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Tangaria (multiplayer variant)
In this topic I'll post announces considering Tangaria development.
https://tangaria.com/ - multiplayer roguelike game; variant based at PWMAngband. In addition to traditional roguelike features, it has MMORPG-like gameplay: real-time (which become turn-based when your character is injured), PvE in a group, trading between players, the real economy, PvP, etc --- What's new: Monsters & tileset revamp! -- angels are back. Maia is still there but, they appear much rarer and in forms of 'spirits' as something between wraith and elementals; while angels have a physical humanoid form. Except returning classic Angband regular angels (Angel, Archangel, Cherub, Seraph, Fallen angel, Archon) and bosses (Uriel, Azriel, Gabriel), I've added Michael, Raphael, Lucifer.. and Lilith. Last two ones replaced PWMA Nether Realms bosses... -- ..speaking of which - Xakaze, Father of Abomination become the leader (72 lvl boss) of new 'mutant' race family (includes mutant-monsters like a squire, paladin, fighter, warrior, mage, etc). These poor weird creatures trying to find their own place in the new world. Mutants 'Resistance' is not too powerful organization yet, but they are trying hard... to turn the world upside down.. some of them at least // there will be separate lore on the website about mutants and all new races. Also, Lilith and Lucifer are temporary bosses - right now I'm creating new lore concept, more info in next post. -- djinns (and female jinni) - they will become a new separate monsters 'base' family; for now, I've revamped some V maia to djinns. Soon player will be able to find djinn lamps which he could try to rub to get lucky.. or not. -- fey, pixies and fairies - another new monster family. Some of them live in mushrooms areas and even taught them to talk... -- As we got pixies - we will need unicorns (not a joke!). ZAngband (and TomeNET, which adapted some ZA monsters) already had Unicorn of Order; which I've added (as always, with the rework of its characteristics and lore). And we got some more beautiful unicorns (Shtukensia approves!). Better do not slay these innocent beasts - you could become unlucky, people say. -- several new variations of tree/ent monsters (V added some, which I multiplicated over levels - Strange dry tree, Young ent, young huorn, etc). Not all of these monsters should be killed when you meet them. Also, some of them got quite long branches, so it won't be easy to avoid it without getting hurt even in quite wide corridors (should you search for another route?). -- Russian folk monsters: Baba Yaga, Chudo Yudo, elki-palki, Zmey Gorynich, One of Forty Thieves, Solovey the Robber, babay & babayka, kolobok, oprichnik, Konyok-Gorbunok, Moroz, Likho, Kaschey, Viy, Zhar-ptitsa. Some of them become bosses, some - regular monsters. Not everything strictly follows Russian lore, eg kolobok is end-game beholder (who he became? poor block). Also I've added some fiction Russian lore, eg Khattabych, the Djinn & Gyulchatai, the Jinni. Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere - so I've assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is really nothing). Goal of this monsters to add some flavour, but at the same time not to spoil classic fantasy atmosphere – so I’ve assigned them to different depths to prevent player meeting them often (dozen ru-monsters out of 1185 total is nothing really). -- Hoard of new monsters, some of them (I didn't had time to make a complete list): magpie, giant cockroach, satyr, golem skeleton, Mad king, iron pig, wisp, doppleganger, inquisitor, fire golem, little girl horror, vampire mistress, black hand, flying coffin, efreet, diablo (not an unique), flaming skull, boggart, glaz, orc necromancer, etc. Some stuff was just renamed, eg Tik'srvzllat -> Merlin, Moltor, the Dwarven Archer -> Robin, the Archer, etc -- readjusted new V monsters, eg tamer appears with a lot of tamed animals (as it should be IMHO); some just simply renamed, eg lord of Carn Dum -> shadow priest; spider of Gorgoroth -> frogger; werewolf of Sauron -> volkodlak, etc -- assigned some new traits and spells (eg HEAL_KIN) -- New objects which could be found in the dungeon: barrels, crates, statues, altars, obelisks, etc. This is a highly experimental feature. Beware to swear near the altar of ancient god! -- Added all new PWMA aquatic monsters from past 1.4 dev update! Soon I'll enhance them with some more stuff; for now I've added one more there: a mermaid. -- latest updated in V renamed/removed monsters - they