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Zorbus (D&D-inspired traditional roguelike)
http://www.zorbus.net/graphics/preview.png
Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood. Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore. The goal is to create a tight dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas. Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles. The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound. You don't have to go to the fight alone but can recruit other creatures along the way. The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells). The game is already at stable level and has had an engame since the first public release. Runs on Windows XP+ or on Linux with Wine. More info / online manual / download: http://www.zorbus.net Gameplay screenshots: http://www.zorbus.net/gameplay.html Sample of randomly generated dungeons: http://www.zorbus.net/dungeon.html Discussion thread the Rogue Temple forums: https://forums.roguetemple.com/index.php?topic=5741.0 My own background in roguelikes started in late 80s / early 90s with the classics (Hack, Larn, Omega, Moria). At the time Moria was easily my favourite. I've wanted to make my own roguelike game since. I haven't played Angband that much. I remember trying some of the variants in the late 90s and now occasionally try/play 4.x but it's such a long game and it's hard to find time. So far, it's been very difficult to create interest in a new game. At least 4 people have completed the game but there's very little talk about it. |
I've only tried it for 1 hour but i can say it is a good roguelike. The UI is sometimes confusing but the rest is ok. I have to admit i prefer the class system more as it allows more immersion in my opinion.
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Release 18 (02-Aug-2019)
This release is noticeably bigger than before (almost 170 megabytes) and the reason is... Sound effects! Roguelikes don't usually shine in this area but try this one out. The sounds really make the dungeon feel like a living thing. Most creatures have custom sounds and the speech bubbles work well with the sound effects. There are also some short ambient pieces playing when you for example discover a hidden treasure chamber or a tomb etc. Splatting those kobols and goblins is just so more satisfying with a proper sound effect. Hopefully the sounds work on all configurations. I could only test with Windows 10 on a real hardware. I tried with Windows 7 and Ubuntu with Wine in VirtualBox and sadly the sounds lagged there. Sound effects won't work on Windows XP. Added online leaderboard. When you ascend, your character information is sent to a server and added to a leaderboard. Again, I'm hopeful that this works. At least it worked on all configurations (WinXP, Win7, Ubuntu Wine) when tested in VirtualBox. You can start the game with a randomly generated character. When looting things you usually pick up stuff by pressing ENTER. You can now directly equip stuff from the loot screen by pressing CONTROL + ENTER on an item. Same rules apply as for normal equpping meaning that you can't equip armor if there are hostile creatures seen. You can now exchange items with your companions and edit their equipment. |
First ascension in the leaderboard at:
http://wins.zorbus.net You can click the character name to get the obituary (morgue file). Release 20 is out: fixed endgame related bugs, sound effects compressed making the download just under 30 megabytes |
Release 21
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whoa! this looks fun :D
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Oh, thanks a lot for sharing this! I was looking for a more graphic game since I had enough playing Angband and Infra Arcana. I'm having an extremely boring vacation and only fun I can get is trying various rougelike games. My brother and I headed to Montenegro 2 months ago and while he's searching for a real estate in Budva I'm spending all day at the hotel. It's very hot in the morning and there is no good pubs around so I prefer staying at the hotel in the evening. Besides no one speaks English here. I hope my brother finds what he's looking for as soon as possible and we can finally leave this place.
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Release 23
Release 24
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Release 26
Screenshot of the autopilot screen |
Laptop Keyboard
I like it so far, but I can't give it much of a go since I can't figure out how to use diagonals on my laptop keyboard. Is this possible?
