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Philip June 17, 2017 19:48

I've had characters gear up with their aggravation stuff for the dungeon before. A mage can do it if they're liberal with Banishment, for example. But yeah, aggravation does make it impractical for characters who rely on stealth to pick their fights.

Pete Mack June 17, 2017 20:37

It's also worth noting that the hot ad cold curses conveniently cancel each other out. If you manage to find a useful item for each one, you can ignore them. That said, I agree it's purely a stylistic decision on whether to use it killing Morgoth isn't *that* hard that you need to rely on items like this.

fph June 18, 2017 08:12

Does removing the curse get rid of the anti-teleportation flag too?

Pete Mack June 18, 2017 08:42

Endgame Paladins and rangers have little problem with aggravating either. The former can just stand in a corner and let the monsters break like waves on a rock. The latter has Rune and Destruction to get through overwhelming assaults. And even CLW is enough to break even in a sea of lesser enemies.

Sky June 19, 2017 00:40

Quote:

Originally Posted by fph (Post 121868)
Does removing the curse get rid of the anti-teleportation flag too?

i dont know because im still looking for enough *removecurse. and it's now fragile, too.


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