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Can we have the "map remembers torch-lit grids" option back?
As of the latest nightly (v3.2.0-552-g52328bb-dirtybash-4.1) the options menu has been significantly pared down, presumably to streamline the code somewhat. The map now remembers every grid you have mapped, which IMHO puts too much useless information on the screen, and reduces the contrast between "lit" and "unlit" grids. I would like to request the return of the option not to remember all grids.
If we don't want to return this option, I would like to discuss whether there is support to make the "chosen" behavior to not remember the "uninteresting" grids. |
Personally I prefer having the map remember all seen grids. Among other things, it helps me track where I've explored and whether or not I've seen every tile in a room.
That said, I sympathize with your plight. I wasn't too happy to see the "display stacks as an ampersand" option forced on. |
I personally prefer having it not remember torch lit grids.
It helps me remember where I don't have los due to darkness. Thomas Price Aka the bookworm |
You should still be able to tell by the color of the tile; the contrast is merely reduced as Max Stats noted.
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I managed to restore the old behavior after poking around the 3.2 code and seeing how it handled the "remember torch-lit grids" option. I edited function cave_note_spot in cave.c and changed this line:
Code:
/* Memorize this grid */ Code:
/* Memorize this grid */ |
I'm not familiar with current Vanilla behavior, but there should be (at least) three levels of illumination.
1. illuminated or torch lit 2. explored but not lit or out of line of sight 3. darkness/unexplored Personally, I'd like to see torchlight have it's own 'color', but that's more for flavor than necessity. |
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