are preserved in Tangaria. As V renamed/removed a lot of traditional (as I see it) stuff, I've reviewed all changes to monsters. Eg V renamed jackal to wild dogs; I've preserved old jackal (Mountain Gorge's jackal) and also revamped it to new solo monster Jackal which could occasionally howl to alert monsters (I've added wild dogs too). Another example - as brown yeeks removed in V and there introduced terrified yeek - I've reworked old brown yeeks into brave yeeks, added new terrified yeek and also preserved traditional brown yeek as an open-world monster (Abandoned Outpost's brown yeek). The same to other races. As it was a huge job and limited time (to implement everything on the server, so players will be able to test) to do with monsters - I've could forget to preserve some old monsters; I'll make precise look at them a bit later; and restore everything I've lost). -- old monsters revamp, eg black orcs will use short-distance crossbows (it's actually wipes, but let's imagine that it's crossbows hehe); nameless snakes become to viper, sleeping snake, anaconda (with preserving their original lore in world-monsters) Please note that it's kinda draft, first view on new monsters; they will be polished in time. Also some of these monster families (djinn, pixie, mutant, etc) will soon appear as new player races! New end-game location added: Lukomorye where Merlin the Magician dwells... Tik'srvzllat become a common (non-unique) monster - you could meet several types of these. Please note that Merlin will be moved soon to yet another dimension; I'm reworking the lore right now. Except monster rework, I've made tileset revamp - a lot of monsters got new appearance. I don't make a list of new stuff, so just some stuff which I remember: Nazguls: https://tangaria.com/wp-content/uplo...03/nazguls.png Saruman, Sauron, and secret ones: https://tangaria.com/wp-content/uplo...man-sauron.png Ulfast, Ulwarth, Uldor, Ulfang, Lorgan, Brodda, Oprichnik, Lucifer: https://tangaria.com/wp-content/uplo...asterlings.png Fury, succubus, 3x(unused), floating eye; Uriel, Angel of Fire; Azriel, Angel of Death; Gabriel, the Messenger; Michael, the Guardian; Raphael, the Healer:https://tangaria.com/wp-content/uplo...and-demons.png Mad king, orc archer, blackguard, orc tracker, ruffian, blood falcon, giant pubic louse (sic!), scarecrow ghost: https://tangaria.com/wp-content/uplo...20/03/orcs.png (unused), Mermaid, Triton, (unused), Vodyanoy, Poseidon: https://tangaria.com/wp-content/uplo...3/sea-folk.png Efreet and elemental spirits: https://tangaria.com/wp-content/uplo.../elemental.png ^ cloned a few more just in case, to have 'fast' stuff for a temporary replacement in future (unused), ancient witch, young witch, witch, (NPC), southron assassin, southron archer, valkyrie: https://tangaria.com/wp-content/uplo.../humanoids.png ^ valkyria revamped from DCSS tileset. I'm planning to plunder DCSS tileset soon - there are loads of cool artwork and CC0 licence, yay! Flying coffin, black hand, little girl horror, rainbow vortex, satyr, skeleton golem, iron pig, fire golem, vampire mistress, great water elemental, Nan, the Djinn, lamp (not in the game yet), Jinni, serpent of chaos: https://tangaria.com/wp-content/uplo...a-monsters.png ^ these monsters are far from perfect: it's from what everything started.. in fact I didn't plan at the beginning to do much revamp in tileset.. but I wasn't able to stop hehe. Sand giant, snow troll, Ulik the Troll, acid worm, The Sandworm Queen, chained ghost, rusty golem, dunadan of Angmar, orc necromancer, witcher (toss a coin!), Zhar-ptitsa (firebird; coloured by Shtukensia), Gandalf the Grey:https://tangaria.com/wp-content/uplo.../03/bosses.png Khattabych, the Djinn (beautiful Gervais tile, was unused); Gyulchatai, the Jinni; Chudo Yudo, brave yeek, Fundin Bluecloak, Beorn, the Mountain Bear, Moroz (aka Gilim, the Giant of Eruman):https://tangaria.com/wp-content/uplo...0/03/djinn.png //sorry, I can't attach this image, got an error: "You have included 11 images in your message. You are limited to using 10 images so please go back and correct the problem and then continue again." Also I've adjusted several new/old monsters to proper existing Gervais tiles. As always, full tileset could be downloaded (.psd included): https://tangaria.com/tileset/ It's not all new stuff. Play the game to find out more Gamedata updated; don't forget to Ctrl+F5 it to refresh the cache in browser. |
So what I can gather from reading your post is that there's a niche for a PWMAngband server hosted by someone with a functioning brain.
