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-   -   How to prep character equipment after reaching L98 (http://angband.oook.cz/forum/showthread.php?t=8708)

Grimborn November 20, 2017 06:31

How to prep character equipment after reaching L98
 
I've reached L98 and am just kinda killing stuff while I wait to take on Sauron and Morgoth. I'm saving up consumables, mass banishment, healing, *healing*, teleport other, and *destruction*. I think I'm in pretty good shape on that except for possibly arrows of Holy Might or Slay Evil for Morgoth. Btw, with this rogue character, I constantly buff on (a) haste self, (b) resistance, and (c) shield spells. Not sure if that's normal or what but seems pretty useful.

It seems like some of my equipment is still sorta junky. Or at least, not particularly impressive. I do have good stealth and pretty good resists (with a few holes). How does one go about gathering better equipment at L98? I keep recalling in/out but not getting a lot of luck on nailing great artifacts. Just keep repeating a while longer and look for the better level feelings? Lately I've been taking down some of the rougher uniques (Huan, Carcharoth, Lungorthin) so it does seem like my character is getting perceptibly stronger.

Code:

  [Angband 4.1.0 Character Dump]

 Name  Grimborn V  Age            52          Self  RB  CB  EB  Best
 Race  Dunadan      Height        6'5"  STR! 18/100  +1  +0  +9 18/200
 Class  Rogue        Weight    13st 3lb  INT! 18/100  +2  +1  +2 18/150
 Title  Master Thief Turns used:          WIS! 18/100  +2  -3  +5 18/140
 HP    848/848      Game      1062082  DEX! 18/100  +2  +3  +6 18/210
 SP    275/275      Standard    157918  CON! 18/100  +3  -1  +6 18/180
                    Resting      71333

 Level                47    Armor    [88,+106]    Saving Throw    91%
 Cur Exp          6873736                          Stealth    Legendary
 Max Exp          6873736    Melee      5d8,+54    Disarm - phys.  100%
 Adv Exp          7175000    To-hit      87,+55    Disarm - magic  100%
                            Blows      7.0/turn    Magic Devices    93
 Gold              489085                          Searching      100%
 Burden          251.5 lb    Shoot to-dam    +14    Infravision    60 ft
 Overweight      71.6 lb    To-hit      72,+53    Speed            22
 Max Depth    4900' (L98)    Shots        1/turn

 You are the first child of a Guildsman.  You are a well liked child.
 You have hazel eyes, straight brown hair, and an average complexion.



rAcid:......+...... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:.+....+...... Chaos:.............
rCold:...*..+...... Disen:......+......
rPois:....+...+.... pFear:........+....
rLite:............. pBlnd:...+....+....
rDark:......+...... pConf:.........+...
Sound:............. pStun:.............
Shard:............. HLife:...+.........

Regen:...+......... Stea.:....+..+...+.
  ESP:...+......... Sear.:....+........
Invis:...+.+....... Infra:....+........
FrAct:...+......+.. Tunn.:.............
Feath:...+.......+. Speed:.+.++..+...+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Mace of Disruption of Extra Attacks (5d8) (+12,+10) <+2>
    Dropped by a dreadmaster at 4650 feet (level 93)
   
    +2 attack speed.
    Slays undead.
   
    Combat info:
    7.0 blows/round.
    Average damage/round: 989.8 vs. undead, and 596.4 vs. others.
   
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
    Found lying on the floor in a vault at 3950 feet (level 79)
   
    +10 speed.
    Branded with fire.
    Provides resistance to fire.
    Cannot be harmed by acid, fire.
   
c) a Ring of Damage (+0,+12)
    Found lying on the floor in a vault at 4500 feet (level 90)
   
d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
    Found lying on the floor in a vault at 4550 feet (level 91)
   
    +2 strength.
    +2 intelligence.
    +2 wisdom.
    +2 dexterity.
    +2 constitution.
    +5 speed.
    Provides immunity to cold.
    Provides protection from blindness.
    Cannot be harmed by lightning.
    Sustains intelligence, wisdom, constitution.
    Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
    the ability to see invisible things.  Prevents paralysis.
    Sustains your life force. 
   
