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-   -   RePosBand: play as a monster in Angbad 3.2 (http://angband.oook.cz/forum/showthread.php?t=3986)

ekolis January 11, 2011 16:49

Picked up Reposband for the first time just now, and for some reason when playing as a baby red dragon, the inventory and equipment lists don't work - I did close the extra term windows, but surely they should show up on the main window as in normal Angband and other variants!

Also, it seems as if instead of my "d" being red (and highlighted with the cursor - I THOUGHT I turned on highlight player!), it's white! Could that have something to do with the color player by HP option, perhaps?

Finally, are permawalls SUPPOSED to be red? I thought they were supposed to be brown or gray or something...

pampl January 11, 2011 20:29

Quote:

Originally Posted by ekolis (Post 46741)
Also, it seems as if instead of my "d" being red (and highlighted with the cursor - I THOUGHT I turned on highlight player!), it's white! Could that have something to do with the color player by HP option, perhaps?

Finally, are permawalls SUPPOSED to be red? I thought they were supposed to be brown or gray or something...

These are intended. Color player by HP overrides normal coloration, in case someone depends on that option or just prefers it. Permawalls became red in Angband 3.2
Quote:

Picked up Reposband for the first time just now, and for some reason when playing as a baby red dragon, the inventory and equipment lists don't work - I did close the extra term windows, but surely they should show up on the main window as in normal Angband and other variants!
This isn't intended, however. What do you mean by them not working? Does the main window go blank when you try to bring them up, or does it just do nothing, or what? And did they display on the term windows before you closed them?

ekolis January 11, 2011 22:40

Quote:

Originally Posted by pampl (Post 46754)
This isn't intended, however. What do you mean by them not working? Does the main window go blank when you try to bring them up, or does it just do nothing, or what? And did they display on the term windows before you closed them?

No, the window doesn't go blank, and I even get a message saying something like "Inventory: 3/26 slots, 5/180 lb" or whatever... but the actual list never appears! I closed the term windows before I even started the game (well, after I ran the exe and before I created a character)... is there perhaps an malfunctioning option that prevents the list from showing up on both the main and sub windows? Or maybe I have to turn off the sub windows in the menu, instead of just closing them? I'll play around with it a bit more...

By the way, is it just me or are nested quote tags not working on this forum anymore? I used to get nested quotes when I quoted a message containing quotes... now I don't!

ekolis January 11, 2011 22:42

Well, that's bizarre... Now it works perfectly! Maybe the game didn't detect my resizing/maximizing the window right the first time...

pampl January 11, 2011 22:51

Version 0.6.2 is up. Now monsters in walls can be damaged by innate melee. A side effect of how this works is that they can be damaged by spells if they're directly hit. They're still immune to AoE. I kind of like how this works so I'm considering it a feature.

Monsters' innate melee will now do half physical damage when it would normally do entirely elemental damage. I don't want hydras and eventually green and white dragons to have to spend ALL their time running away from undead etc.

Balrogs have VULN_COLD and 25 max HP/level (used to be 30) and in exchange they get fire breath and later plasma breath.

Gothmog, Quaker, and Tselakus now all carry special artifacts they'll drop for members of their race or lucky people. Thanks go to djabanete for providing the descriptions. Gabriel still doesn't have one, and MHD and law drakes don't even have a champion yet let alone a special artifact. Hounds now have both though, in the form of the Zephyr King and his ethereal cloak. The artifacts are probably a little OP (they were made to be similarly balanced as existing race artifacts, which are also a little ridiculous) and the Zephyr King might be too easy considering he's the leader of the most annoying enemies in the game. We shall see! Oh, also, once you kill Glaurung he's liable to come back as a POed ghost. Be sure to tell me if you somehow see his ghost before you've killed him.

Unless there are more big bugs, I expect this to be the last release for a while, until summoning is usable. Next release will also include gold, white, and blue dragons, and maybe something oddball like quadrapeds (comedy mumak option)

Quote:

Originally Posted by ekolis (Post 46762)
Well, that's bizarre... Now it works perfectly! Maybe the game didn't detect my resizing/maximizing the window right the first time...

Strange.. hopefully it stays working, that code is somewhere I fear to tread.

ekolis January 11, 2011 23:00

By the way, is the +8 ring of damage as starting equipment intentional? That made my dragon a melee powerhouse!

ekolis January 12, 2011 00:46

Hmm, also, just a quibble, but the game reports "version 0.6.0" on the title screen, even after installing 0.6.2 ;)

pampl January 12, 2011 01:09

Quote:

Originally Posted by ekolis (Post 46765)
By the way, is the +8 ring of damage as starting equipment intentional? That made my dragon a melee powerhouse!

I copied Pos's starting equipment where applicable. If you think that's OP, you don't wanna see at what angels start with ;)
Quote:

Originally Posted by ekolis (Post 46770)
Hmm, also, just a quibble, but the game reports "version 0.6.0" on the title screen, even after installing 0.6.2 ;)

Whoops, I'm really bad about remembering to change that thing.

Arjen January 12, 2011 14:21

Meleeing as Hydra works a lot better now. You can see the monster resists your brand but it not indestructible anymore.

Arjen January 12, 2011 18:48

Found a bug with the Lernaean Hydra. I killed him and he dropped his artifact. Gloves... Hydras can't wield gloves =)


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