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Tangaria's haters
Quote:
A year past and we all moved on from this old arguement; but I suppose there always will be people who see me as an enemy. What could I do there.. Just put these people in ignore list on forum, I suppose. Keep calm, carry on and play Tangaria :) Today I'll post new Tangaria lore! p.s. Considering ster's jest about PWMA servers: actually there are two classic-PWMA servers online, list is there: https://www.mangband.org/servers |
World lore
I’ve decided to go back to Tolkien-based lore, as my own fantasy world can not fit all diversity of traditional Angband gameplay.. and I don’t wanna cut it off. So I would rather on the contrary – to enhance it and turn into the new universe which does not depend on my fantasy book; and do not depend on canonic JRRT ideas either. Welcome to the new World: https://tangaria.com/world/ (please note, that it’s draft edition; it will be updated a lot of times). |
New dungeons - The Straight Road and Valinor: https://tangaria.com/news/new-dungeons/
Slimer evolution :D https://tangaria.com/news/slimer-evolution/ |
Death, Ruination and Detonation https://tangaria.com/news/potion-of-death/
Djinn’s lamps https://tangaria.com/news/djinn-lamp/ ..and of course latest PWMA version is already live :) p.s. Right now we have problem with torch light in-game; walls lightened incorrectly. Temporary fix: = (game options) → a (user interface options) → make view_yellow_light ‘no’. |
Tom Bombadil!
https://tangaria.com/news/tom-bombadil/ https://tangaria.com/wp-content/uplo...old-forest.png He is signing songs which he composes on the go! https://tangaria.com/wp-content/uplo...badil-song.png You won’t see two similar songs :) Also you could rarely meet Tom in the Old Forest dungeon itself. You can’t harm him really; so no need to try to fight with him ;) |
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Cursed Jar
https://tangaria.com/news/cursed-jar/ Mapping and detection revamp (objects, spells, items activation): Mapping magic now has much bigger radius, but serious side effects – short paralize, blindness, hallucinations. Detection magic radius restored (as it was overnerfed; limited_esp is enough). Food system (objects, spells): Food now do not decrease satiation, if you are well fed. As there are much more food in dungeons (because of new types of food from V), food removed from stores; except especially expensive Hard Biscuits. Some food/drinks rework, eg Orcish Liquor increase your movement speed for a couple of moves. Objects: Curse Armour scroll now is more severe; but moved deeper. Nerfed scroll of Damned Jail. Potion of Death now is equally dangerous (but not fatal) for characters of any level. Ruination is now stunningly unpleasant. Cursed Vessel → Cursed Jar; and now it’s also dive into the minds, surrounding you. Monsters: Lobelia Sackville-Baggins revamped and moved from newbie dungeon to a bit deeper. Barrel sleepness reduced. Brigand and outlaw rearrangement and tileset fix. Tom Bombadil buff. Removed wrong FRIGHTENED flags as monsters don’t attack (we need AI_ANNOYING). Stores: Stores now selling Salt Water (to cure over-eating). Fixed bug with custom NPC order (Black Market didn’t work; now it’s ok). Etc Half-Giant got Damage Reducement and immune to trap after it grows (which is extremely unlucky as LIMITED-TELEPORT flag is not there yet; and it has NO-TELEPORT for now). Ruins terrain PROJECT flag temporary off (till MOVE flag will appear). Hunter’s Valley location got more inhabitants. Carn Dum moved to the border of Arda. Added tiles to ^W (looks stupid for now). Added one-window-fullscreen addon to client package. |
Races appearances