    When activated, it restores your experience to full.
    Takes 646 to 960 turns to recharge at your current speed.
    Your chance of success is 87.7%
   
e) an Amulet of Trickery <+4, +3, +5, +6, +2>
    Found lying on the floor in a vault at 4650 feet (level 93)
   
    +4 dexterity.
    +3 stealth.
    +5 searching skill.
    +6 infravision.
    +2 speed.
    Provides resistance to poison, nexus.
    Sustains dexterity.
   
f) the Star of Elendil <+3>
    Found lying on the floor in a vault at 4650 feet (level 93)
   
    +3 light.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 163 to 320 turns to recharge at your current speed.
    Your chance of success is 95.0%
   
g) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
    Found lying on the floor in a vault at 3950 feet (level 79)
   
    +3 strength.
    Provides resistance to acid, lightning, fire, cold, dark,
    disenchantment.
    Cannot be harmed by acid.
   
    When activated, it removes all non-unique monsters represented by
    a chosen symbol from the level, dealing you damage in the process.
    Takes 1600 turns to recharge at your current speed.
    Your chance of success is 94.0%
   
h) an Elven Cloak of Stealth [6,+8] <+3, +1>
    Dropped by Rogrog the Black Troll at 2150 feet (level 43)
   
    +3 stealth.
    +1 speed.
   
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
    Dropped by Saruman of Many Colours at 3300 feet (level 66)
   
    +2 strength.
    +2 constitution.
    Provides resistance to poison.
    Provides protection from fear, blindness.
    Cannot be harmed by acid.
    Sustains strength, constitution.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 160 turns to recharge at your current speed.
    Your chance of success is 94.5%
   
j) the Metal Cap of Thengel [3,+12] <+3>
    Found lying on the floor in a vault at 3300 feet (level 66)
   
    +3 wisdom.
    Provides protection from confusion.
    Cannot be harmed by acid.
   
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
    Dropped by Pazuzu, Lord of Air at 4300 feet (level 86)
   
    +2 strength.
    +2 constitution.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
l) a Pair of Iron Shod Boots of Elvenkind [4,+16] <+4, +7>
    Dropped by Maeglin, the Traitor of Gondolin at 4900 feet (level
    98)
   
    +4 stealth.
    +7 speed.
    Cannot be harmed by acid, fire.
    Feather Falling. 
   




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
    Cannot be harmed by fire.
   
f) 30 Potions of Cure Critical Wounds
g) 10 Potions of Healing
h) 6 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
   
i) a Potion of Enlightenment
j) 9 Rods of Magic Mapping
k) 7 Rods of Probing
l) 3 Rods of Slow Monster
m) 4 Rods of Healing (1 charging)
    Cannot be harmed by lightning.
   
n) 8 Rods of Teleport Other
o) 3 Rods of Recall
    Cannot be harmed by lightning.
   
p) 3 Staves of Teleportation (19 charges)
q) the Hard Leather Armour of Himring [20,+15]
    Dropped by Golfimbul, the Hill Orc Chief at 2600 feet (level 52)
   
    Provides resistance to poison, nether, chaos.
    Cannot be harmed by acid, fire.
   
    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 323 to 640 turns to recharge at your current speed.
    Your chance of success is 92.8%
   




  [Character Quiver]

0) 8 Seeker Bolts of Flame (4d5) (+11,+8)
    Branded with fire.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 216.2 vs. creatures not resistant to fire,
    and 108.1 vs. others.
    25% chance of breaking upon contact.
   
1) 14 Seeker Bolts of Acid (4d5) (+11,+10)
    Branded with acid.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 228.9 vs. creatures not resistant to fire,
    228.9 vs. creatures not resistant to acid, and 114.5 vs. others.
    25% chance of breaking upon contact.
   
2) 10 Seeker Bolts of Wounding (4d5) (+26,+18)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 282.5 vs. creatures not resistant to fire,
    and 141.2 vs. others.
    25% chance of breaking upon contact.
   
3) 20 Mithril Bolts of Slay Dragon (3d5) (+17,+15)
    Slays dragons.
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 241.7 vs. creatures not resistant to fire,
    241.7 vs. dragons, and 120.8 vs. others.
    25% chance of breaking upon contact.
   
4) 12 Mithril Bolts of Wounding (3d5) (+26,+23)
    Cannot be harmed by acid.
   
