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Sphara November 15, 2018 08:14

Quote:

Originally Posted by Grotug (Post 134292)
I didn't get a turn. I'll post a video soon. I thought I had been sent to another part of the level. It was only watching the replay did I see that I was sent to another level, whereby I continued through the {more} prompts as the time hounds breathed me into oblivion.

https://youtu.be/Vh0ykdVRDoI

You were not sent on another level, just teleported. You got a level feeling message the same turn you died.

Grotug November 15, 2018 08:37

Quote:

Originally Posted by Sphara (Post 134300)
You were not sent on another level, just teleported. You got a level feeling message the same turn you died.

Woops! My bad, it was the same level! The screen went a bit dark before I teleported which made me think it was a different level.

Grotug November 18, 2018 14:36

Welp, I'm having a grand ol' time slinging bolts and crushing blows. I'm on DL74 and I still haven't TO'd a monster. Even though I've been diving pretty quickly (playing forced descent and have read at least three ?DD), I've always been able to easily handle everything I encounter. And if I couldn't fight a monster (Osse, for instance) my base speed of more than 20 since DL51 allows me to simply run away. I'm now on DL74 and still haven't found any objects that TO. With some new finds I no longer have to wear the ring of speed <+15> I found that replaced an earlier RoS <+12> and now rocking two rings of power, base speed of +20 and three immunities sans acid (and no metal to protect, heh).

Recently acquiring a light crossbow of extra shots <+2> branded with lightning and a ring of power that brands bolts with fire (still playing the old shots system) allows me to annihilate most everything with 'good' bolts. Basically I get the power of a warrior and the power of a caster without having to lug around Tensers. :D

Earlier in the game I found seeker bolts of slay evil on like DL47. I didn't have a crossbow then but I started collecting other good bolts as well for when I found one. It started with a crossbow of accurate power and I keep finding super bolts, and now with this crossbow of shooting speed and over 80 elite bolts it's death to anyone I so choose. My melee is good, too, with over 800 to the unholy trinity switching between two weapons. I have pStun again, too, so yeah, I'm pretty much invincible.

I love Angband games that go a differently than the same ol' formula of finding, SI, TO, rPois, ESP basically in that order every game. I only just got rPois a dungeon level ago on DL73. I was using an annihilate wand on DL40s and recharging scrolls since I hadn't TO.

Code:

  [Angband 4.1.3 Character Dump]

 Name  Diver        Age            29          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        5'3"  STR! 18/100  +4  +3  +4 18/210
 Class  Warrior      Weight    16st 7lb  INT:    16  -4  -2 +11  18/30
 Title  Hero        Turns used:          WIS:  18/15  -2  -2  +4  18/15
 HP    429/861      Game        226304  DEX:  18/79  -4  +2 +16 18/219
 SP    0/0          Standard    31952  CON:  18/39  +3  +2  +9 18/179
                    Resting        393

 Level                42    Armor      [77,+88]    Saving Throw    55%
 Cur Exp          1873165                          Stealth        Fair
 Max Exp          1873165    Melee      8d4,+44    Disarm - phys.  88%
 Adv Exp          2160000    To-hit      93,+48    Disarm - magic  47%
                            Blows      7.5/turn    Magic Devices    42
 Gold              109193                          Searching        71%
 Burden          205.2 lb    Shoot to-dam    +21    Infravision    70 ft
 Overweight      25.3 lb    To-hit      78,+46    Speed      17 (2.7x)
 Max Depth    3700' (L74)    Shots        3/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty dark purple hair, and black scabby skin.



rAcid:..++....+.... Nexus:...++........
rElec:.+.+....++*.. Nethr:.............
rFire:.+.*..+.+.+.. Chaos:..+..........
rCold:..*.....+.... Disen:.+.+..++.+...
rPois:..+.+......+. pFear:............+
rLite:.+.+.....+... pBlnd:..+...+......
rDark:..+.......... pConf:..+..........
Sound:......+...... pStun:.........+...
Shard:............. HLife:.............