Merged race part of tileset with PWMA; to do so I've moved monster tiles from 83-84 to other spots Added appearance to recently added Tangaria's races (tiles plundered from DCSS tileset; some are reworked): https://tangaria.com/wp-content/uplo...rias-races.png Black Numenorean, Damned, Merfolk, Barbarian, Black Dwarf, Goblin, Half-Giant, Ogre, Troll, Orc, Forest Goblin, Dark Elf, Werewolf, Undead, Vampire, Enlightened, Cambion, Celestial, Balrog, Nephalem, Gargoyle, Golem. Added some new tiles for monsters which were moved from 83-84 Reduced sleepness of town's animals Town animals now run away from player less willingly Buff of Half-Giant race Tangaria's package now accessible on GitHub |
The Old Ruins
New monsters from ZAngband (with some revamp): hobo & raving lunatic townies, blinking dot, grid bug, Freesia, giant leech. Also some other mobs fixes: huorn-trees are less speedy; woodsman appears at town; mad woodsman now unique and a bit more healthy. Apprentice renamed to Novice mage (classic!). Trolls (race) fears light and a bit worse in save and shoot. Fixed loads of terrain-walls which was undiggable. Designed The Old Ruins dungeon: https://tangaria.com/wp-content/uplo...ns-150x150.png https://tangaria.com/wp-content/uplo...al-150x150.png https://tangaria.com/wp-content/uplo...ty-150x150.png ---- Aaaand... PWMA updated to 1.4.0 beta 2: – Simplify lighting, update graf-dvg.prf – Redo chest traps, make chest_trap.txt – Plug more memory leaks – Update help – Improve datafile documentation – Add missing tiles, remap tileset – Remove some redundant flags from monster.txt – Fix the worst of quiver anomalies – Changed to allow sense/detect objects to remove marks on the map for locations detected as empty – Display short description instead of name for terrain on status line if there is one – Implement custom symbols for displaying towns on the world minimap – Un-hardcode admin equipment – Decrease satiation in town areas if full |
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Broken memories - races rebalance, new items, stores changes
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Past updates:
PWMAngband 1.4.0 beta 3 https://tangaria.com/news/pwmangband-1-4-0-beta-3/ PWMAngband 1.4.0 beta 4 https://tangaria.com/news/pwmangband-1-4-0-beta-4/ 'Bree tavern' update https://tangaria.com/news/bree-tavern/ PWMAngband 1.4.0 beta 5 https://tangaria.com/news/pwmangband-1-4-0-beta-5/ And new updates incoming! :D |
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PWMAngband 1.4.0 beta 6
– Add NO_MONSTERS flag on terrain to prevent generating monsters – Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance – Use correct variable in town_gen_layout() – Split Send_play into multiple parts to avoid “Send_feat_struct_info write error” when too many features – Fix bug preventing new game after generating a character dump – Major changes to blackguard – Fix door placement in labyrinths – Fix bug in player_abilities initialisation – Make exploding chests explode – Add menu for throwing items – Fix some more bytes_read errors – Add open door feature to door lines in dungeon.txt -- Currently all dungeons layout in the process of updating :) 1-30 lvl are ready |
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Past updates:
Dungeons revamp: https://tangaria.com/news/dungeons-revamp/ PWMAngband 1.4.0 beta 7: https://tangaria.com/news/pwmangband-1-4-0-beta-7/ PWMAngband 1.4.0 beta 8: https://tangaria.com/news/pwmangband-1-4-0-beta-8/ Roguelike dungeons: https://tangaria.com/news/roguelike-dungeons/ https://tangaria.com/wp-content/uplo...dworm-Lair.png https://tangaria.com/wp-content/uplo...05/dungeon.png |
I love the terrain sprites you've added. Coloring of the walls/floors greatly helps distinguish dungeons and locations.
Not that I dislike the mobs and player sprites, they are good too, but I feel the floors/walls are what makes these screenshots stand out from other pictures of 'bands with sprites. |
Thanks!
