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-   -   NPPAngband/Moria QT Port (Windows) Beta-1 released (http://angband.oook.cz/forum/showthread.php?t=7229)

nppangband March 14, 2015 21:39

Quote:

Originally Posted by Nick (Post 99422)
So I think there are two steps in this:
  1. Take the Qt bits from NPP and rewrite them as a complete alternative interface for V and
  2. Edit the current V core so it becomes NPP.

The first would be more work, and would chiefly benefit V. The second would be not too hard, and kind of fun - in fact I was planning to do it for FA before releasing the new V version, before the devteam talked some sense into me :)

Much of the QT code is written in c++, so it either way it would require a commitment to compile in C++. Which really is no big deal. With only a few exceptions, all C code is a subset of C++.

I have a ways to go before it is a complete port. It still needs multiple windows, macros/hotkeys, character dumps, screenshots, and a bunch of fine tuning. So you all have some time to think about it.

nppangband March 15, 2015 03:49

Quote:

Originally Posted by buzzkill (Post 99400)
When I restart REMEMBER my birth options from character creation from the last game (replicating name and starting stats) and offer a reset to defaults option.

I tried to recreate this bug. Rolling characters and killing them. The same race/class/stats/options came up consistently. The only exception is if the roll character option is set, because it rolls a new character it brings it up. It even automatically adds

What steps did you follow? Was the same savefile used?

Thanks to all for your feedback. I will put the old keymap back in BETA-2. The dislike of the new keys was unanimous.

buzzkill March 15, 2015 16:31

Quote:

Originally Posted by nppangband (Post 99444)
I tried to recreate this bug. Rolling characters and killing them. The same race/class/stats/options came up consistently.

IIRC, started a new new game, tinkered with many birth options. Only one I know i set for sure was ironman. Selected class and race, and went with the roller rather than point based. Promptly died on level 1. Started a new game (from the menu I was presented with, not from a save file) and IIRC all options were reser to standard defaults.

unrelated, it shows both living snd deceased scores if you view high scores upon death.

Zireael March 15, 2015 17:59

In high scores upon death, it shows depth in feet where you'd expect dlvl (eg. I died on dlvl 3 but it showed 150 under the level heading)

nppangband March 23, 2015 00:53

For the upcoming BETA-2, there is the option to use the "angband" keyset, as well as the roguelike keyset. I also made some changes to the new NPP keyset to it isn't quite as different from the Angband keyset.

I am also working on mouse commands. A person with a 5 button mouse should be able to play the game quicker than using with a keyboard.

BETA-2 will also add some basic macros and hopefully some multiple windows.

Thanks again for the great feedback!

nppangband March 23, 2015 00:56

I have fixed most of the issues pointed out in this thread. Thanks again for the great feedback!

For the upcoming BETA-2, there is the option to use the "Angband" keyset, as well as the roguelike keyset. I also made some changes to the new NPP keyset to it isn't quite so different from the Angband keyset.

I am also trying to get the most out of mouse commands. Soon a person with a 5 button mouse should be able to play the game extremely quickly and access most of the commands without touching the keyboard.

BETA-2 will also add some basic macros and hopefully some multiple windows.

AnonymousHero March 23, 2015 16:45

Is the Qt branch available somewhere public? I looked around a bit on Github, but couldn't find anything.

nppangband March 24, 2015 00:30

Yes. Here it is.


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