Pete Mack |
June 15, 2009 02:56 |
What should I drop (Ironman Paladin)
I hadn't played in a while, but Eddie's Ironman Priest inspired me to give Ironman a shot, with Eddie's ID mods.
Note that ammo is insanely rare in V Ironman 3.1.1, so I find myself keeping the full range of shooters, and preposterously short stacks of ammo.
EDIT:
So are healing potions. In previous versions, blowing through orc pits would often yield a couple !CSW or !CCW and the occasional !Heal. No longer.
Possible drops include:
Higher priest books:
Exorcism & Dispelling (Probably won't have healing spell before it gets incinerated.)
Holy Infusions (limited usefulness, but has recharging spell.)
Xbow (x5) (+11,+13) (can't find ammo)
Longbow (x3) (+9,+13) (+1 shot) (can't keep up with ammo use)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
10 Arrows of Slay Demon (1d4) (+1,+2)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)
Possible pickups include:
2 mushrooms of restore CON+STR (have permanent Sustain Strength and available sustain CON, but am at time vortex depth.)
? Scroll of Recharging (have the weak priest spell.)
Can't drop:
19 Rounded Pebbles (1d2) (+6,+6)
EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything. Lucky I hadn't used it yet--only had used Deep Descent. But I still could use another slot.
Code:
[Angband 3.1.1 (eddie) dev Character Dump]
Name Anya Self RB CB EB Best
Sex Female Age 103 STR: 18/10 +1 +3 +5 18/100
Race High-Elf Height 85 INT: 10 +3 -3 +1 11
Class Paladin Weight 206 WIS: 17 -1 +1 +0 17
Title Knight Social Well-liked DEX: 15 +3 +0 +3 18/30
HP 237/237 Maximize Y CON: 16 +1 +2 +0 18/10
SP 40/40 CHR: 11 +5 +2 +0 18
Level 28 Armor [19,+70] Saving Throw 77%
Cur Exp 99253 Fight (+8,+16) Stealth Superb
Max Exp 99253 Melee (+20,+35) Fighting Heroic
Adv Exp 117500 Shoot (+15,+19) Shooting Superb
MaxDepth 2250' (L45) Blows 3/turn Disarming 43%
Turns 449659 Shots 1/turn Magic Device Superb
Gold 14516 Infra 40 ft Perception 1 in 34
Burden 131.6 lbs Speed Normal Searching 15%
You are the only child of a Telerin Ranger. You have light grey eyes,
wavy black hair, and a fair complexion.
Acid:......+.+.... Confu:.............
Elec:......+.+.... Sound:...........?.
Fire:......+.+.... Shard:.............
Cold:......+.+.... Nexus:...........?.
Pois:............. Nethr:...........?.
Fear:............. Chaos:...........?.
Lite:........+..?+ Disen:...........?.
Dark:+.....+.+..?. S.Dig:+............
Blind:............. Feath:...........+.
PLite:+............ Aggrv:.............
Regen:............. Stea.:......+......
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Mace of Gondolin (2d4) (+12,+19)
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Slows your metabolism.
Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
3 blows/round.
Average damage/round: 52.1 vs. demons, 52.1 vs. orcs, 52.1 vs.
trolls, 52.1 vs. dragons, and 41.5 vs. others.
Radius 1 light.
b) a Sling of Power (x2) (+7,+19)
c) a Bronze Ring of Damage (+0,+10)
d) a Jade Ring of Strength (+5)
+5 strength.
Sustains strength.
e) (nothing)
f) The Phial of Galadriel {!!}
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
Takes 11 to 20 turns to recharge.
Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
+4 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak [3,+5]
i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Intelligence [5,+10] (+1)
+1 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+4] (+3)
+3 dexterity.
l) a Pair of Leather Boots [2,+9] {Stability, excellent}
You do not know the full extent of this item's powers.
Feather Falling.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Godly Insights] {dl 15; @m6}
Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Holy Infusions]
Cannot be harmed by acid, electricity, fire, cold.
f) a Metallic Red Potion of Restore Dexterity
g) an Icky Green Potion of Speed {!*}
h) a Scroll titled "excio emovia" of Teleport Level {!*}
i) a Scroll titled "apue exse" of Deep Descent {!*}
j) 2 Bronze Rods of Treasure Location {!!}
k) a Nickel Rod of Curing {!!}
Cannot be harmed by electricity.
l) a Tungsten Rod of Teleport Other {!!}
m) 3 Chromium Rods of Light {!!@z5}
n) 2 Molybdenum Wands of Teleport Other (10 charges)
o) a Willow Staff of Teleportation (9 charges) {!*}
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cammithrim}
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it fires a magic missile with damage 3d4.
Takes 2 turns to recharge.
Radius 1 light.
q) a Set of Leather Gloves of Power (+3,+3) [1,+3] (+3)
+3 strength.
r) a Whip (Holy Avenger) (1d3) (+13,+11) [+2] (+1) {splendid}
You do not know the full extent of this item's powers.
+1 wisdom.
Slays evil creatures, undead, demons.
Provides resistance to fear.
Blessed by the gods.
Grants the ability to see invisible things.
Combat info:
4 blows/round.
Average damage/round: 31.6 vs. evil creatures, 33.7 vs. undead,
33.7 vs. demons, and 29.6 vs. others.
s) a Long Bow of Extra Shots (x3) (+9,+13) (+1)
+1 shooting speed.
t) a Heavy Crossbow of Extra Might (x4) (+11,+13) (+1)
+1 shooting power.
u) 10 Arrows of Slay Demon (1d4) (+2,+1)
Slays demons.
v) 22 Rounded Pebbles of Acid (1d2) (+9,+8)
Branded with acid.
Cannot be harmed by acid.
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 174.4 vs. creatures not resistant to acid,
and 58.1 vs. others.
25% chance of breaking upon contact.
w) 19 Rounded Pebbles (1d2) (+6,+6)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 54.
25% chance of breaking upon contact.
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