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Quote:
You can also change the keybindings (from the main menu or the game menu -> keybindings). Press H in game to see the keymap. Press a binded key in that screen to see a description of the command. In that screen you can also press shift / alt / control to see what bindings need those keys. http://www.zorbus.net/graphics/s13.png |
http://www.zorbus.net/graphics/s17.png
New release (28): Lots of stuff! Biggest changes: ASCII mode, mouse support, better handling of friendly fire, more challenging endgame Full changelog: http://www.zorbus.net/Zorbus.txt http://www.zorbus.net Some gameplay videos: https://youtu.be/ONHBMoXI3z0 https://youtu.be/xfjzwPnO9Bk ASCII mode in play: https://www.youtube.com/watch?v=-TSWraI-EGI |
Release 29 (02-Mar-2020) www.zorbus.net
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Release 30 (28-Mar-2020) at www.zorbus.net
Highlights:
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This didn't get in time for the April 1st update, but added an unlockable game mode to the game: if you manage to get the ultimate ending in under 3 hours, you'll unlock a full Star Wars -themed mode with open world exploration, thousands of planets, quests and whatnot.
Preview video of Zorb Wars |
Does getting the "ultimate ending" mean beating the game?
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Yes, means that you ascend as the Overgod. Only one player has managed to do that so far: Leaderboard.
The Star Wars thing was really just an April Fools' joke that didn't get ready in time. |
looking good! :cool:
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Mr. Delightful made a video:
https://www.youtube.com/watch?v=FEVoJlrPAzU |
Experimented with some on-the-fly animation of static tiles:
YouTube video At 00:11 the horizontal shift effect is disabled. |
Release 32 (17-May-2020)
Gameplay video, where the hero finds a sentient, talking weapon |
Release 33 (13-Jun-2020)
Full changelog: http://www.zorbus.net/Zorbus.txt Huge lore update! Some of the old lore books were rewritten and many new books introduced. Massive thanks to Helical Nightmares for help. http://www.zorbus.net |
Release 35 (22-Jun-2020)
https://www.youtube.com/watch?v=HKho...ature=youtu.be |
Release 36
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Release 37
If you haven't tried the game yet, please do, and let me know if there's something you'd like to see changed. |
Release 38 (13-Jul-2020)
Most of the stuff in this release is implemented after feedback, so big thanks for it!
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Release 39 (24-Jul-2020)
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http://www.zorbus.net/tmp/splat.gif
Release 40
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A new gameplay video showcasing some of the special areas, ambient sound and sound effects:
https://www.youtube.com/watch?v=E37BrD6Wz_0 |
http://www.zorbus.net/tmp/mushroom_soup.jpg
Release 41 (09-Oct-2020)
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http://www.zorbus.net/tmp/level_loot_1.png
http://www.zorbus.net/tmp/level_loot_2.png Release 42 (17-Oct-2020)
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http://www.zorbus.net/graphics/tournament.jpg
A tournament with Amazon eGift Card prizes is active from Friday 27-Nov-2020 to Thursday 31-Dec-2020. For the rules and leaderboard check tournament.zorbus.net. Release 43 (27-Nov-2020)
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Release 44 (05-Dec-2020)
A tournament with Amazon eGift Card prizes is still running until the end of December. For the rules and leaderboard check http://tournament.zorbus.net.
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http://www.zorbus.net/graphics/zorbuspunk.jpg
After all this waiting, it's out! It's finally out! Yeah, probably the worst day ever to release a game update... Release 45 (10-Dec-2020)
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Release 46 (18-Dec-2020)
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Video:
https://youtu.be/jEyJ-p9Hbug Release 47 (21-May-2021)
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http://www.zorbus.net/tmp/level_loot_2.png
Release 48 (29-May-2021)
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Release 49 (05-Jun-2021)
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http://www.zorbus.net/graphics/rel50.jpg
Release 50 (25-Jun-2021)
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Release 51 (24-Jul-2021)
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http://www.zorbus.net/graphics/rel52_1.jpg
Release 52 (06-Sep-2021)
Another Dying: https://www.youtube.com/playlist?lis...6ZIbMb0XDG6xdg Maximum Break: https://www.youtube.com/playlist?lis...uc3wcGXT8vjHii |
http://www.zorbus.net/graphics/rel53.jpg
Release 53 (19-Sep-2021)
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Release 54 (21-Sep-2021)
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