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-   -   Comp 219 (http://angband.oook.cz/forum/showthread.php?t=9197)

Gwarl November 27, 2018 16:43

Comp 219
 
No savefile again.

Human druid from feature branch. All birth options permitted.

Winner in least turns.

bron November 28, 2018 04:43

I wonder if the comp 216 winners will break 10K turns this time around.

I tried this, but I just find it unplayable with "run" currently broken. I'll wait until Nick has time to fix that.

Nick November 28, 2018 06:47

I would suggest using the first of the older builds on the nightlies page (Windows, macOS, source), which should not have the run bug.

PowerWyrm November 28, 2018 08:24

Quote:

Originally Posted by bron (Post 134557)
I wonder if the comp 216 winners will break 10K turns this time around.

Probably not. We used broken mechanisms (Blackguard, Paladin, Rogue) to achieve those stupid turncounts, I don't think it will be possible with a druid, but we'll see...

wobbly November 28, 2018 10:01

As Nick's said use an older version to avoid the run bug. I'm pretty sure all recent game play changes were necromancy or shield bash e.g. nothing that effects the druid.

Nick November 28, 2018 10:24

Quote:

Originally Posted by wobbly (Post 134563)
As Nick's said use an older version to avoid the run bug. I'm pretty sure all recent game play changes were necromancy or shield bash e.g. nothing that effects the druid.

There was a fairly recent change which will affect XP for first casting of spells, but the builds I quoted upthread have that change (and in fact are only missing a couple of minor bug "fixes").

Voovus November 28, 2018 10:27

Quote:

Originally Posted by Gwarl (Post 134546)
No savefile again.

Gwarl, since you have specified the character, the lack of a savefile looks like a bug on the competition page. As Ingwe mentioned in #216:

"Maybe make a notation on the Competition description that there is no starting save file even though the page has a download starting save file link."

Gwarl November 29, 2018 14:05

Okay I changed the version on .live to what I deduce was the last build before the running bug was introduced. (Notably, it seems to not have been Nick's fault).

Ingwe Ingweron November 29, 2018 19:21

Quote:

Originally Posted by Gwarl (Post 134581)
Okay I changed the version on .live to what I deduce was the last build before the running bug was introduced. (Notably, it seems to not have been Nick's fault).

Which is what nightly version, for those downloading and playing off-line? The "variant" listed on the comp page remains the broken one. (Though I plan to play on-line and wouldn't mind a comp with on-line required).

Nick November 29, 2018 19:56

Quote:

Originally Posted by Ingwe Ingweron (Post 134591)
Which is what nightly version, for those downloading and playing off-line? The "variant" listed on the comp page remains the broken one. (Though I plan to play on-line and wouldn't mind a comp with on-line required).

4.1.3-212-g09fdd8c25 is the pre-bug version, which is the one I linked in post 3 of this thread.

The running bug is confusing because
  • it's a coding error found by someone else
  • it's clearly an error
  • but fixing the error creates the running bug.

Further complicated by the fact that I'm spending all my (regrettably little) Angband time on feature/monster.


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