geoff_tewierik |
May 10, 2009 13:51 |
Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.
Code:
[Angband 3.1.1 dev (r1379) Character Dump]
Name Pike Self RB CB EB Best
Sex Male Age 58 Str: 18/10 +1 +5 +0 18/70 18/40
Race Dunadan Height 90 Int: 14 +2 -2 +0 14 7
Class Warrior Weight 197 Wis: 10 +2 -2 +0 10 4
Title Myrmidon Social Known Dex: 17 +2 +2 +0 18/30 18/20
HP -12/375 Maximize Y CON: 15 +3 +2 +0 18/20
SP 0/0 CHR: 9 +2 -1 +0 10
Level 28 Armor [28,+69] Saving Throw 51%
Cur Exp 76376 Fight (-19,-2) Stealth Superb
Max Exp 102943 Melee (-7,+17) Fighting Heroic
Adv Exp 90000 Shoot (-10,+16) Shooting Heroic
MaxDepth 2950' (L59) Blows 3/turn Disarming 56%
Turns 403618 Shots 2/turn Magic Device Excellent
Gold 19779 Infra 0 ft Perception 1 in 35
Burden 147.0 lbs Speed Normal Searching 17%
You are one of several children of a Townsman. You are the black
sheep of the family. You have dark brown eyes, straight black hair,
and a fair complexion.
Acid:......+.+.... Confu:.............
Elec:....+.+...... Sound:.............
Fire:......+...... Shard:.............
Cold:+.....+...... Nexus:......+......
Pois:..+.......... Nethr:.............
Fear:............. Chaos:.............
Lite:+............ Disen:.......+.....
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:+............ Aggrv:.............
Regen:............. Stea.:......++.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Last Messages]
> It mumbles, and you hear scary noises.
> You are more scared!
> It claws you.
> It bites you.
> You have 5 charges remaining.
> It commands you to return.
> It gazes at you.
> You are more scared!
> It hits you.
> It claws you.
> It bites you.
> It gazes at you.
> You are more scared!
> It hits you.
> You die.
Killed by an Archon.
[Character Equipment]
a) The Rapier 'Forasgil' (1d6) (+12,+19)
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
3 blows/round.
Average damage/round: 24.2 vs. animals, 27.8 vs. creatures not
resistant to cold, and 20.7 vs. others.
Radius 1 light.
b) a Light Crossbow of Extra Shots (x3) (+9,+16) (+1)
+1 shooting speed.
c) an Emerald Ring of Resist Poison
Provides resistance to poison.
d) a Tortoise Shell Ring of See Invisible
Grants the ability to see invisible things.
e) a Golden Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, nexus.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Aman [6,+27] (+5 stealth)
+5 stealth.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
i) a Large Metal Shield of Resist Acid [8,+9]
Provides resistance to acid.
Cannot be harmed by acid.
j) an Iron Helm [5,+3]
k) a Set of Gauntlets of Slaying (+2,+0) [3,+4]
l) a Pair of Leather Boots of Free Action [2,+4]
Prevents paralysis.
[Character Inventory]
a) a Piece of Elvish Waybread
b) 15 Pink Speckled Potions of Cure Critical Wounds
c) a Chartreuse Potion of Speed
d) 8 Scrolls titled "coer quansus" of Phase Door
e) 3 Scrolls titled "no senser sita" of Word of Recall
f) 2 Scrolls titled "mo emptio gema" of Recharging
g) 7 Scrolls titled "calix irmis" of Deep Descent
h) a Scroll titled "dis nero corio" of *Destruction*
i) a Silver Rod of Treasure Location
j) a Bronze Rod of Detection
Cannot be harmed by electricity.
k) a Cast Iron Rod of Sleep Monster
l) a Zirconium Rod of Teleport Other
m) a Tin-Plated Wand of Teleport Other (5 charges)
n) a Mahogany Staff of Detect Invisible (5 charges)
o) 2 Sycamore Staves of Mapping (13 charges)
p) 2 Bamboo Staves of Teleportation (5 charges)
q) a Walnut Staff of Speed (5 charges)
r) 2 Spruce Staves of Identify (13 charges)
s) a Quartzite Ring of Damage (+0,+11)
t) a Whip of Flame (1d3) (+15,+10)
Branded with flames.
Provides resistance to fire.
Cannot be harmed by fire.
Combat info:
4 blows/round.
Average damage/round: 14.1 vs. creatures not resistant to fire,
and 10.1 vs. others.
u) a Ball-and-Chain of Westernesse (2d4) (+14,+13) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
2 blows/round.
Average damage/round: 27.2 vs. orcs, 27.2 vs. trolls, 27.2 vs.
giants, and 16.8 vs. others.
v) a Short Bow of Accuracy (x2) (+17,+16)
w) 18 Bolts (1d5) (+7,+5)
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 72.
25% chance of breaking upon contact.
[Home Inventory]
a) a Blue Potion of *Healing*
It can be thrown at creatures with damaging effect.
b) 5 Scrolls titled "cer dentas" of Enchant Weapon To-Hit
c) 4 Scrolls titled "co ocomus" of Enchant Weapon To-Dam
d) 3 Scrolls titled "mo emptio gema" of Recharging
e) a Quartzite Ring of Damage (+0,+8)
f) The Dagger of Rilia (2d4) (+4,+3)
Slays orcs.
Branded with venom.
Provides resistance to poison, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it fires a stinking cloud with damage 12.
Takes 2 to 4 turns to recharge at your current speed.
Combat info:
4 blows/round.
Average damage/round: 16 vs. orcs, 16 vs. creatures not resistant
to poison, and 6 vs. others.
g) a Rapier (1d6) (+3,+4)
Combat info:
3 blows/round.
Average damage/round: 5.5.
h) a Long Bow of Extra Shots (x3) (+7,+10) (+1)
+1 shooting speed.
i) a Heavy Crossbow of Power (x4) (+12,+19)
j) a Heavy Crossbow of Power (x4) (+10,+9)
k) 28 Bolts of Slay Animal (1d5) (+9,+6)
Slays animals.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 150 vs. animals, and 75 vs. others.
25% chance of breaking upon contact.
l) 20 Bolts (1d5) (+8,+4)
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 69.
25% chance of breaking upon contact.
m) 11 Bolts (1d5) (+5,+4)
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 69.
25% chance of breaking upon contact.
n) 20 Arrows of Slay Animal (1d4) (+9,+9)
Slays animals.
o) 17 Arrows of Slay Evil (1d4) (+9,+7)
Slays evil creatures.
p) 60 Arrows of Venom (1d4) (+8,+5)
Branded with venom.
q) 52 Arrows (1d4) (+0,+5)
r) 26 Rounded Pebbles of Slay Demon (2d2) (+4,+10)
Slays demons.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|