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Pete Mack July 2, 2019 17:33

Surely this still works:
1. Open knowledge menu ('~a')
2. Scroll down to Lights
3. Open submenu with right-arrow or 6
4. Toggle squelch with 's'

Just verified in 4.1.3

wobbly July 2, 2019 18:35

Quote:

Originally Posted by Pete Mack (Post 138947)
Surely this still works:
1. Open knowledge menu ('~a')
2. Scroll down to Lights
3. Open submenu with right-arrow or 6
4. Toggle squelch with 's'

Just verified in 4.1.3

This doesn't work in master. It works on other things but not lights.

wobbly July 2, 2019 19:01

Is there a specific reason not to allow ignoring objects that can have egos by tval? At some point a warrior has enough str/dex & a good enough weapon to be ignoring all the weapons below a certain base dice for instance.

Pete Mack July 2, 2019 19:36

I am impressed that this got broken. The knowledge menu should be robust to changes in types of object.

Quote:

Originally Posted by wobbly (Post 138948)
This doesn't work in master. It works on other things but not lights.


Nick July 2, 2019 22:25

Quote:

Originally Posted by Ingwe Ingweron (Post 138943)
Another Ignoring Bug: I guess somewhere in the latest changes, a new ignoring bug was introduced. Ignoring a wooden torch, the only choices were: (a) this item only, or (b) all average lights. We lost ignore wooden torches. On purpose? I liked being able to ignore torches once @ had a lantern.

This was a deliberate change, but maybe requires some more thought.

The issue is that now torches and lanterns can potentially be ego-items or (if you're playing with randarts) artifacts. So ignoring all torches was ignoring artifacts sometimes.

I guess the thing to do is to bring lights back into the "ignore by type" menu but put a special case in to avoid ignoring artifacts - does that sound correct?

Ingwe Ingweron July 3, 2019 03:06

Quote:

Originally Posted by Nick (Post 138951)
This was a deliberate change, but maybe requires some more thought.

The issue is that now torches and lanterns can potentially be ego-items or (if you're playing with randarts) artifacts. So ignoring all torches was ignoring artifacts sometimes.

I guess the thing to do is to bring lights back into the "ignore by type" menu but put a special case in to avoid ignoring artifacts - does that sound correct?

You may need to have to separate ignoring menus, one for torches one for lanterns. I think you need to be able to ignore average torches without ignoring average lanterns. Then all should work the same as the other categories. No Ignore, Bad, Average, Good, Non-Artifact. As well as the Ego ignore by types of ego lights.

Pete Mack July 3, 2019 03:15

Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.

Nick July 3, 2019 03:43

Quote:

Originally Posted by Pete Mack (Post 138955)
Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.

As far as I'm aware, you can't ignore daggers - you can only ignore object kinds which appear somewhere in the main ignore menu (before the quality and ego menus).

Ingwe Ingweron July 3, 2019 05:11

Quote:

Originally Posted by Pete Mack (Post 138955)
Nick-
Using the knowledge menu for ignore has *always* killed possible artifacts. (Ignore daggers, and you won't find any *thancs.) I am perplexed why torches deserve special treatment.

you can't ignore artifacts. The highest level of ignore is everything except artifacts. (apart from an artifactless birth option, if I recall).

Nick July 3, 2019 05:50

Quote:

Originally Posted by Ingwe Ingweron (Post 138957)
you can't ignore artifacts. The highest level of ignore is everything except artifacts. (apart from an artifactless birth option, if I recall).

Yeah, I just noticed that too - which means I just fixed a bug that didn't exist. Will revert :)


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