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 295.3 vs. creatures not resistant to fire,
    and 147.6 vs. others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
    Cannot be harmed by fire.
   
b) 2 Books of Magic Spells [Tenser's Transformations]
    Cannot be harmed by fire.
   
c) 4 Potions of Life
    It can be thrown at creatures with damaging effect.
   
d) 5 Scrolls of Banishment
e) 7 Scrolls of Mass Banishment
f) 4 Rods of Restoration (2 charging)
    Cannot be harmed by lightning.
   
g) 6 Wands of Teleport Other (32 charges)
h) 4 Staves of Earthquakes (23 charges)
i) 7 Staves of *Destruction* (19 charges)
j) a Staff of Healing (1 charge)
k) 2 Staves of Banishment (2 charges)
l) 2 Staves of Speed (12 charges)
m) a Ring of Speed <+12>
    Found lying on the floor in a vault at 4900 feet (level 98)
   
    +12 speed.
   
n) a Ring of Speed <+10>
    Found lying on the floor in a vault at 4500 feet (level 90)
   
    +10 speed.
   
o) the Necklace of the Dwarves <+3, +5, +1>
    Dropped by Golfimbul, the Hill Orc Chief at 2600 feet (level 52)
   
    +3 strength.
    +3 constitution.
    +5 infravision.
    +1 light.
    Provides protection from fear.
    Speeds regeneration.  Grants the ability to see invisible things.
    Prevents paralysis. 
    Radius 1 light.
   
p) the Steel Helm of Hammerhand [9,+20] <+3>
    Dropped by Smaug the Golden at 4900 feet (level 98)
   
    +3 strength.
    +3 dexterity.
    +3 constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid.
    Prevents paralysis. 
   
q) the Trident of Wrath (3d10) (+16,+18) <+2>
    Dropped by Medusa, the Gorgon at 3650 feet (level 73)
   
    +2 strength.
    +2 dexterity.
    Slays undead (powerfully), evil creatures.
    Branded with poison.
    Provides resistance to light, dark.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Blessed by the gods.
   
   
    Combat info:
    5.0 blows/round.
    Average damage/round: 612 vs. creatures not resistant to poison,
    793.5 vs. undead, 521.5 vs. evil creatures, and 430.5 vs. others.
   
r) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
    Dropped by an ogre at 2150 feet (level 43)
   
    +2 intelligence.
    +2 wisdom.
    +2 dexterity.
    +1 speed.
    +1 shooting speed.
    +1 shooting power.
    Provides resistance to lightning, fire, cold.
    Cannot be harmed by acid, fire.
    Slows your metabolism. 
   


