Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Sil (http://angband.oook.cz/forum/forumdisplay.php?f=12)
-   -   Sil 1.3 (http://angband.oook.cz/forum/showthread.php?t=7672)

nikheizen January 4, 2016 02:12

Nevermind, I solved it. It was an issue with the game not creating a save file.
Thanks for the update!

mrrstark January 4, 2016 03:10

Win7, title screen, try to resize the recall window and it crashes.

HugoTheGreat2011 January 4, 2016 05:00

Quote:

Originally Posted by mrrstark (Post 107865)
Win7, title screen, try to resize the recall window and it crashes.

This is still a bug in 1.3 (though I"m using WindowsXP, heh)

taptap January 4, 2016 09:00

Using the binary on MacOS X 10.9.5 - yeah, I am always lagging behind with my OS - it works, but weirdly does not accept all keys. E.g. have to access @-screen via ESC+b. Probably go back to running with the windows binary. 1.2.1 works fine on 10.9.5.

Thanks for the update. Happy new year.

half January 4, 2016 09:44

Quote:

Originally Posted by nikheizen (Post 107860)
When trying to compile from source (system is windows 7 x64 with 64 bit cygwin), I get a ton of "set, but unused variable" warnings. I am able to play the tutorial, but after completing character gen and entering a name, the standard game freezes without generating the dungeon. I don't receive any error messages of any sort. I'm using the simple mgcu install.

I can paste the compile process on pastebin if that would help.

Thanks for letting me know. The main work on this version was in getting the Cocoa Mac version working. This will be irrelevant to most users, but as I develop on a Mac, it was essential for me to be able to continue developing the game (since the Carbon version can no longer be compiled on a modern Mac). This involved finally incorporating some of the build changes that happened in Vanilla after 3.0.5 (when Sil branched off). It is possible that some of these changes caused your problems, or alternatively that you would have had the same problems with 1.2.1. Scatha didn't get any warnings when he compiled 1.3 for Windows.

If you could share the warnings, that would be great!

EDIT: Ah, just saw that you got it to work. No need to send the warnings then.

half January 4, 2016 09:46

Quote:

Originally Posted by mrrstark (Post 107865)
Win7, title screen, try to resize the recall window and it crashes.

I think this resizing bug has been around since earlier versions. The extra windows should work fine once a character has been created.

half January 4, 2016 09:51

Quote:

Originally Posted by taptap (Post 107875)
Using the binary on MacOS X 10.9.5 - yeah, I am always lagging behind with my OS - it works, but weirdly does not accept all keys. E.g. have to access @-screen via ESC+b. Probably go back to running with the windows binary. 1.2.1 works fine on 10.9.5.

Thanks for the update. Happy new year.

Interesting. I had a lot of trouble getting the keybindings to work properly in the Mac version, and it might be OS version dependent. The '@' key definitely works on my iMac running 10.10.5

The fact that the Mac keys are working at all is thanks to myshkin's generous assistance.

Serephina January 5, 2016 07:33

Quote:

Originally Posted by bron (Post 107861)
I got similar warnings compiling on Ubuntu, but the resulting executable works fine for me. I also run the "curses" (gcu) version only, and exclude the X11 stuff from the compile. I'm afraid I don't know Windows.

Having compiled on Ubuntu, can you tell me how you got the animations (ie dmg number popups) to play? It's borderline impossible to play without them for me =[

bron January 5, 2016 07:45

Quote:

Originally Posted by Serephina (Post 107899)
Having compiled on Ubuntu, can you tell me how you got the animations (ie dmg number popups) to play? It's borderline impossible to play without them for me =[

I don't know about "popups", but in order to read the damage number I just increase the delay. Go to the Options menu ('O'), select "Visual Options", and set the "Delay factor for animation" to 6 (or more, if you have a particularly fast computer).

Seravajan January 5, 2016 12:20

Was there not mentioned in the past, that there will be more races and houses in Sil 1.3? And a rebalancing of the early game to make it a little bit easier?

In the release change list there was nothing listed about these points. And there are no new races and houses.


All times are GMT +1. The time now is 09:29.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.