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-   -   Monster spoiler page (http://angband.oook.cz/forum/showthread.php?t=8234)

Thraalbee January 26, 2017 20:40

Monster spoiler page
 
See thraalbee.azurewebsites.net for my first functional vanilla spoiler page. The idea was to learn javascript well enough to make it look really good, but I ran out of time so it is what it is for now. There will be a separate page for artifacts and ideally a possibility to display your randarts-file as well. We'll see...

Feedback is welcome but this is work in progress, so don't complain too much on non-neatness. Yet. Special characters not displaying as well as .-'" etc in the description strings are in the list already.

takkaria January 26, 2017 22:53

To fix the character encoding issue, try using <meta charset='utf-8'> instead of ISO-8859-1? Think it might be that simple.

Nick January 26, 2017 23:18

This is really very useful. As advance warning, at some point the info and power lines will probably be expanded out to make the test file more human-readable; so
Code:

info:110:400:20:72:20
power:19:2:400

will become something like
Code:

speed:110
hit-points:400
vision:20
armor:72
alert:20
depth:19
rarity:2
xp:400


Pete Mack January 27, 2017 00:07

Looks good! "Does not resist" isn't useful on a spoiler, since you get perfect knowledge of actual resistances, which is just the complement set, and is a much shorter list (with the exception of Aether hounds.)

Thraalbee January 27, 2017 18:20

Quote:

Originally Posted by Nick (Post 117535)
This is really very useful. As advance warning, at some point the info and power lines will probably be expanded out to make the test file more human-readable; so
Code:

info:110:400:20:72:20
power:19:2:400

will become something like
Code:

speed:110
hit-points:400
vision:20
armor:72
alert:20
depth:19
rarity:2
xp:400


That is a good thing. I would love if you also added
variant: angband
version: 4.0.5
in the beginning as well

I use regexp so easy to adapt to your changes.
I willl also propose adding my file to json converter to the tools once it is in a decent state

Sky January 27, 2017 20:06

since you have the database, would it be possible for you to print a list of mobs that can be slowed / confused ?

Derakon January 27, 2017 21:32

Quote:

Originally Posted by Sky (Post 117564)
since you have the database, would it be possible for you to print a list of mobs that can be slowed / confused ?

A lot of monsters are merely functionally immune to slowing/confusing, in the sense that they will resist it reliably enough to not make it worth trying to stick the monster with the status. So just because a monster doesn't have the NO_SLOW (or whatever it's called) flag doesn't mean that slowing will work against it.

Patashu January 28, 2017 00:10

Quote:

Originally Posted by Derakon (Post 117569)
A lot of monsters are merely functionally immune to slowing/confusing, in the sense that they will resist it reliably enough to not make it worth trying to stick the monster with the status. So just because a monster doesn't have the NO_SLOW (or whatever it's called) flag doesn't mean that slowing will work against it.

Sounds like a % chance of landing the status effect would be useful to know then!

Sky January 28, 2017 01:23

Quote:

Originally Posted by Derakon (Post 117569)
A lot of monsters are merely functionally immune to slowing/confusing.

i thought as much. i tend to just squelch the various staves of debuff, as they never seem to affect the mobs i need to weaked - which generally means "uniques".

Derakon January 28, 2017 02:32

Quote:

Originally Posted by Sky (Post 117583)
i thought as much. i tend to just squelch the various staves of debuff, as they never seem to affect the mobs i need to weaked - which generally means "uniques".

The last time I tried to use them, they could be useful in the early game (roughly, 1000' and earlier), when you tend to not have much of a ranged offense and thus may well have spare turns to spend on trying to stick status effects on your enemy. But after that point, there's really not much point. The staves in particular are mostly only useful for waking up a large group of enemies.


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