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      240    50'  Reached level 2
      619    100'  Reached level 3
      937    100'  Killed Grip, Farmer Maggot's Dog
      937    100'  Reached level 4
      948    100'  Killed Fang, Farmer Maggot's Dog
      1692    150'  Reached level 5
      2495    200'  Reached level 6
      3742    300'  Reached level 7
      4251    350'  Reached level 8
      4704    350'  Reached level 9
      4935    350'  Reached level 10
      6890    450'  Reached level 11
      8687    550'  Reached level 12
      9295    550'  Reached level 13
    11876    600'  Reached level 14
    13734    700'  Reached level 15
    14719    800'  Found the Phial of Galadriel (LOST)
    17680    850'  Killed Lagduf, the Snaga
    17825    850'  Reached level 16
    19137    850'  Killed Ulfast, Son of Ulfang
    20626    900'  Reached level 17
    20819    900'  Killed Grishnákh, the Hill Orc
    22810      0'  Killed Farmer Maggot
    24132    900'  Reached level 18
    24281    900'  Killed Wormtongue, Agent of Saruman
    26400  1000'  Reached level 19
    27938  1000'  Reached level 20
    27938  1000'  Reached level 21
    27938  1000'  Reached level 22
    27938  1000'  Reached level 23
    27938  1000'  Reached level 24
    27938  1000'  Reached level 25
    27938  1000'  Reached level 26
    27938  1000'  Reached level 27
    27938  1000'  Reached level 28
    27938  1000'  Reached level 29
    32859  1000'  Killed Gorbag, the Orc Captain
    37692  1500'  Killed Nár, the Dwarf
    41403  1600'  Reached level 29
    41548  1600'  Killed Orfax, Son of Boldor
    46123  1650'  Killed Ulwarth, Son of Ulfang
    50456  1750'  Killed Khîm, Son of Mîm
    52918  1750'  Killed Angamaitë of Umbar
    52919  1750'  Found the Bastard Sword 'Calris' (LOST)
    54572  1750'  Killed Sangahyando of Umbar
    64249  1750'  Reached level 30
    66509  1750'  Reached level 30
    66932  1750'  Found the Set of Gauntlets 'Paurhach' (LOST)
    70206  1750'  Killed Draebor, the Imp
    71157  1750'  Reached level 30
    72312  1800'  Killed Shagrat, the Orc Captain
    73219  1800'  Killed Bolg, Son of Azog
    73353  1800'  Found the Leather Shield of Celegorm (LOST)
    74524  1850'  Killed Ibun, Son of Mîm
    74678  1850'  Reached level 30
    74961  1900'  Reached level 30
    77501  1900'  Killed Castamir the Usurper
    79454  1950'  Killed The Queen Ant
    79823  1950'  Reached level 31
    79826  1950'  Found the Dagger 'Dethanc' (LOST)
    80518  1950'  Killed Lokkak, the Ogre Chieftain
    82437  1950'  Killed Uldor the Accursed
    86028  2050'  Killed Quaker, Master of Earth
    91566  2150'  Reached level 32
    92006  2150'  Found the Short Bow of Amras
    93325  2150'  Killed Akhorahil the Blind
    95088  2150'  Reached level 33
    95309  2150'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
    95969  2150'  Killed Rogrog the Black Troll
    96931  2200'  Killed Ulfang the Black
    97993  2250'  Killed Lorgan, Chief of the Easterlings
    98168  2250'  Killed Tom the Stone Troll
    98230  2250'  Killed Bert the Stone Troll
    98276  2250'  Killed Bill the Stone Troll
    99875  2350'  Killed Lugdush, the Uruk
    99915  2350'  Killed Uglúk, the Uruk
    100004  2400'  Reached level 34
    100048  2400'  Killed Ren the Unclean
    100048  2400'  Reached level 34
    100313  2400'  Killed Vargo, Tyrant of Fire
    100522  2400'  Killed Waldern, King of Water
    104658  2600'  Killed Boldor, King of the Yeeks
    105099  2600'  Killed Golfimbul, the Hill Orc Chief
    105099  2600'  Found the Hard Leather Armour of Himring
    105103  2600'  Found the Necklace of the Dwarves
    105104  2600'  Killed Bullroarer the Hobbit
    105104  2600'  Found the Spear of Oromë (LOST)
    105105  2600'  Found the Long Sword 'Andúril' (LOST)
    106001  2600'  Found the Amulet of Carlammas (LOST)
    106559  2650'  Reached level 35
    106818  2650'  Reached level 35
    109136  2700'  Killed Beorn, the Shape-Changer
    109140  2700'  Found the Beaked Axe of Húrin (LOST)
    109812  2750'  Killed Dwar, Dog Lord of Waw
    110294  2750'  Found the Broad Sword 'Orcrist' (LOST)
    111438  2750'  Killed Ariel, Queen of Air
    111885  2850'  Found the Great Axe of Eönwë (LOST)
    113136  3000'  Killed Harowen the Black Hand
    113367  3050'  Found the Zweihander 'Mormegil' (LOST)