Regen:..++..+.....+ Stea.:..+.+........
  ESP:...+......... Sear.:....+........
Invis:............. Infra:....+.......+
FrAct:...+..+..+... Tunn.:...........+.
Feath:............. Speed:....+.++...+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:..++.+.+.....


  [Character Equipment]

a) a Scythe of Slicing of Extra Attacks (8d4) (+11,+13) <+2>
    Dropped by Saruman of Many Colours at 3150 feet (level 63)
   
    +2 attack speed.
   
    Combat info:
    7.5 blows/round.
    Average damage/round: 525.4.
   
b) the Light Crossbow 'Elorin' (x3) (+9,+21) <+1, +2>
    Dropped by a dread at 3650 feet (level 73)
   
    +1 intelligence.
    +2 shooting speed.
    Branded with lightning.
    Provides resistance to lightning, fire, light, disenchantment.
    Cannot be harmed by acid, fire.
   
c) the Ring of Brebri <+5, +3, +6, +4, +1>
    Dropped by Itangast the Fire Drake at 3650 feet (level 73)
   
    +5 intelligence.
    +3 dexterity.
    +6 constitution.
    +4 stealth.
    +1 light.
    Provides immunity to cold.
    Provides resistance to acid, poison, dark, chaos.
    Provides protection from blindness, confusion.
    Cannot be harmed by lightning.
    Speeds regeneration. 
   
    When activated, it brands bolts with fire, in an unbalanced
    fashion.
    Takes 553 to 877 turns to recharge at your current speed.
    Your chance of success is 78.1%
   
d) the Band of Gwatanar (+8,+6) <+1, +4>
    Found lying on the floor in a vault at 2800 feet (level 56)
   
    +1 wisdom.
    +4 dexterity.
    +1 light.
    Provides immunity to fire.
    Provides resistance to acid, lightning, light, nexus,
    disenchantment.
    Cannot be harmed by lightning.
    Sustains strength.
    Speeds regeneration.  Grants telepathy.  Prevents paralysis. 
   
    When activated, it creates a large frost ball with damage 200.
    Takes 286 to 351 turns to recharge at your current speed.
    Your chance of success is 90.4%
   
e) an Amulet of Trickery <+3, +2, +4>
    Taken from a chest found at 3700 feet (level 74)
   
    +3 dexterity.
    +2 stealth.
    +4 searching skill.
    +4 infravision.
    +2 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.
   
f) the Arkenstone of Frocar <+4, +3> {@2}
    Dropped by Ugl˙k, the Uruk at 1200 feet (level 24)
   
    +4 strength.
    +3 light.
    Cannot be harmed by fire.
    Radius 3 light.
   
    When activated, it lights and maps the entire level, sensing
    objects.
    Takes 137 to 270 turns to recharge at your current speed.
    Your chance of success is 89.5%
   
g) the Metal Lamellar Armour of Nonde (-3) [58,+21] <+3>
    Found lying on the floor in a vault at 3700 feet (level 74)
   
    +3 constitution.
    +3 speed.
    Provides resistance to fire, sound, disenchantment.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Speeds regeneration.  Prevents paralysis. 
   
h) the Fur Cloak of Wentarsil [3,+11] <+3, +4, +1>
    Dropped by Akhorahil the Blind at 2550 feet (level 51)
   
    +3 dexterity.
    +4 speed.
    +1 light.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, fire.
   
i) a Small Metal Shield of Resistance [5,+15]
    Found lying on the floor in a vault at 2800 feet (level 56)
   
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid.
   
j) the Hard Leather Cap of Erdar (+2,+4) [2,+12] <+5, +2>
    Dropped by a nether wraith at 2300 feet (level 46)
   
    +5 intelligence.
    +2 dexterity.
    Provides resistance to lightning, light, disenchantment.
    Provides protection from stunning.
    Cannot be harmed by acid.
    Sustains dexterity.
    Prevents paralysis. 
   
k) the Set of Caestus 'Luindenya' (+0,+3) [5,+7] <+3, +1>
    Dropped by Bill the Stone Troll at 3150 feet (level 63)
   
    +3 wisdom.
    +1 dexterity.
    Provides immunity to lightning.
    Provides resistance to fire.
    Cannot be harmed by acid, fire.
   
