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Wand failure rates rising
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I noticed that my wand failure rate has gone up from 5% to 6% for most -
What would cause this? My stats are all maxed out except for Con. I confirmed that it's not encumbrance. Filedump attached. Edited to meet filesize limit. (Character name NSFW) |
Are you stunned? I know that hurts spell failure rate. Not sure about wand failure rate.
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Good point... Lots of status effects hurt your device skill.
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} else if (player_timed_grade_eq(p, TMD_FOOD, "Weak")) { int badness = 15 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_WEAK; state->to_h -= badness; state->to_d -= badness; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10; } else if (player_timed_grade_eq(p, TMD_FOOD, "Faint")) { int badness = 20 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_FAINT; state->to_h -= badness; state->to_d -= badness; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10; } else if (player_timed_grade_eq(p, TMD_FOOD, "Starving")) { int badness = 28 - (player->timed[TMD_FOOD] * 10) / PY_FOOD_STARVE; state->to_h -= badness; state->to_d -= badness; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 7 / 10; if (player_timed_grade_eq(p, TMD_STUN, "Heavy Stun")) { state->to_h -= 20; state->to_d -= 20; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10; } else if (player_timed_grade_eq(p, TMD_STUN, "Stun")) { state->to_h -= 5; state->to_d -= 5; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10; } if (p->timed[TMD_BLESSED]) { state->to_a += 5; state->to_h += 10; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 105 / 100; } if (p->timed[TMD_HERO]) { of_on(state->flags, OF_PROT_FEAR); state->to_h += 12; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 105 / 100; } if (p->timed[TMD_SHERO]) { of_on(state->flags, OF_PROT_FEAR); state->to_h += 24; state->to_a -= 10; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 9 / 10; } if (p->timed[TMD_CONFUSED]) { state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 75 / 100; } if (p->timed[TMD_AMNESIA]) { state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10; } if (p->timed[TMD_POISONED]) { state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 95 / 100; } if (p->timed[TMD_IMAGE]) { state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 8 / 10; } if (of_has(state->flags, OF_AFRAID)) { state->to_h -= 20; state->to_a += 8; state->skills[SKILL_DEVICE] = state->skills[SKILL_DEVICE] * 95 / 100; } |
Hmm... it's none of those except possibly Amnesia. Bumblef*ck got hit by an Amnesia effect a couple of levels ago. Assumed I cleared it but perhaps not entirely.
Going from 5% fail on -Annhililation to 7% makes a noticeable difference in combat vs high level uniques. Haven't popped up to town in quite some time, I guess it's time to go take a hit off of a _Curing. |
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Need the ProtEvil anyway. Druj suck. Dreadlords come in close second. And there seems to be at least one pit of them on every level down here. Thanks, wobbly :) |
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