Recently I've ported some terrain from DCSS tileset (CC0). I'll port more soon :) Need to free space.. My tileset it 4096x4096 (16384 tiles), but 3/4 of it, it's actually lightning/shadowing.. I hope that one day it will be possible to port PWMA to SDL2, then there won't be need in shadowing via tileset and I'll be able to add much more beautiful stuff. Atm I had to delete a lot of previously added stuff to be able to add DCSS tiles :( Flambard already managed to do some steps in SDL2 direction: http://angband.oook.cz/forum/showpos...3&postcount=90 |
PWMAngband 1.4.0 beta 9
https://tangaria.com/news/pwmangband-1-4-0-beta-9/ Server is running in debug mode, so we will be able to catch nasty crushes which we had recently :) Please test and report any problems in our discord: https://discord.gg/zBNG369 |
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New update under code name: 'Decard Coin':
https://tangaria.com/news/decard-coin/ And new version of PWMA incoming! |
PWMAngband 1.4.0 beta 11
https://github.com/draconisPW/PWMAngband – Players now start with 70% satiation – Fix not automatically learning curses after using curse weapon/armor – Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA – Fix pickup menu not properly allowing to pickup items one by one – Rework magic mapping/enlightenment to take into account custom walls – Fix quick_floor option – Prevent recalling on harmful terrain – Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn’t suitable for objects – Use custom floor under a mimic when it is revealed or deleted – Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty – Use to-hit skill instead of player level in critical calculation – Add ‘line of sight’ through rock, improve PASS_WALL monster behaviour near permanent walls – Fix critical bug that made wraithed players totally invisible to monsters – Tightened code for unique generation – Adjust targeting of STRIKE effect – Improve consistency in element rune learning – Fix plural of crow of Durthang – Final tweaks to blackguard This also concludes the porting of V4.2.1 features apart from the new dungeon level templates. |
Great update which improve loads of stuff!
PWMAngband 1.4.0 beta 12 - Don't use custom floors when revealing a mimic in a mimic pit - Don't use custom features that look like floor if they can't hold objects - Update README.md - Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated - Add custom number of stairs for dungeons - Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option - Keep player active during disconnection timeout - Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset - Small optimisation for resting - Add sval validity check in parse_ego_item() - Fix equipment curses Server updated! - Increased numbers of dungeon's stairs - Disconnect time-out set on 3 seconds To play multiplayer roguelike: https://tangaria.com/ |
Update -- Pixies!
https://tangaria.com/news/pixies/ |
PWMAngband 1.4.0 beta 13
https://tangaria.com/news/pwmangband-1-4-0-beta-13/ – Slight tweak to gold drop rates at low level – Don’t wipe townies at dawn if the number of townies is less than the max for that town – Add message when using chargeable items from the ground – Remove “wield” command from quick_floor option – Stop Create Arrows creating special artifacts – Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear – Fixed apparent issue with trampling of shape-changed monsters – Fixed bugs with tracking of shape-changed monsters – Don’t close VERSION_BETA servers if an object cannot be placed, but just discard the object – Allow full home capacity on VERSION_BETA servers – Don’t generate custom stores in the base town – Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses – Add new terrain “training grounds” for the Target Dummy, fix its location to a random lot in the base town – Fix ghostly powers for deceased warriors/unbelievers/monks |
PWMAngband 1.4.0 beta 14
https://tangaria.com/news/pwmangband-1-4-0-beta-14/ This release fixes a CRITICAL security bug that was present since forever. – Add level_golds.txt to define gold drop rates instead of using a hardcoded table – Don’t wipe items on the surface at dawn if there are players on the level – Save player id counter + player names in a separate file – Check saved password vs provided password when loading player savefile – Don’t display Target Dummy in the list of uniques – Don’t display pain/death message for Target Dummy – Add message for projected damage if show_damage option is set – Reveal mimics when using teleport other – Remove duplicates from the player name database when loading player names – Use new player id if player id already exists in the player name database when loading player savefile |
Tangaria (Multiplayer Online Roguelike) got an update of PWMAngband 1.4.0 beta 15:
https://tangaria.com/news/pwmangband-1-4-0-beta-15/ – Allow “fire at nearest” command to throw missiles when no launcher is equipped – Allow quick_floor on wield if there is something to wield in the inventory – Fix OPP_CONF timed effect not ending properly – Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns – Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses |
Tangaria got an update to PWMAngband 1.4.0 beta 16:
https://tangaria.com/news/pwmangband-1-4-0-beta-16/ – Make secret doors properly use custom wall features – Fix throwing multiplier in calc_damage() – Add time limit of 7 days on Expensive Black Market orders – Increase house price a bit depending on the HOUSE_FLOOR_SIZE option – Make ego torches more common |
PWMAngband 1.4.0 released!