    When activated, it restores your experience.
    Takes 175 to 194 turns to recharge at your current speed.
    Your chance of success is 85.0%
   
l) the Pair of Iron Shod Boots of Valdalath [4,+7] <+5, +9>
    Dropped by Gothmog, the High Captain of Balrogs at 3650 feet
    (level 73)
   
    +5 tunneling.
    +9 speed.
    Provides resistance to poison.
    Cannot be harmed by acid, fire.
   




  [Character Inventory]

a) 20 Potions of Cure Critical Wounds
b) 5 Potions of Healing
c) 3 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
d) 3 Potions of Heroism
e) 3 Potions of Resist Poison
f) 26 Scrolls of Phase Door
g) 5 Scrolls of Teleportation {!r}
h) a Scroll of Teleport Level
i) a Scroll of Mass Banishment {!r!d!k!v}
j) 11 Scrolls of Word of Recall {!r}
k) 2 Scrolls of Recharging
l) 4 Scrolls of *Destruction* {!r}
m) 3 Rods of Detection {@7}
    Cannot be harmed by lightning.
   
n) a Staff of Teleportation (4 charges) {!u}
o) 2 Staves of Speed (10 charges)
p) a Ring of Speed <+15>
    Dropped by Dwar, Dog Lord of Waw at 3300 feet (level 66)
   
    +15 speed.
   
q) an Amulet of Devotion <+3, +1> {@3}
    Dropped by Ar-PharazÙn the Golden at 3150 feet (level 63)
   
    +3 wisdom.
    +1 light.
    Provides resistance to fire, light, dark.
    Sustains wisdom.
    Sustains your life force. 
   
r) the Zweihander of Elurgunen (5d6) (+18,+13) <+1, +3, +2>
    Found lying on the floor of a cavern at 2250 feet (level 45)
   
    +1 wisdom.
    +3 infravision.
    +2 speed.
    Slays undead (powerfully), dragons (powerfully), giants, animals,
    evil creatures.
    Branded with weak poison.
    Provides resistance to acid, chaos.
    Cannot be harmed by acid.
    Blessed by the gods. 
   
    Combat info:
    5.8 blows/round.
    Average damage/round: 502.7 vs. creatures not resistant to poison,
    851.4 vs. undead, 851.4 vs. dragons, 618.5 vs. giants, 502.7 vs.
    animals, 502.7 vs. evil creatures, and 386.3 vs. others.
   
s) the Battle Axe 'Anast' (4d8) (+11,+16) <+5>
    Dropped by a dread at 3650 feet (level 73)
   
    +5 tunneling.
    Slays dragons (powerfully), demons (powerfully), undead, giants,
    trolls, orcs, animals, evil creatures.
    Provides resistance to fire.
    Cannot be harmed by acid, fire.
    Sustains strength.
   
    When activated, it restores all your stats.
    Takes 332 to 445 turns to recharge at your current speed.
    Your chance of success is 92.5%
   
    Combat info:
    5.8 blows/round.
    Average damage/round: 881.4 vs. dragons, 881.4 vs. demons, 644.4
    vs. undead, 644.4 vs. giants, 644.4 vs. trolls, 644.4 vs. orcs,
    525.6 vs. animals, 525.6 vs. evil creatures, and 407.4 vs. others.
   




  [Character Quiver]

0) 16 Bolts (1d5) (+6,+6)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 567 vs. creatures not resistant to
    lightning, and 283.5 vs. others.
    25% chance of breaking upon contact.
   
1) 12 Bolts (1d5) (+8,+6)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 567 vs. creatures not resistant to
    lightning, and 283.5 vs. others.
    25% chance of breaking upon contact.
   
2) 20 Bolts of Flame (1d5) (+9,+8)
    Branded with fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 604.8 vs. creatures not resistant to fire,
    604.8 vs. creatures not resistant to lightning, and 302.4 vs.
    others.
    25% chance of breaking upon contact.
   