    113808  3050'  Found the Mattock of Náin (LOST)
    113932  3100'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    114056  3100'  Found the Morning Star 'Firestar' (LOST)
    114554  3150'  Reached level 36
    114559  3150'  Reached level 36
    115160  3200'  Reached level 36
    116436  3300'  Killed Ar-Pharazôn the Golden
    116831  3300'  Killed Saruman of Many Colours
    116831  3300'  Found the Leather Shield of the Haradrim
    117147  3300'  Found the Metal Cap of Thengel
    117566  3300'  Reached level 37
    117737  3300'  Killed Scatha the Worm
    118465  3400'  Reached level 37
    119096  3400'  Reached level 37
    119679  3400'  Reached level 38
    119799  3400'  Killed Itangast the Fire Drake
    120581  3650'  Killed Medusa, the Gorgon
    120581  3650'  Found the Trident of Wrath
    121190  3650'  Found the Morning Star 'Bloodspike' (LOST)
    121456  3650'  Reached level 38
    123069  3700'  Killed Mîm, Betrayer of Turin
    125192  3750'  Killed Uvatha the Horseman
    125626  3750'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
    126897  3900'  Reached level 39
    127703  3950'  Reached level 39
    127958  3950'  Found the Light Crossbow 'Cubragol'
    128176  3950'  Found the Mithril Plate Mail of Celeborn
    128562  3950'  Found the Metal Cap of Celebrimbor (LOST)
    128798  3950'  Reached level 40
    131561  4250'  Killed Polyphemus, the Blind Cyclops
    131561  4250'  Reached level 41
    132000  4300'  Reached level 41
    132202  4300'  Killed Pazuzu, Lord of Air
    132202  4300'  Reached level 41
    132205  4300'  Found the Set of Leather Gloves 'Cambeleg'
    132208  4300'  Found the Short Sword 'Sting' (LOST)
    132587  4300'  Killed Ji Indur Dawndeath
    132587  4300'  Found the Glaive of Pain (LOST)
    132600  4300'  Found the Pendant of Ingwë (LOST)
    132968  4350'  Reached level 41
    133026  4350'  Killed Hoarmurath of Dir
    133035  4350'  Found the Long Sword 'Anguirel' (LOST)
    133055  4350'  Killed The Mouth of Sauron
    133059  4350'  Found the Beaked Axe of Théoden (LOST)
    133445  4400'  Killed The Lernaean Hydra
    133933  4400'  Reached level 41
    134026  4400'  Found the Lucerne Hammer 'Turmil' (LOST)
    134788  4500'  Killed Azog, King of the Uruk-Hai
    134789  4500'  Found the Bastard Sword of Éowyn (LOST)
    135638      0'  Reached level 41
    136281  4500'  Killed Omarax, the Eye Tyrant
    137477  4550'  Killed Radagast the Brown
    138144  4550'  Found the Ring of Adamant 'Nenya'
    138242  4550'  Reached level 42
    138903  4600'  Killed Ufthak of Cirith Ungol
    139446  4650'  Killed Adunaphel the Quiet
    139538  4650'  Reached level 42
    139683  4650'  Found the Star of Elendil
    140088  4650'  Killed Feagwath, the Undead Sorcerer
    140896  4700'  Killed The Balrog of Moria
    140899  4700'  Reached level 43
    140946  4700'  Found the Hard Leather Cap of Thranduil (LOST)
    141425  4800'  Killed Atlas, the Titan
    141701  4800'  Killed The Cat Lord
    141707  4800'  Found the Augmented Chain Mail of Caspanion (LOST)
    142364  4850'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    142774  4850'  Killed Ossë, Herald of Ulmo
    143141  4850'  Reached level 44
    143295  4850'  Found the Spear 'Aiglos' (LOST)
    146318  4900'  Killed Kavlax the Many-Headed
    146574  4900'  Killed Huan, Wolfhound of the Valar
    146999  4900'  Reached level 45
    147486  4900'  Killed Shelob, Spider of Darkness
    147672  4900'  Killed Smaug the Golden
    147674  4900'  Found the Steel Helm of Hammerhand
    148773  4900'  Killed Fundin Bluecloak
    148775  4900'  Found the Cloak 'Colluin' (LOST)
    149470  4900'  Killed Khamûl, the Black Easterling
    149470  4900'  Reached level 46
    149727  4900'  Killed Sméagol
    150503  4900'  Killed The Phoenix
    150552  4900'  Found the Executioner's Sword 'Crisdurian' (LOST)
    151611  4900'  Killed Carcharoth, the Jaws of Thirst
    152125  4900'  Reached level 47
    153470  4900'  Killed Ungoliant, the Unlight
    154484  4900'  Killed Lungorthin, the Balrog of White Fire
    155527  4900'  Killed Gorlim, Betrayer of Barahir
    155953  4900'  Killed Eöl, the Dark Elf
    156389  4900'  Killed Maeglin, the Traitor of Gondolin
    156407  4900'  Found the Main Gauche of Azaghâl (LOST)
    156614  4900'  Killed Thuringwethil, the Vampire Messenger


