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3.3.0 Questions
I'm enjoying 3.3.0 but have a couple of questions.
First, it seems that I no longer receive 1 experience point for opening a locked door. I didn't see anything about this change in the release notes. Was this an intentional change or just an oversight? Early on, opening locked doors was a relatively safe way to get experience points. Second, can someone post a listing of the order of the various new level feelings? It's hard to tell the difference between "not much interesting here", "scraps of junk", and "naught but cobwebs"? -Andy |
i still havnt recieved a table of the level feeling info for 3.30
and plx no rage about reading the help blah blah ? ingame help, it doesnt say it! |
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"there are superb treasures here.", |
legit post, ty magnate and lol @ ur new sig , rofl , plx no rage~
edit, heres my view on new "lvl feelings"~ not only are they now confusing but they arent so much feelings anymore, more like boring description, the old feelings were better imo! |
Thank you for the response.
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I like the new feelings and I love that it is broken into two parts.
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i dont mind that they are broken into 2 parts, my point is~ they arent feelings, anymore.
read the messages lol when u go stairs, it is not feelings! |
The first phrase (danger level) is a feeling, and the second is a continuation of the first. I don't see a problem with it...
Can someone remind me of whether unique drops are factored into the level feeling? I just had a "naught but cobwebs" feeling at 750' feet, killed Golfimbul, who dropped the Phial and one of the unique gauntlets. So I'm guessing the treasure feeling did not take these into account? |
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As far as I know feelings do not account for monster drops. Are monster drops determined when the monster is created or when it dies?
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