3) 17 Bolts of Slay Animal (1d5) (+10,+9)
    Slays animals.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 623.7 vs. creatures not resistant to
    lightning, 519.6 vs. animals, and 311.7 vs. others.
    25% chance of breaking upon contact.
   
4) 4 Bolts of Slay Evil (1d5) (+13,+12)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 680.4 vs. creatures not resistant to
    lightning, 567 vs. evil creatures, and 340.2 vs. others.
    25% chance of breaking upon contact.
   
5) 11 Seeker Bolts of Wounding (4d5) (+20,+17)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 954 vs. creatures not resistant to
    lightning, and 477 vs. others.
    25% chance of breaking upon contact.
   
6) 20 Seeker Bolts of Frost (4d5) (+14,+19)
    Branded with cold.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 982.8 vs. creatures not resistant to cold,
    982.8 vs. creatures not resistant to lightning, and 491.4 vs.
    others.
    25% chance of breaking upon contact.
   
7) 9 Seeker Bolts of Slay Evil (4d5) (+14,+13)
    Slays evil creatures.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 869.4 vs. creatures not resistant to
    lightning, 724.5 vs. evil creatures, and 434.7 vs. others.
    25% chance of breaking upon contact.
   
8) 18 Mithril Bolts of Slay Dragon (3d5) (+11,+12)
    Slays dragons.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 793.8 vs. creatures not resistant to
    lightning, 793.8 vs. dragons, and 396.9 vs. others.
    25% chance of breaking upon contact.
   
9) 23 Mithril Bolts of Wounding (3d5) (+17,+17)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 896.7 vs. creatures not resistant to
    lightning, and 448.2 vs. others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 4 Potions of Speed
b) 2 Scrolls of Banishment
c) 5 Scrolls of Recharging
d) 12 Scrolls of Holy Chant
e) the Band of Lanellu
    Dropped by Grishn¡kh, the Hill Orc at 550 feet (level 11)
   
    Provides resistance to acid.
    Cannot be harmed by lightning.
    Aggravates creatures nearby. 
   
f) an Amulet of Weaponmastery (+3,+5) <+3> {??}
    Found lying on the floor in a vault at 3650 feet (level 73)
   
    You do not know the full extent of this item's powers.
    +3 strength.
    Provides resistance to disenchantment.
    Provides protection from fear.
    Sustains strength, constitution.
    Prevents paralysis. 
   
g) the Jewel of Nathil <+3, +2, +4> {@3}
    Found lying on the floor of a cavern at 2250 feet (level 45)
   
    +3 intelligence.
    +3 wisdom.
    +2 stealth.
    +4 infravision.
    Provides resistance to lightning, fire.
    Provides protection from fear.
    Sustains constitution.
    Prevents paralysis. 
   
h) a Lantern of True Sight (14820 turns) {@2}
    Found lying on the floor at 1800 feet (level 36)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
i) Metal Lamellar Armour (-3) [58,+10]
    Found lying on the floor of a labyrinth at 2350 feet (level 47)
   
j) a Cloak of the Magi [1,+13] <+2, +3>
    Dropped by a dread at 3650 feet (level 73)
   
    +2 intelligence.
    +3 stealth.
    Provides protection from stunning.
    Cannot be harmed by acid.
    Sustains intelligence.
   
k) a Cloak of the Magi [1,+9] <+2>
    Dropped by a dreadmaster at 3350 feet (level 67)
   
    +2 intelligence.
    +2 stealth.
    Provides protection from confusion.
    Cannot be harmed by acid.
    Sustains intelligence.
   
l) the Ethereal Cloak of Hyamlas [0,+46] <+2>
    Dropped by Harowen the Black Hand at 3150 feet (level 63)
   
    +2 intelligence.
    Cannot be harmed by acid, fire.
   
m) a Set of Mithril Gauntlets of Power (+5,+3) [6,+11] <+2>
    Found lying on the floor in a vault at 3150 feet (level 63)
   
    +2 strength.
    Cannot be harmed by acid, fire.
   