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


luneya November 20, 2017 07:39

Actually, it looks to me like you're almost ready to go with what you have. The biggest concern is that you have stockpiled staves of destruction rather than scrolls. That is a big problem, as you're most likely going to melee Morgoth, and he drains charges.

Keep replaying levels until you've rectified the destruction problem. If you happen to find other gear upgrades in the process, great. If not, you can win with what you have.

And yes, keeping up those buffs full-time is a good idea. They certainly improve your survivability, and as a rogue, you don't really need to save mp for other things. Detection perhaps, but basic detection is cheap, you have telepathy, and enlightenment potions are common in the late game.

Pete Mack November 20, 2017 08:13

You're just about good to go.7 ?Mass banishment and 5 ? banishment is enough, and over 600 damage per round is phenomenal, which you will get easily with triple (hero/berserk/blessed) buffing. Those spells are undervalued: they don't just increase hit rate; they improve damage by around 20-30 points per turn with a MoD.

As for Destruction: make sure you go into the fight with the staffs uncharged. When you need to clean up, charge one and use it fully before going back into combat.

Make sure to carry SCROLLS (25 or so is enough) of phase door to the final fight. The spell with 5% fail rate is not good enough. You can take MB1 as a backup if you have room in your pack. Most important books are 3 (in case M summons Q's), 4 (haste self, teleport other), 5 (shield, resistance), and 8 (heroism, berserk, recharge if you take staffs.) You can leave everything else behind, with the possible exception of book 1 I mentioned.

Edit:
Also, go ahead and kill Sauron. That will let you estimate better how much more Healing you may need.

Grotug November 20, 2017 12:52

Can you enchant your MOD to like +13 or +14 dam? Right now it's only at +10.

Grimborn November 20, 2017 18:59

Ah I see. Cool advice everyone thanks!!! I hadn't tried any enhances on the MoD, that's a good idea. Had no idea about the drains. I guess I was also thinking, with people talking about how diving is such a good game strategy. I kind of expected to see constantly awesome stuff on L98. But artifacts and major vaults are still about the same commonness as in the last 20 or so levels. A lot of the major vaults with uniques are also just so difficult that they seem practically impenetrable. I guess this was just my mistake to think it would be a lot easier to get perfect equipment this deep in the dungeon.

Pete Mack November 20, 2017 19:20

The thing about vaults is: you don't actually have to kill the monsters there. (Though at 600 damage per turn AND 4(!) Rods of healing, there's not much you can't kill... certainly any undead will fall fast. Consider clearing undead pits for consumables.)
You're also making a strategic error in a search for "perfect" equipment. You're character is PLENTY strong to kill Morgoth. (I mean: it's very rare to see a stronger character.) At that point, you shouldn't be looking for equipment at all (though it's nice to find some if you happen upon it.) You should only be looking for enough potions and scrolls to win the game.

Estie November 20, 2017 20:38

As for ammo, Cubragol is a stat stick and doesnt do great damage. You can still shoot at M when you have nothing better to do, but if you need inventory space consider dropping all ammo.

Pete Mack November 21, 2017 00:33

What Estie says. Cubragol lets you get by without using a speed ring. That's it's only serious purpose (though the fire brand can help against select monsters.) Don't go out of your way to use archery against Morgoth with it. Instead, put on a damge ring(as you're already doing.) Without Cubragol or a certain 4d5 longsword, nearly all (standarts) characters are forced to use at least one speed ring against M, along with good Boots of Speed/Elvenkind.

Grimborn November 21, 2017 02:06

Whoa ... killed him ... that was pretty crazy. Destroyed the level first to give plenty of place to work, that way it didn't matter that he drained the staff. It felt like it took 5+ hits for each * of his HP. I used a ton of phased door scrolls, probably 5-10 healing, 2-3 *healing*, 3-4 mass banishment, 10-20 CCW. The mass banishment was incredibly powerful and necessary. He summoned some really bad uniques, Tarrasque showing up right next to me. Had to teleport away at times a well. After you fight Morgoth you can see how it puts everything else in perspective. So nasty. Actually his hits weren't too bad, only took me down about 60-100 HP each round, but the mana storm spells hit me for 500-600 about once every 5-10 turns.

Can reflect on this more later, but jeeze. One thing for sure is that it's so much better to be in melee with bad monsters than to be in breath range.

Ahh, the satisfaction ... finally winning after first playing about 20 years ago as a kid. I admit I was forking save files to backup on this character. It would be brutal to try to win without any fall back save file. Such a hard game to win legit!

Derakon November 21, 2017 02:21

Congrats on the win! A couple of notes:

* Whenever a monster drains charges, they heal. So you don't want to be carrying any charged items in your inventory when fighting charge drainers.
* Being outside of melee range with enemies with powerful ranged attacks does not result in them using those ranged attacks more often. Monster AI is simply "If I don't use a spell, attack; if I can't attack, move closer".


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