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-   -   always m7a before detecting on new level (http://angband.oook.cz/forum/showthread.php?t=2577)

PowerDiver December 5, 2009 09:04

always m7a before detecting on new level
 
It's kind of obvious, but I wasn't doing it.

The pain of detecting a pack of time hounds just outside your light/infravision radius is lessened when they cannot breathe on you.

NeoWizard December 5, 2009 12:14

Thanks, but my book 7 might not be the same as yours, so light my candle please, what is your book 7. So for the newbies outthere who do not know or do insciptions, you should right which one is book 7 (Mordenkainen). :rolleyes:

Magnate December 5, 2009 13:13

It took me a few minutes to work out, but he's talking about Create Doors.

Lord Tom December 5, 2009 18:08

Brilliant strategy for what I'd always considered a spell of marginal usefulness at best!

Tatami December 5, 2009 18:19

My troll paladin is in yer debt mate.

PowerDiver December 5, 2009 18:33

Quote:

Originally Posted by Tatami (Post 26699)
My troll paladin is in yer debt mate.

Is that behavior where priests and paladins can use 'm' instead of 'p' still in the game? I consider that a bug. It's about muscle memory. When you switch from one type of spellcasting to the other, if you use a different letter you are much less likely to cast the wrong spell by old reflex.

Magnate December 5, 2009 19:45

Quote:

Originally Posted by PowerDiver (Post 26701)
Is that behavior where priests and paladins can use 'm' instead of 'p' still in the game? I consider that a bug. It's about muscle memory. When you switch from one type of spellcasting to the other, if you use a different letter you are much less likely to cast the wrong spell by old reflex.

The muscle memory thing is non-negligible, but has to be balanced against the number of available keys. I added your point to http://trac.rephial.org/ticket/309.

PowerDiver December 5, 2009 20:14

Quote:

Originally Posted by Magnate (Post 26704)
The muscle memory thing is non-negligible, but has to be balanced against the number of available keys. I added your point to http://trac.rephial.org/ticket/309.

IMO this is a much bigger deal than e.g. the new "shoot at nearest target" command which is trivially done as a macro, or a separate squelch key when squelch can be combined with destroy, etc

Jude December 6, 2009 16:26

If I'd had a spell like that, it could have saved my latest characters life (I was playing a variant though, and didn't have any dungeon-spellbooks to boot).

cofresi December 6, 2009 17:57

Create Doors is one of the key spells in my arsenal. I've used it to full effect since getting Mordekainen's Escapes (it's all in the name :). It's the cheap/quick way to break LOS when confronted with breathers/summoners and can even be used to build a walled corridor to navigate around trick hallways (Q in an adjacent corridor). When resting I often build doors, cast rune and then rest: this can buy me an extra round if interrupted (note, Saruman rudely awakened my slumber once. Without the doors it would have been ugly).

The spell would be truly great if there were a way to lock the doors (a Wizard Lock spell) that locks adjacent doors. or if the doors were locked to all others but the mage. I once considered carrying spikes for this purpose but being a gnome this was moot. Other variants have a spell called 'wall of fog' which i think serves the same purpose of breaking los. plus there would not be the disadvantage of foes opening adjacent doors just to summon.

Anyhow, locked magic doors would be a boon to mages. or the ability to create closed doors above broken/open doors that are not occupied.

That said, I'll definitely be casting doors before detection when diving from now on. Good suggestion.


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