n) a Sling of Extra Might (x3) (+12,+25) <+1>
    Dropped by Lungorthin, the Balrog of White Fire at 3650 feet
    (level 73)
   
    +1 shooting power.
   
o) 13 Bolts (1d5) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 449.1 vs. creatures not resistant to
    lightning, and 224.7 vs. others.
    25% chance of breaking upon contact.
   
p) 17 Bolts of Wounding (1d5) (+16,+12)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 680.4 vs. creatures not resistant to
    lightning, and 340.2 vs. others.
    25% chance of breaking upon contact.
   
q) 24 Arrows (1d4) (+4,+1)
r) 9 Arrows (1d4) (+4,+5)
s) 18 Arrows of Slay Animal (1d4) (+5,+6)
    Slays animals.
   
t) 33 Mithril Arrows of Frost (3d4) (+12,+13)
    Branded with cold.
    Cannot be harmed by acid, fire.
   
u) 12 Rounded Pebbles (1d2) (+0,+0)
v) 26 Iron Shots (1d4) (+3,+5)
w) 17 Mithril Shots (2d4) (+9,+11)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      509    50'  Reached level 2
      902    100'  Reached level 3
      920    400'  Reached level 4
      942    400'  Reached level 5
      1059    400'  Reached level 6
      1468    450'  Reached level 7
      1639    450'  Reached level 8
      1700    500'  Reached level 9
      2002    500'  Reached level 10
      2162    500'  Reached level 11
      2289    550'  Reached level 12
      2569    550'  Reached level 13
      2704    550'  Killed Grishnâ?š°kh, the Hill Orc
      2711    550'  Found the Band of Lanellu
      3291    600'  Reached level 14
      3617    600'  Reached level 15
      4770    700'  Reached level 16
      5215      0'  Killed Farmer Maggot
      6011    800'  Reached level 17
      6954    900'  Killed Orfax, Son of Boldor
      7413    900'  Reached level 18
      7967  1050'  Reached level 19
      7969  1050'  Killed Bullroarer the Hobbit
      7980  1050'  Reached level 20
      8362  1050'  Killed Mughash the Kobold Lord
      8902  1100'  Reached level 21
      9782  1200'  Killed Bolg, Son of Azog
      9886  1200'  Reached level 22
    10120  1200'  Killed Wormtongue, Agent of Saruman
    10280  1200'  Reached level 23
    10398  1200'  Killed Uglâ?šâ?Ťk, the Uruk
    10400  1200'  Found the Arkenstone of Frocar
    10508  1200'  Killed Lugdush, the Uruk
    10613  1200'  Reached level 24
    11017  1300'  Killed Angamaitâ?š´ of Umbar
    11051  1300'  Killed Sangahyando of Umbar
    11527  1400'  Reached level 24
    11850  1450'  Reached level 25
    12625  1500'  Reached level 26
    15226  1600'  Reached level 27
    15297  1600'  Killed Golfimbul, the Hill Orc Chief
    15401  1600'  Killed Grip, Farmer Maggot's Dog
    15716  1600'  Reached level 27
    17044  1800'  Reached level 28
    17498  1850'  Killed Boldor, King of the Yeeks
    17901  1950'  Killed Shagrat, the Orc Captain
    17901  1950'  Found the Awl-Pike 'Hyarwe'
    18948  2100'  Reached level 29
    19588  2150'  Reached level 30
    20220  2200'  Killed Uvatha the Horseman
    20221  2200'  Found the Set of Mithril Gauntlets of Menden (LOST)
    20261  2200'  Reached level 30
    20524  2250'  Found the Jewel of Nathil
    20527  2250'  Found the Zweihander of Elurgunen
    20792  2250'  Found the Long Sword of Gaukast (LOST)
    20883  2250'  Reached level 30
    21005  2300'  Found the Hard Leather Cap of Erdar
    21135  2300'  Reached level 30
    21237  2300'  Found the Elven Cloak of Brothri (LOST)
    21492  2300'  Reached level 31
    23144  2550'  Killed Akhorahil the Blind
    23144  2550'  Reached level 32
    23145  2550'  Found the Band 'Elered' (LOST)
