris should consider implementing this as another element to gameplay.

Shoot something across monsters, and a monster thinks it was the monster that did-
Another nice. Chris should consider this one too.

Terrain manipulation-
Depends on what you mean.... Giants and trolls are capable of climbing mountain terrain to come after you!!

jupiter999 August 23, 2017 09:24

Quote:

Originally Posted by HugoTheGreat2011 (Post 123436)
I have some things to say:

Monsters already found path to the player -
I hate to say this, but PosChengband is the most punishing GOD of all variants. That's the truth. Even, Sil and Angband are tame compared to the beast PosChengband has become, imo. The difficulty of PosChengband is already at another level for newcomers. The zaniness of countless features is the hallmark of PosChengband like none other that helped PosChengband become the # 1 variant, again imo.

Only in PosChengband (so far...), you'd see this:
http://angband.oook.cz/screen-show.php?id=2554

Since I'm playing Possessor right now, I found this kind of situation (I think I encountered this issue before back in the days of PernAngband... Can't remember...): due to my inept skills, I was forced to ran away into walls, leaving my corpse behind; now those creatures still keep touching the walls nearest to my location, wherever I go, which was funny; that's why I'm hoping the path find could be enriched a bit; maybe some false deduction AI that makes creatures think where should I appears, or make some educated guess to find path somewhere else :rolleyes:

Quote:

Originally Posted by HugoTheGreat2011 (Post 123436)
Monsters fight each other-
Some monsters will fight amongst themselves if their alignments are opposite. For example, high-level Angels will fight high-level Demons.

Among those creatures, zombified creatures walk together with living creatures while chasing me down, that's why I wish this part also can be enriched a bit; I know opposite alignment fight each other, because I did modify an ancient version of Zangband 2.4 to make my variant aeons ago, and so learned about that fact; but as I said, in my example, the undead hand never attack novice paladin at all; I mean many of these creatures are not further handled properly...

Quote:

Originally Posted by HugoTheGreat2011 (Post 123436)
Terrain manipulation-
Depends on what you mean.... Giants and trolls are capable of climbing mountain terrain to come after you!!

- Maybe blast a pool of lava cause it overflows a few tiles and burn something along the way...
- Maybe forest fire (but the problem is how to regrow them :rolleyes:)...
- Freeze water tiles, so that you no longer swim but walk over (I think this is an old suggestion found in many forums)...

CyclopsSlayer August 23, 2017 13:13

Quote:

Originally Posted by jupiter999 (Post 123438)
Among those creatures, zombified creatures walk together with living creatures while chasing me down, that's why I wish this part also can be enriched a bit; I know opposite alignment fight each other, because I did modify an ancient version of Zangband 2.4 to make my variant aeons ago, and so learned about that fact; but as I said, in my example, the undead hand never attack novice paladin at all; I mean many of these creatures are not further handled properly....

That would be interesting in some ways, but also would lead to many problems. An Aggravating Characters might find levels essentially empty. Vaults Cleared before you could open the door, etc...

Quote:

Originally Posted by jupiter999 (Post 123438)
- Maybe blast a pool of lava cause it overflows a few tiles and burn something along the way...
- Maybe forest fire (but the problem is how to regrow them :rolleyes:)...
- Freeze water tiles, so that you no longer swim but walk over (I think this is an old suggestion found in many forums)...

The only roguelike I have played that makes a huge point of environmental damage and immunities was NPP, maybe that code could be looked into. A Balrog finds walking through magma to be a refreshing stroll.

jupiter999 August 24, 2017 15:00

Quote:

Originally Posted by CyclopsSlayer (Post 123440)
That would be interesting in some ways, but also would lead to many problems. An Aggravating Characters might find levels essentially empty. Vaults Cleared before you could open the door, etc...

I wonder what happen if a small squad of creatures trying to retreat from certain threat, while you the player also doing the same from your own threat, and both parties met at the corridor, or somewhere in the middle of wilderness... It would be funny if both parties strike an unlikely alliance to work together and survive :rolleyes:
But yea, you've got a point there...

Quote:

Originally Posted by CyclopsSlayer (Post 123440)
The only roguelike I have played that makes a huge point of environmental damage and immunities was NPP, maybe that code could be looked into. A Balrog finds walking through magma to be a refreshing stroll.

Ok thanks for the info~

CyclopsSlayer August 25, 2017 03:31

A couple things I wish for...

-Breeders shouldn't breed as they die. (Killed the last worm mass in a room, and two appeared where it had been)
-Freshly Summoned Summoners shouldn't be able to Summon instantly.

BTW, the old Mimic side quest has become worlds more dangerous as many of the mimics summon now...

Fnord August 25, 2017 05:48

Well, while we're wishing:

If I have ~@ self knowledge, adding that to char dump would seem like a nice thing.

CyclopsSlayer August 25, 2017 06:49

Quote:

Originally Posted by Mocht (Post 123474)
They could summon before
I think they summoned Grendel and his buddies on me in a previous version

It just must have been less common or something. 2x Packs of Airhounds and 1x Trolls all at once. Drew them away behind the wall to slaughter them.
The Chest/Potion mimics were summoning what seemed like every time I got in sight. Step out, Snipe a shot, back away to fight the packs, repeat...

I have done the Mimic quest many times before and never recall having any significant number of additional mobs before. Hmm.

Bostock August 25, 2017 09:19

My overarching wish: massive QoL imports from current Vanilla.

Examples -
* Vanilla-like display of the max number of items in a shop stack that you can buy with your current cash.

* hjkl navigation in the options list

Also, specific to Pos, I would love to have the option (off by default as I am sure I am a minority here) to be prompted before taking actions while scared.

Bostock August 25, 2017 11:15

Errm, I mean arrow-key navigation. HJKL already works.

Although, lettered options with letter-key jumping to specific options would also be nice.


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