Quote:
Originally Posted by wobbly
(Post 154283)
The thing is I enjoy nonsense for its own sense, so I'll post it just for the kicks. You sound like you actually want to get a game change in. Try halving the nonsense and sticking to the actual point. At the moment I'm not sure what your point even is?
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I've made my suggestion numerous times, but I'll reiterate it once more.
In order to improve End Game interest / fun
AND to improve Mage and spell-casters all around, I have put it to the Development Crew to have classes acquire spells in a spell-scroll system, adding them to binders.
This way, spell-casters do not crank up power in huge swaths as they currently do with the Book-at-once system. Given that the powerful books are found when the spell-casters are typically at or beyond the class levels necessary to learn them, they tend to learn the Book-at-Once. Hence, finding Raal's in 3.x or Arcane in 4.x for Mage classes equates to a phenomenal increase in power for the player ... just for picking up a copy.
Moving to a spell-scroll system, spell casters will only increase power piece-meal as scrolls are found, learned, and bound to binders. Otherwise, they're simply finding single-use scrolls, e.g., like a Scroll of Protection From Evil, read-once, consumed, gone forever. The UI knows the difference if the player "G"ains the scroll (and the system then prompts the player for a Binder to attach it to) or "r"eads it for 1-time use.
Spell-casters will be able to learn ~80% of the total spells, but the total number of spells out there should increase from the current ~40-some per class to 60-80. More utility spells. More attack spells. More defense spells per class. Say Max level 50 Mage can learn a total of 50-52 spells. Higher level spell scrolls will be rarer to find (but, should be easier to come across than the current rarity of High Level Books). Nearly all spells should be find-able by dungeon level 80.
You are not penalizing Mages. You are not bolstering other classes (warriors, thieves, etc.). You are giving the spell-casters (and abilities for thief/warrior classes, if one wishes to pursue those classes as well) more flexibility, more choice, more strategy in the game. You increase the level of interest into the Late-Game without penalizing a soul, without giving mobs yet another indefensible attack (Time, Gravity, Water, Force, Plasma, Mana, and so on) or another 10000 of health and +15 speed and 40 mob summons. You're also not giving warriors 14 extra swings per round or +3 extra
Movement steps in attempt to make warriors somehow as good as mages supposedly are.