https://tangaria.com/news/pwmangband-1-4-0-released/ We had a wipe on server! Please download new client, create new characters and enjoy! |
We got two good news (2020 year brings not only bad stuff):
1) PWMAngband 1.4.0 build 2: https://tangaria.com/news/pwmangband-1-4-0-build-2/ 2) Thanks to Serega88 for help with fixing Linux manual: https://tangaria.com/linux/ |
Linux shell script (ezpz installation via linux) by Serega88:
https://tangaria.com/news/linux-shell-script/ Yay! If you have any questions or just wanna chat - you are very welcome in our Discord channel: https://discord.gg/zBNG369 Cya in-game! |
Tangaria got latest version of PWMAngband 1.4.0 build 3:
https://tangaria.com/news/pwmangband-1-4-0-build-3/ – Fix party members not always visible when LIMITED_ESP is on – Fix stupid door mimic generation bug – Allow negative value for BLOWS – Activate DAM_RED as a race/class modifier – Remove positive restriction on MIGHT, add lower cap of 1 on shooters – Activate MOVES as a race/class modifier, add lower cap of 1 – Fix description of branded weapon when resulting damage is zero for all brands – Don’t convert pit walls when building streamers – Don’t customize pit/vault walls with passable or projectable terrain – Refactor feature customization using a generic function – Fix dungeon boss monsters not always being generated – Add custom wall features for “core” walls to dungeon.txt |
Tangaria got latest version of PWMAngband 1.4.0 build 4:
https://tangaria.com/news/pwmangband-1-4-0-build-4/ Also we moved to new hosting, more stable :) |
Tangaria got latest version of PWMAngband 1.5.0 dev version
https://tangaria.com/news/pwmangband-1-5-0-dev-version/ - Better Linux support! - Add possibility to macro by item names - “monster feeling always, no object feeling” and much... much more :D |
Tangaria got latest version of PWMAngband 1.5.0 dev version
https://tangaria.com/news/pwmangband-1-5-0-nov-16-2020/ Enter and leave query-item-by-name mode via quote symbol Make hostile visible players prevent running Make sure player-player visibility is refreshed when changing level Compiling with Embarcadero C++ 7.20 Add possibility to macro by spell names Disable banishment in dwarven halls !!! Feature “macro by name” has been extended to work with quotes (r"Phase Door") and spells (m"Frost Bolt") :D !!! |
Tangaria got latest version of PWMAngband 1.5.0 dev version:
https://tangaria.com/news/pwmangband-1-5-0-nov-20-2020/ - Macro Action Generator (3 new options to keymap screen) - Fix message truncation in windows client - KEYMAP_ACTION_MAX increased from 20 to 30 Macro Action Generator gives possibility to arrange a hotkey to any action very easy and comfortable! |
There is a useful program ScreenTranslator which allows you to translate any text on screen. Basically it is a combination of screen capture, OCR and translation tools. How to use it in Tangaria to translate game to Russian:
https://tangaria.com/translation/ Also I've made a video demo-guide (in Russian) how to setup it: https://www.youtube.com/watch?v=b8DLfDdWgFk Thanks to Serega88 for finding this program and 'educating' it for our font! |
Tangaria got latest version of PWMAngband 1.5.0 dev version:
https://tangaria.com/news/pwma-nov-27-2020/ Also there is a guide for Tangaria's addon - https://tangaria.com/addon/ Addon solves “alt” problem, removes borders, cropping duplicated stroke, making game fullscreen, makes it safe to push any keys, prevent changing language layout, gives possibility to assign hotkeys for numpad+5 key, NumLock, CapsLock and WinKey etc. |
Tangaria got latest version of PWMAngband 1.5.0 dev version - ported everything up to MAngband 1.5.2:
https://tangaria.com/news/pwmangband-1-5-0-dec-8-2020/ |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 dev version:
– Implement the ‘/house’ chat command to purchase a house – Allow ‘~xxx’ inscription along ‘for sale xxx’ to price items in player shops – Blackguard tweaks – Slightly tightened shape change logic – Add pre-processing to chat messages to look for ‘/’ commands |
Tangaria (multiplayer roguelike) update under code name "SLIME MOLD JUICE":
https://tangaria.com/news/slime-mold-juice/ Cya in-game! |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 dev version:
https://tangaria.com/news/pwmangband-1-5-0-dec-18-2020/ |
Tangaria (multiplayer roguelike) `Bit by bit` update:
https://tangaria.com/news/bit-by-bit/ And we got awesome latest version of PWMAngband 1.5.0 dev version: https://tangaria.com/news/pwmangband-1-5-0-dec-24-2020/ |
Races and their forms... With this update vampires could transform into mist and bats; werewolfs into wolfs etc :D
https://tangaria.com/news/races-and-forms/ |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 hotfix:
https://tangaria.com/news/pwma-hotfix/ – Fix SDL client crashing when clicking the “font” button – Fix crash in floor_carry() when player pointer is not defined – Fix “You see nothing there” message when trying to pick up items from floor |
FYI: Malware Bytes flagged mangclient_sdl.exe on my PC. I'm sure MB is wrong, of course, but I thought you might want to know. It got at 94% anomalous rating, for whatever that's worth.
