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-   -   Advice for playing a warrior. (http://angband.oook.cz/forum/showthread.php?t=713)

Malak Darkhunter April 14, 2008 06:34

Advice for playing a warrior.
 
I usually go for dwarven priests or human rogues. Never have went far with a warrior. So I'm wanting to get started with a dwarven warrior this time. My main concerns are keeping my experience from being drained, and keeping monsters from wrecking havoc on my stat's all the time. Anybody know a way around this other than chugging potions of restore all the time? Just starting angband 3.0.9

takkaria April 14, 2008 07:00

Quote:

Originally Posted by Malak Darkhunter (Post 7271)
I usually go for dwarven priests or human rogues. Never have went far with a warrior. So I'm wanting to get started with a dwarven warrior this time. My main concerns are keeping my experience from being drained, and keeping monsters from wrecking havoc on my stat's all the time. Anybody know a way around this other than chugging potions of restore all the time? Just starting angband 3.0.9

Stop hand-to-handing things which drain your stats quite so much is the simple advice before the sustain rings come along.

Garrie April 14, 2008 10:34

Don't worry so much about xp draining. except for becoming immune to fear the clev has much less impact on a warrior than stats and equipment do. Most things that drain xp will be ripping out your hp at a far quicker rate than they are ripping off your hp...

The biggest bonus with warriors is they don't need many xp anyway!

like every other class, pick your fights. don't go so far from the stairs. only go further afield if there is something you are looking for.

remember, int/wis/chr are pretty irrelevant stats for you.... sure there are some breakpoints and it is nice to have them above 3 but other than that... they have to be tragic to bother scumming to fix stats.

Melchizedek April 14, 2008 19:25

I love playing warriors, and I'm working on a half troll one right now. Definitely go Dwarf, though - the blindness resist is much more useful than regen - frees you up for a confusion resist hat like Thengel's, which is my achilles heel right now. Personally, I like to point buy, and early game is made super easy by just pumping str/con/dex and leaving other stats at 8 (never tried leaving them as low as 3...). Should have multiple hits very early.

Stat drain, while a little annoying, is not really that much of a problem. By the time you find monsters that consistently stat drain, you will be finding consistent recovery potions too, but I like to keep a stash at home just in case the alchemist is out. I don't even worry about sustain rings - better to pop on a slaying/protection combo till a psn resist comes around. You can skip the slaying ring for a resist if you like, because you're not going to have any trouble hitting things.

And ditto on the XP drain. It's annoying always being in the yellow, but those Nether bolts do a lot more damage than they drain... Undead bane weps will ease the pain, though.


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