    23147  2550'  Found the Fur Cloak of Wentarsil
    23167  2550'  Killed Ulfast, Son of Ulfang
    23179  2550'  Killed Ulwarth, Son of Ulfang
    23184  2550'  Killed Ulfang the Black
    23184  2550'  Found the Golden Crown of Niryaras (LOST)
    23216  2550'  Killed Smaug the Golden
    23225  2550'  Found the Long Sword of Brest (LOST)
    23362  2550'  Reached level 33
    24007  2800'  Killed Fang, Farmer Maggot's Dog
    24266  2800'  Killed Kavlax the Many-Headed
    24272  2800'  Reached level 34
    24287  2800'  Found the Band of Gwatanar
    24620  2850'  Killed Ji Indur Dawndeath
    25127  3150'  Killed Ar-Pharazâ?šÂĽn the Golden
    25127  3150'  Reached level 35
    25128  3150'  Found the Tulwar of Golaquen (LOST)
    25813  3150'  Killed Bill the Stone Troll
    25838  3150'  Reached level 36
    25880  3150'  Killed Tom the Stone Troll
    25950  3150'  Found the Long Sword 'Falath' (LOST)
    25965  3150'  Killed Bert the Stone Troll
    26098  3150'  Killed Harowen the Black Hand
    26117  3150'  Found the Ethereal Cloak of Hyamlas
    26277  3150'  Reached level 37
    26375  3150'  Killed Saruman of Many Colours
    26412  3150'  Found the Set of Caestus 'Luindenya'
    27051  3250'  Reached level 38
    27477  3300'  Killed Dwar, Dog Lord of Waw
    27663  3350'  Killed The Phoenix
    27665  3350'  Found the Long Sword of Elwar (LOST)
    27940  3350'  Killed Adunaphel the Quiet
    28513  3600'  Reached level 39
    28588  3600'  Reached level 40
    28617  3600'  Killed Quaker, Master of Earth
    28858  3650'  Killed Itangast the Fire Drake
    28858  3650'  Found the Broad Sword of Donas (LOST)
    28866  3650'  Found the Ring of Brebri
    28894  3650'  Found the Light Crossbow 'Elorin'
    28952  3650'  Found the Battle Axe 'Anast'
    28975  3650'  Killed Gothmog, the High Captain of Balrogs
    28981  3650'  Found the Pair of Iron Shod Boots of Valdalath
    29179  3650'  Killed Tselakus, the Dreadlord
    29179  3650'  Found the Scythe of Gaegreth (LOST)
    29939  3650'  Killed Lungorthin, the Balrog of White Fire
    29939  3650'  Reached level 41
    29941  3650'  Found the Pendant 'Ibilgant'
    29957  3650'  Killed The Balrog of Moria
    30868  3700'  Killed Polyphemus, the Blind Cyclops
    31326  3700'  Killed Uldor the Accursed
    31566  3700'  Killed Ren the Unclean
    31567  3700'  Found the Pair of Leather Sandals of Arineldar
    31769  3700'  Killed Radagast the Brown
    31769  3700'  Reached level 42
    31889  3700'  Found the Long Bow of Hilion
    31891  3700'  Found the Jewel of Enegor
    31935  3700'  Found the Metal Lamellar Armour of Nonde


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)

about an hour of play later

I read another ?DD and a few ?Teleport levels and quickly find myself at DL85 and quickly find more super powerful weapons including a mattock 4d8 (+24) that crushes most everything and with it I kill da Witch-king easily.

I suppose the dream in Angband, at least for a warrior, is to find that perfect weapon. That weapon that is so brokenly overpowered, that all else pales in comparison. Well, I think I've come pretty close to finding such a weapon. I'm pretty sure it is better than any weapon I have ever found in fact; although I have to find the post I made awhile back about a weapon I posted in memorable standarts to see if it is better. What makes this weapon so great is how complete it is. How much damage it does to so many different kinds of monsters. I present to you the short sword of Ningwinwe (7d7) (+15, +14) <+4> WIS, courtesy of the Witch-King of Angmar.