https://blog.malwarebytes.com/detect...anomalous-100/ |
Thanks :)
1) it's open-source game; anyone is welcome to compile client by yourself: https://github.com/draconisPW/PWMAngband/ 2) virustotal doesn't false alarms except two noname AVs: https://www.virustotal.com/gui/file/...f8ef/detection (Malware Bytes included there, sp maybe you should update your AV). |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 (Jan 13, 2021):
https://tangaria.com/news/pwmangband-1-5-0-jan-13-2021/ |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 fourth alpha:
https://tangaria.com/news/pwmangband-fourth-alpha/ Dear Tangarians! 4th March we had a wipe! Mighty Powerwyrm prepared huge update which changed internal infrastructure, so soon we will have to do a server wipe. There will be awesome new features, so don’t be sad about wipe – for roguelikers death is our dearest friend :slight_smile: Don’t forget to upload your character dump at oook: http://angband.oook.cz/ladder-browse.php?v=Tangaria More info in our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 fifth alpha:
https://tangaria.com/news/pwmangband-1-5-0-fifth-alpha/ Plenty of new features! More info in our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 recall & stores:
https://tangaria.com/news/pwmangband-recall-stores/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 :) |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 - aquatic form fixes:
https://tangaria.com/news/pwmangband...c-equilibrium/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Is it possible to play with ASCII instead of the tileset ? Once the game starts the option to select "none" for graphics is greyed out :(
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How to turn off graphics? Windows client comes with graphics turned on by default. Graphics is a replacement for the standard ASCII characters with graphical representations. To disable graphics: for SDL client (mangclient_sdl.exe): 1) right after game starts (before you login to your character) -- click Options (on top of the screen) 2) in "Available Graphics" click None and push Ok for traditional client (mangclient.exe): 1) edit mangclient.ini (in the same directory as the executable) 2) change the first line from graphics=1 to graphics=0. For this change take effect, you will have to exit mangclient.exe and start it again. |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 - buuug busting:
https://tangaria.com/news/pwmangband-bug-busting/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0:
https://tangaria.com/news/pwmangband-1-5-0-apr-16-2021/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 — "Angband 4.2.3 up to 16/04":
https://tangaria.com/news/pwmangband...3-up-to-16-04/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Titans incoming!.."
https://tangaria.com/news/titans-incoming/ 18 new races and moar! Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Big spring rebalance"
https://tangaria.com/news/big-spring-rebalance/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0... It's actually two update cause I forgot to announce previous one :)
PWMAngband: V up to 26/04 https://tangaria.com/news/pwmangband-v-up-to-26-04/ PWMAngband can swim https://tangaria.com/news/pwmangband-can-swim/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Djinns shall not pass!
https://tangaria.com/news/djinns-shall-not-pass/ |
Tangaria (multiplayer roguelike) update -- "Regeneration != hunger"
https://tangaria.com/news/regeneration-hunger/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Nagas do not wear boots"
https://tangaria.com/news/nagas-do-not-wear-boots/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Dive fast, die young, leave a high-CHA corpse"
https://tangaria.com/news/charisma/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0:
https://tangaria.com/news/pwmangband-1-5-0-beta-1/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 A-a-a-a-nd big update incoming... Stay in touch :) |
Tangaria (multiplayer roguelike) update "Roguelike housing paradise":
https://tangaria.com/news/housing-paradise/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 RNG HOUSES IN DA HOUSE :D https://tangaria.com/wp-content/uplo...like-house.png |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 beta 2:
https://tangaria.com/news/pwmangband-1-5-0-beta-2/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 - breaths and bolts:
https://tangaria.com/news/breaths-bolts/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Charisma @ roguelike":
https://tangaria.com/news/charisma-roguelike/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got a player ladder - rating of players with different options to sort stuff :)
https://tangaria.com/news/tangaria-ladder/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 beta 3 with new vault generation!
https://tangaria.com/news/pwmangband-1-5-0-beta-3/ Also now you can build a small house for free ;) Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Mana rain!":
https://tangaria.com/wp-content/uplo.../mana-rain.gif https://tangaria.com/news/mana-rain/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
How to play tangaria offline?
