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Bug:
I accidentally tripped a summoning trap. The game then gave me the following message: 'Effect not handled.' I did not notice anything not working, but the message should probably not be... |
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No feedback from game (for staff of cure light).
I used a staff to identify it, nothing happened. I then check my inventory and see that the staff has {tried}, so I did do something. If I then try it again the game reports how many charges the staff has left. I'm not sure if this is new or old, but I like it when I get a message from the game when I do something... Suggestion: 1) Quick fix: give a message about charges also the first time you use a staff (wand). 2) Think about introducing a message for arbitrary uses (i.e. when no other feedback is given from the game about the results of the use, e.g. 'You use/activate/zap/aim the ...[, 8 charges remaining]') |
I got, IIRC, an excellent feeling early on, but that was a _Dispel Evil on level 2...
(My character history is filling up with transcribed reports along the lines of "48 orcs dissolve!" 8-) Edit: just found an artifact, on the ground, in an "unsure it will be worthwhile" maze. Surely, even with preserve on, an artifact should bump up the level feeling more than that? |
Hang on, so level feelings are split out by item and monster now? Ick.
I mean, I'll need to play it a bit to see how it actually goes, but I can't see this doing anything beyond encouraging scumming... |
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I didn't mean to remove the delay though, not sure how that happened. @kaypy: not necessarily. How good was it, how deep, and how far out-of-depth? /me goes off to check out summoning traps |
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It's great to see the work on level feelings
A. |
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Power 287 according to the logs, found at l22 Code:
Artifact index is 109 |
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Level feelings are definitely too low, at least at low dlvls.
I dutifully stairscummed for a bit to get a feel for the feelings, got a variation of the three lowest on both, until after a while I got this at dlvl 12: You feel nervous about this place, and you have a very good feeling... The best I've seen, so I decided to explore. I met some OoD monsters and some OK stuff, and then I found a Greater Vault: Greater vault N:45:The Bank From Hell 31 OoD monsters - Knight Templar, Shardstorm, Master vampire, Mature white dragon, Young multihued dragon, etc. I did battle with the vault (but skipped the room with the real goodies) and found - Thengel, Battle axe of Venom, shield of Resist Cold, Cestus, leather of Restist Lightning, plus various enchanted objects. Including 3 savefiles (1, when I arrive at the level, 2 when I found the vault, 3 when I have cleared the vault) |
Level feelings
If the power calculations you are using are similar to the ones in the spreadsheet at (http://www.terminalarrogance.com/mon_pwr.xls) then one real problem is that those power levels are qubic in dlvl for many of the levels. In your code you divide it with dlvl, a factor that is linear in dlvl. There is no way that it can give similar results over the whole dungeon.
Some suggestions, and all of them are unrelated, so if you dismiss one of them, please still consider the rest... Suggestion 1: Lower the thresholds, and increase the divisor to dlvl*dlvl (but maybe removing the division by 20). Suggestion 2: Lower the number of feelings Previously we had 9 feelings (excluding special and stairscuming) Now we have 81 feelings (9 mon * 9 obj). I suggest we reduce that to 16 = 4 mon * 4 obj. Then the formulas only need to check if a level is: Below average, about average, above average, way above average. for both monster and object feelings, which would be easier to get right, and would be easier for players to distinguish. Suggestion 3: Another algorithm for feelings Run some stat collection, determine average power levels for each level (for both monsters and objects), including stdev. Hardcode two tables with these values (or have them in a text file), and then use the values at the given dlvl and the stdev to determine what the feelings should be. Problems: More work intitially. Would need to rerun the stat collection whenever major changes have been made, maybe every major release. Upside: Would work very well when in place. |
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