1. It's lightweight. Anyone can wield it.
2. It has very good dice, 7d7.
3. It slays the Unholy Trinity powerfully. Now we are talking a seriously impressive weapon. Big dice and unholy trinity powerfully? This thing is already OP. But let's continue, shall we?
4. It weakly slays animals. Okay, goodbye Terrasque.
5. It slays evil. Okay, goodbye sauron and P.
6. It slays giants. Okay, goodbye Kronos and kin.
7. It is branded with weak lightning. Okay, goodbye everyone else.

The only foes that my scythe of slicing extra attacks <+2> is better against are the few 'creatures' that resist everything, like my good friend Osse. But even those it is still doing 478. Right after getting this weapon I crushed Ancalagon without ?phasing or healing. :eek:

And because I'm a warrior wearing Trickery, I don't need to wear a crown of might (i have pStun on my head) nor a shield of preservation for the final fight, because this weapon sustains con. So now let's find a shield of speed. :D

The Short Sword of Ningwinwe (7d7) (+15,+14) <+4>
Dropped by The Witch-King of Angmar at 4250 feet (level 85)

+4 wisdom.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), giants, animals, evil creatures.
Branded with weak lightning.
Provides resistance to lightning, dark, disenchantment.
Cannot be harmed by acid.
Sustains constitution.
Feather Falling. Blessed by the gods.

When activated, it restores your dexterity.
Takes 270 to 299 turns to recharge at your current speed.
Your chance of success is 89.7%

Combat info:
6.0 blows/round.
Average damage/round: 665.4 vs. creatures not resistant to
lightning, 1224.6 vs. undead, 1224.6 vs. dragons, 1224.6 vs.
demons, 851.4 vs. giants, 665.4 vs. animals, 665.4 vs. evil
creatures, and 478.8 vs. others.

Updated character sheet

Pete Mack November 18, 2018 21:16

Goodness that is a ridiculous weapon. What is it based on?

PowerWyrm November 19, 2018 08:09

Just for a little reminder:

Code:

a) the Lance 'Berad' (8d8) (+12,+28) [+7] <+4, +2>
    Dropped by a master rogue at 1500 feet (level 30)
   
    +4 dexterity.
    +2 constitution.
    +2 attack speed.
    Slays dragons (powerfully), demons (powerfully), trolls, animals.
    Provides resistance to poison, dark.
    Cannot be harmed by acid, fire.
    Speeds regeneration.  Grants the ability to see invisible things.
   
   
    Combat info:
    8.7 blows/round.
    With +0 STR and +2 DEX you would get 9.0 blows
    Average damage/round: 2414.2 vs. dragons, 2414.2 vs. demons,
    1682.7 vs. trolls, 1316.6 vs. animals, and 950.4 vs. others.


Grotug November 19, 2018 11:20

Grond... Berad... Grond... Berad.... Yeah, I'll take Berad.

@Pete Mack: I don't know what Ningwinwe is based on.

Sky November 19, 2018 14:26

Quote:

Originally Posted by Pete Mack (Post 134382)
Goodness that is a ridiculous weapon. What is it based on?

"Based on" no longer exists; they are completely random artifacts.

Narry November 20, 2018 10:25

Here's something I got a moment ago:

the Ring 'Morie' (+3)
Taken from a chest found at 2550 feet (level 51)

+3 INT
+3 WIS
Sustains wisdom.

Provides immunity to acid, lightning, fire.
Provides resistance to nether, disenchantment.

When activated, it restores both intelligence and manapoints to the maximum.

I'm playing a warrior character though, but I'll take the immunities and the resistances. :) I had already found a cloak that provides cold immunity, so... time to dive deeper, I guess.

fph November 20, 2018 13:58

Wow, I don't think I have ever seen a character with quadruple-immunity. It's surely a great options for grinding wyrms, but in the endgame in the ring slot it will be competing with other great options such as speed and damage rings.

Pete Mack November 20, 2018 14:06

Any character with The One Ring has all immunities. Of course, that is rare.


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