Is it possible to play tangaria offline?
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Thanks for the question, added it to FAQ:
1) download latest package at https://tangaria.com/download/ 2) (optional) in case if you want to play not in real-time, but in turn-based mode, edit mangband.cfg: TURN_BASED = true 3) edit mangclient.ini: host=localhost 4) run server: mangband.exe 5) run client: mangclient_sdl.exe |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 beta 4 with new music system!
https://tangaria.com/news/pwmangband-1-5-0-beta-4/ It's super easy to modify music which you wish to listen - just put your desirable music tracks inside of appropriate folder (town or dungeon) and it will play at certain locations :D Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 beta 5 & 6:
https://tangaria.com/news/pwmangband-1-5-0-beta-5-6/ This was tremendous update so we had to wipe server to be able implement new awesome PWMAng features! During server wipe all dead heroes were sent to enjoy eternal life in Hall of Fame - https://stat.tangaria.com/ ! It’s time to start new adventure :D Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
OOOPS.
We had a bug: on character creation racial gifts decreased player's gold. Now it's temp.fixed. I suggest for everyone to recreate their characters if you didn't level up to far |
Tangaria (multiplayer roguelike) update -- "Racial gifts":
https://tangaria.com/news/racial-gifts/ Also we got latest version of PWMAngband 1.5.0 beta 6 final! Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 beta 7:
https://tangaria.com/news/pwmangband-1-5-0-beta-7/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Spider evolution" -- spider race will GROW! :D
https://tangaria.com/news/spider-evolution/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
New guide on the website - "Fast start":
https://tangaria.com/guide/fast-start/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Dig fountains (don’t)":
https://tangaria.com/news/dig-fountains/ Huuuge races rebalance ;) Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 build 1:
https://tangaria.com/news/pwmangband-1-5-0-build-1/ Please update client :) Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Lycanthropy":
https://tangaria.com/news/lycanthropy/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Some of you may wondered where to get the music which plays at my streams.. And at last, unofficial Tangaria's music pack published:
https://tangar.info/en/tangaria-blog/musicpack Just download archive, unpack to the game's folder (password is game's name) and enjoy! |
Tangaria (multiplayer roguelike) update -- "An unexpected feast":
https://tangaria.com/news/an-unexpected-feast/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 build 2:
https://tangaria.com/news/pwmangband-1-5-0-build-2/ Please update client :) Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 build 3:
https://tangaria.com/news/pwmangband-1-5-0-build-3/ Please update client Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Hungry tree? Fly to water!":
https://tangaria.com/news/roguelike-hunger/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 build 4:
https://tangaria.com/news/pwmangband-1-5-0-build-4/ Please update client Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Monsters swimming":
https://tangaria.com/news/monsters-swimming/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Roguelike pets":
https://tangaria.com/news/roguelike-pets/ https://tangaria.com/wp-content/uplo...in-225x300.jpg Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Chop and dig":
https://tangaria.com/news/chop-and-dig/ https://tangaria.com/wp-content/uplo...er-228x300.png Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.5.0 build 6:
https://tangaria.com/news/pwmangband-1-5-0-build-6/ Please update client At the end of this weekend we will have a wipe to fix some compatibility issues. All dead heroes will be sent to enjoy ethernal life in fame there: https://stat.tangaria.com/ .. so don't forget to RIP them properly :) Wipe will happen asap (tm), when our top heroes will get to valhalla.. Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) update -- "Roguelike’ish curses":
https://tangaria.com/news/roguelike-curses/ Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
Tangaria (multiplayer roguelike) got latest version of PWMAngband 1.6.0:
https://tangaria.com/news/pwmangband-1-6-0/ Server was wiped and all dead heroes were added to the ladder ( https://stat.tangaria.com/ ) to enjoy endless honor. We had to make wipe so it will be possible to add new classes – they are already there, but patchnotes about detailed class info will appear later. Please update the client :) Good luck in your adventures! Cya in-game and welcome to our discord: https://discord.gg/zBNG369 |
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